The Year in Game Politics
The Next Generation site has a look back at 2007 through a political lens. Manhunt 2, crackdowns on game sales, and endless stories about gaming and aggression seemed to dominate game headlines this year. The article runs down the details on each of these thorny issues: "There is no conclusive evidence that playing violent videogames leads to violent acts. That hasn't stopped researchers from looking for links between videogames and aggression. A study released ... in November tainted [the role of games as teachers] ... A University of Michigan study by psychology professor Rowell Huesmann called violent videogames a public health threat ... And Villanova University in Pennsylvania found that games caused aggression, but not much: 'It's not as if this is a light switch that either videogames do or do not cause aggression...Most people assume it has a really big effect, but what we find from research is it actually has a very tiny effect,' professor Patrick Markey told Next-Gen in April."
"There is no conclusive evidence that playing violent videogames leads to violent acts. That hasn't stopped researchers from looking for links between videogames and aggression."
Good. That's what they *should* be doing. I'd hate to see the day when science went back to standing on the findings of others and saying "that's just the way it is" rather than continuing to investigate, experiment, and study.
They've made some significant links between violent video games and violent *thoughts*, and I'd wager that eventually they will find a direct link between violent games and violent acts. We should not feel threatened by such ideas and summarily dismiss them because we don't like the findings; that will do nothing but encourage those who would let the lowest common denominator make the rules.
What we as gamers need to do is continue to expect the gaming industry to properly rate and label their products. We should give our business to retailers who make it easy for consumers to understand ratings, and find games of a certain rating. And we should admit that sometimes a minority of people take their gaming experience too far and become violent in real life...just like a minority of people do things based on what they saw or heard in other entertainment media. Just like a minority of people become violent while playing or even passively *watching* a sport.
The public needs to be reminded that this sort of reaction has accompanied every new medium of entertainment. When people realize that this is nothing new and that some people have a problem with SELF CONTROL, not with video games, then we'll get back to our regularly scheduled programming.
I wonder if Star Fleet will have to put up with this nonsense when they invent holodecks. "They're training our kids to be murderers" blah blah blah
120 characters for a sig? That's bloody useless.