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The 50 Biggest Gaming Events of 2007

The Next Generation site has up an article looking back on the 50 biggest gaming events of 2007. From the launch of Burning Crusade in January all the way through to 'Gerstmann-gate', the list is highly eventful ... it's been a big year for games. "The removal of Super Columbine Massacre RPG from the Slamdance Guerilla Gamemaker competition sent shockwaves through the independent game community, but the event did bring two very important things to light. Firstly, it showed that even the independent art community has a clear delineation between how it treats games and how it treats other mediums. But even more importantly, the voluntary withdrawal of many other entrants in the competition showed the solidarity of the independent community, and emphasized their dedication to the progression of the medium."

3 of 49 comments (clear)

  1. Missing - sales figures for Crysis and Unreal T3 by G3ckoG33k · · Score: 3, Informative

    Sorely missing - the abyssmal sales figures for Crysis and Unreal Tournament 3. Neither game managed to sell 100,000 copies the first month, November 2007. THAT was a big, unexpected news item considering the hype.

    Read, e.g. "Crysis and UTIII sales bomb" at http://www.computerandvideogames.com/article.php?id=177667

    Most speculations on why concern too demanding graphics.

  2. Re:I thought Activision merged with Blizzard by vecctor · · Score: 3, Informative

    Vivendi owns Blizzard. When Vivendi and Activision merged, they called the joint gaming division "Activision Blizzard".

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
  3. Re:I thought Activision merged with Blizzard by varcher75 · · Score: 2, Informative

    Vivendi owns Blizzard. When Vivendi and Activision merged, they called the joint gaming division "Activision Blizzard".
    To be exact: Vivendi Universal owns 100% of Vivendi Universal Games who owns 100% of Blizzard Entertainment. The merger is between Vivendi Universal Games and Activision, which tacks on the Blizzard name due to brand recognition, although Blizzard Entertainment remains a quasi-autonomous entity in the new structure as well. The resulting operation is that Vivendi Universal will own 52 to 68% of the new entity, which will be publically traded.

    And the merger was announced; it's not yet final (SEC may object to some of the terms, since it's a publically traded copmpany that's involved - Activision - but that's considered unlikely).