The History of the Vectrex
Matt Barton writes "Gamasutra is featuring an illustrated history of the Vectrex. The article goes in-depth on the development, specs, and impact of the unusual but innovative vector-based platform. We also discuss the modern Vectrex homebrew scene and collectors' market."
The difference between a raster monitor and a vector one is that the field coils on the raster are used to sweep the electron guns across the screen (to raster!) whereas in a vector scan monitor they are used to move the guns on paths between coordinates. In theory you could make any CRT into a vector display. I'm sure there's other differences in practice but I think that many of us at least have seen old-school televisions lose either their horizontal or vertical scan driver transistor, the result being a very bright vertical or horizontal line respectively.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
color inkjet + color inkjet transparencies for overhead projection = new color overlay easily made.
I prefer color laser printers and compatable transparencies, but most cant afford a $350.00 printer.
Do not look at laser with remaining good eye.
It's been a little while since I've programmed one, but you program it in assembly. The machine has quite a few built-in functions in ROM to handle the most common vector operations (a lot more than most vintage consoles). You can essentially say moveto(x,y). It also has routines to draw text, center/re-orient the beam, play sound, etc. More info here.
...and my unit still works. Those things are built like TANKS, and the buzzing sound while playing is music to my ears. They're *supposed* to sound like that. No, really! :-)
... exploit ... them. :-)
The original Vectrex Armor Attack has a bug that can be exploited for an almost infinite score, and the original Star Castle for the Vectrex is easy for an experienced player of the real arcade version to master (the Vectrex version gives you FOUR concurrent shots instead of three, making things too easy), but both games are still fun for the typical user, I suspect. Heck, I still enjoy them. I just don't
The original version of Minestorm started going crazy after level 13, skipping one or more levels before letting you play again, or showing strange shapes or even single dots instead of the traditional mines, but even the level that hits you with invisible mines is solvable -- teleport, then do sweeping shots, then teleport again, and repeat. With a little luck, you can get past. Once you hit the level up around 89 or so that has a single slow fireball on it, though, you're stuck. Once it leaves the screen, it's game over (we've never found a way past it).
I love my Veccie. I had it in college between 1981 and 1987, and at that time a video game was a rarity in the dorms, so it got a lot of use. From time to time it still does. It's one of the best pieces of electronics I've ever owned!
Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
The Theorem Theorem: If If, Then Then.
I forgot to mention, the buzzing sound can be fixed by rerouting and shielding the speaker wire, but there are some who would consider that heresy.
--
"Open source is good." - Steve Jobs
"Open source is evil." - Microsoft
It draws a sort of dart board like cursor that the light pen can drag around (i.e. when the pen crosses one of the cursor's lines the cursor re-centers). Pointing the pen anywhere else on the screen has no effect.
Works really well actually, and the animation package was amazing fun.