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Speculation On a Lossless iTunes Store

DrJenny writes "C|net UK has up an interesting blog post predicting that within 12 months Apple's iTunes Store will include a download center for lossless audio. This would be a massively positive move for people who spend thousands of dollars on hi-fi gear, but refuse to give money to stores that only offer compressed music — they could finally take advantage of legal digital downloads. The article goes into details on how Apple's home-grown ALAC lossless encoding relates to FLAC, DRM, and the iPod ecosystem."

2 of 321 comments (clear)

  1. Re:"Lossless"? Such BS by Hatta · · Score: 5, Informative

    Sorry, Nyquist's theorem states that you can accurately represent frequencies up to 1/2 the sampling rate. Assuming you are a human and not a dog, you can not hear frequencies above 22khz. As for 16 bit, nobody uses all that dynamic range anyway. So 16bit/44.1khz is entirely good enough for listening.

    Now 24/96 has its uses if you're mastering something, so that any errors introduced in the mixing process are below the quantization error in the final 16/44.1 product.

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  2. let's take a tour of the Nyquist sampling theorem by krog · · Score: 5, Informative

    Nyquist's theorem states that a wave of frequency f must be sampled at the rate of at least 2f in order for information not to be lost. So, yes, a 44.1kHz sampling rate can accurately reproduce signals up to 22kHz without loss of information, and since that's all we can hear, we should be fine. Right?

    Well, not entirely. You see, if the source material contains frequencies above 22.05kHz, they will end up "aliased" onto another part of the frequency spectrum. In short, the extra high-end becomes noise. Information is lost.

    Here is the important part, in practical terms. In order to prevent aliasing, the source material must be low-passed to remove the unrepresentable high frequencies. Low-pass filters are not perfect; in order to toss out the frequencies we don't want, we end up attenuating some of the frequencies we do want. Thus it is not uncommon for high-frequency rolloff to begin in the mid-teens of kilohertz, even though we're aiming for 22kHz as the corner frequency.

    This causes a real, human-audible difference in the finished product, and it is practically impossible to avoid.

    Now, with a 96kHz sample rate, we aim to squash all frequencies above 48kHz, and our non-ideal low-pass filter starts to work in the 30kHz range. The imperfections in the low-pass filter are only apparent at frequencies humans can't hear. The finished audio ends up sounding like the source material, with no human-detectable loss in fidelity.

    This is why 96kHz is a good idea.