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More Than Half of the US Plays Videogames

The newest NPD numbers pass on a heartening statistic about the adoption of games: more than half of the US population plays videogames via some method. "Most people said that per week, they're either playing just as many or less hours than they did last year. Thirty percent said that they play more than a year ago, while another 30 percent said they play less and 40 percent say that they play the same amount of hours. Males aged 18-34 continue to be the heaviest gamers and are more attracted to hardcore games as opposed to casual games."

3 of 85 comments (clear)

  1. the other half by Dr_Art · · Score: 0, Troll

    The other half just play with their wanker...

  2. Re:WHAT?! by alta · · Score: 0, Troll

    I am by no means a hardcore gamer, nor did I claim to be. I don't have the time for that. But the article, and I, both refer to hardcore GAMES, as opposed to casual games. You failure to comprehend invalidates your first two paragraphs.

    --
    Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
  3. Re:What is a console? by tepples · · Score: 0, Troll

    Very nice, detailed post. Thank you. Now we can get to my point:

    A console has a predefined set of hardware (sans hard storage - as in, you can get a 360 with or without a hard drive, but they all have the same guts), a PC doesn't.

    You define a console as a fixed set of hardware. Thank you. So why do all consoles sold in the United States have lockout chips?

    What John needs to realize is that a) his statements make no difference to anyone, and b) that if the GameBox actually did "win the war" and wiped all of the other consoles off the face of the planet, it would probably be a raw deal for everyone who plays console games because the lack of competition would result in a dearth of innovation.

    How does this compare to the dearth of innovation caused by not allowing hobbyists to develop and deploy games on any platform other than Windows and Mac OS X?