IBM Finding Business Uses for Virtual World
jbrodkin writes "IBM has an unconventional take on virtual worlds for business use. Rather than strictly adhering to the laws of physics, IBM is letting its employees hold virtual meetings up in the air and under water. Employees are also being given wacky chores, such as kicking a giant boulder 1,400 kilometers. The virtual world, known as the Metaverse, has been in development for two years. Michael Ackerbauer of IBM says, 'I'd say more people are still finding it a novelty than a business tool. But ... if you build enough tools that they can use, they will come.'"
IBM seems to be following a trend of involvement in virtual worlds, which we have previously discussed.
"So Mr CEO, instead of letting the employees do something useful and making the shareholders some money you have them running around in pixel land kicking rocks? Even Microsoft and Zune makes more sense than that!"
Engineering is the art of compromise.
"I kicked a boulder 1400 meters... and my boss told me to get serious, so I kicked him 1666 meters."
World of IBMcraft. Every year, all employees get an expansion pack that lets them become a female elf with bigger boobs.
Perhaps people should be more careful to use the word 'virtual' in an ICT sense. As if the 1's and 0's recorded on your harddrive don't exist, just because they represent imaginary worlds. That is nonsense.
At a critical moment, a miniscule group of electrons may ultimately determine whether a space shuttle makes it into earth orbit, or crashes into the ocean. A tiny magnetic area on your harddisk may determine whether you see a folder with your vacation pics on your desktop, or not. A single bit flipped in transit (due to some electromagnetic disturbance, or whatever) may cause an industrial robot to move a millimeter off the mark & junk the product passing underneath. What I'm trying to say: the environment may be imaginary for a great part, but these small groups of electrons, magnetic area's etc. are very real, and so is the effect they can have.
There's no such thing as a virtual meeting. With 10 participants, that's 10 people communicating with each other at the same time, like in any other real-world meeting. When you're dealing with bots, that's just you interacting with some company's ICT infrastructure, similar to shopping in a webstore or reading /.
Sure, the interface is radically different, but other than that it's just: communication. As creatures have done since the 1st braincell developed.
The locale, sounds, environment, and general "feel" of a meeting can really impact the way the participants think. We've seen studies here before about high ceilings encouraging open creative thought, while low ceilings encourages disciplined thought. Different kinds of locations can help make the people feel more relaxed, fun, or whatever. Try having conversations with people in second life in different locales and see what you think.
There's some precedent for this. The Disney Imagineering process involves separating development into separate meetings for the "dreaming" phase and "critic" phase. In the dreamer phase, any idea is ok to present, no matter how impractical. In the critic phase, you shoot holes in ideas. Disney would hold the dreamer meetings in open, comfy places; and hold the critic meetings in more enclosed, trashy places. These ideas work in the real world.
http://youtube.com/watch?v=CcxKHjdTQKs
Dwight: "Second life doesn't have winners or losers."
Jim: "Oh, it has losers."