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Wii Can't Replace Actual Exercise

Next Generation notes the results of a study into the health benefits of playing the Nintendo Wii. According to the University of Liverpool research, Wii Tennis can't compare with the real thing. "The result showed that the youths burned 60 calories (in nutrition terms) more an hour playing Wii, a 2% increase in the amount of energy burned versus the Xbox 360 players. The study is quoted as saying that 'these increases were of insufficient intensity to contribute towards recommendations for children's daily exercise,' and that active gaming using the Wii is no replacement for actual sports."

12 of 148 comments (clear)

  1. It's still a far cry better than 0% by Gorm+the+DBA · · Score: 3, Interesting
    2% is better than nothing. Also...which games did they test? Nintendo is coming out with a fitness oriented game soon, I've been told...

    No, it's not a replacement for real exercise, but as a replacement for sitting on your butt, eating cheetos, and pushing buttons, it's an improvement.

    1. Re:It's still a far cry better than 0% by Jason+Levine · · Score: 3, Informative

      That fitness game is actually a peripheral that allows for all kinds of balance/weight related games. It's called the WiiFit (more info/videos at http://www.wiifit.org/ and no I'm not involved with that site in any way).

      It should be available in the US on January 1st. (Good luck finding one, though. I'm guessing it'll quickly sell out and then become almost as hard to find as a Wii console.)

      Apparently, the fitness game itself isn't that strenuous, but some of the other games (running a race, moving a marble across a platform to a hole, skiing, dancing, etc) are. Also, I've heard that other games developers are looking into how to use this. Tony Hawk has been quoted as being interested in using it for one of his skateboarding games. (I'm not a fan of those games, but I can see how it could be applied there.)

      --
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    2. Re:It's still a far cry better than 0% by Sciros · · Score: 4, Insightful

      A 2% increase over playing the 360 is better than nothing? Yeah the way having 2 pennies in your pocket is better than being flat broke. A far cry from it? Please.

      Using the Wii to get exercise is one thing. It requires playing particular games in a particular fashion; not something I wager the test subjects did in this study. But playing it in such a fashion that you burn 2% more calories than playing the 360 is *not* exercise. You can probably do better if you play any game while tapping your feet to the in-game music. To defend the Wii in this case and say that 2% is better than 0% is just silly.

      --
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    3. Re:It's still a far cry better than 0% by Sierpinski · · Score: 4, Insightful

      A 2% increase over playing the 360 is better than nothing? Yeah the way having 2 pennies in your pocket is better than being flat broke. A far cry from it? Please.

      Using the Wii to get exercise is one thing. It requires playing particular games in a particular fashion; not something I wager the test subjects did in this study. But playing it in such a fashion that you burn 2% more calories than playing the 360 is *not* exercise. You can probably do better if you play any game while tapping your feet to the in-game music. To defend the Wii in this case and say that 2% is better than 0% is just silly.


      I don't think anyone ever said that the Wii is suppose to replace any type of exercise regimen. The whole point though, is that if it gets kids off the couch and moving around, that's better than sitting on the couch. I don't think any of the Nintendo people ever advertised 'Hey you don't have to do your normal exercise routine, just buy a Wii'. Getting up and moving around burns more calories than sitting, it's a fact. Is it enough to burn all your necessary "workout" calories? No of course not.

      There is another factor involved that most people don't think about, and that is the stretching part of it. I can't count the number of times I've had sore muscles in the morning, basically from lack of use for the last 6-8 hours. If I have a particularly busy day at work, I can spend close to 12 hours sitting down (with hopefully a few breaks in between) and my muscles hurt then too. Getting kids to get up and move around helps stretch their muscles, not to mention just the simple part of playing a game that requires more movement of your body than just your hands stimulates more of the mind. Does it replace thinking? No of course not, but it's "better than nothing".

      People (probably) don't buy a Wii for exercise, they buy it because it's fun for them. If they get 2% more exercise in a day (which IS better than nothing... only Sith deal in absolutes!) then that's 2% less they have to get the rest of the day to meet whatever quota you've made up for them.

      Just because some study says that playing a Wii doesn't replace exercise doesn't mean that Nintendo was actually saying that it did. Sounds like someone wanted something original to write a thesis about.

    4. Re:It's still a far cry better than 0% by AKAImBatman · · Score: 5, Informative

      2% is better than nothing.
      It's also wrong. The summary says:

      a 2% increase in the amount of energy burned versus the Xbox 360 players
      But the actual STUDY says:

      Predicted energy expenditure was at least 51% greater during active gaming than during sedentary gaming. This equates to an increase in energy expenditure of 250 kJ (60 kcal) an hour during active gaming compared with sedentary gaming. In a typical week of computer play for these participants, active gaming rather than passive gaming would increase total energy expenditure by less than 2%; although this figure is trivial it might contribute to weight management.
      The emphasis is mine. Taken as a whole, here's what the study says:

      1. You burn 51% more energy playing the Wii over the XBox 360.

      2. If you always played the Wii rather than the 360, you'd increase your caloric burn for a given WEEK by 2%.

      The study also says:

      [T]he monitor does not detect arm movements well. Energy expenditure may therefore have been underestimated during active gaming, which involves arm movements.


      The conclusion?

      Activity promoting new generation active computer games significantly increased participants' energy expenditure compared with sedentary games


      Now please mod this story -1 WRONG. Thank you, have a nice day. :-)
  2. Depends on the user by manekineko2 · · Score: 5, Insightful
    Without a doubt, the results of this study depend heavily on the methodology of how they had players play. This study got a total of eleven individuals in order to reach this conclusion.

    There are two ways to play the Wii, especially Wii sports: You can really get into it, swinging yours arms and making big motions and make it exercise (while having more fun in my opinion).
    Or you can play it like a video game, and just twitch the controller around. Of course, as Tycho and Gabe put it so eloquently, that makes you a toolbox:
    http://www.penny-arcade.com/comic/2006/11/13

    In reaching the conclusion that Wii is only a 2% increase in calorie burning over 360 games, I'm sure the kids were only moving their wrists. Then, the difference breaks down to 360 = twitching thumbs, Wii = twitching wrists. I could believe that twitching wrists instead of just thumbs is a 2% increase in calories burnt over the 360.

    I know that when playing Wii boxing and making real punching motions, my arms get physically tired and I can work up a sweat after long enough. I am sure if someone wanted to, they could run another study and grab another headline by stating something like Wii Burns As Many Calories as Real Workout.

    1. Re:Depends on the user by joggle · · Score: 3, Interesting

      I am sure if someone wanted to, they could run another study and grab another headline by stating something like Wii Burns As Many Calories as Real Workout.

      I seriously doubt it. I play Wii sports and workout. There really is no comparison. The boxing game doesn't provide any resistance so you are essentially doing (weak) arobic exercise. Cycling would be far superior if that's what you are going for. I've seen people get out of breath playing the boxing game but they've all been pretty out of shape too.

      I think people get the impression that if you are sitting on your butt, regardless of what you're doing you are burning the same number of calories. This isn't true, though, as you burn more calories when your brain is active, such as when you are playing an intense Xbox 360 game. Still no comparison to true exercise, but I can see how standing on your feet swinging your arms around is only a 2% increase over an intense Xbox 360 game. If you want to burn calories playing a video game, stick with DDR (on a difficulty of at least medium).

  3. One word, 3 letters by darkrowan · · Score: 3, Insightful

    ... DDR!
    Nothing... NOTHING beats a DDR workout. Wanna really test something against a sport/gym workout? 30 mins of DDR (actual play time) vs 30min Cardio workout. I'd be curious how close the ratio comes out to 1 on that.

    ~my $.02

    --
    AccountKiller
  4. A known joke, just like every year by Anonymous Coward · · Score: 3, Insightful

    This is a hoax. The original research "appears" at http://www.bmj.com/cgi/content/full/335/7633/1282

    It is worth noting that BMJ regularly provides joke studies on Christmas.

    Further explanation from the Language Log: http://itre.cis.upenn.edu/~myl/languagelog/archives/005246.html

  5. Re:Not DDW by Retric · · Score: 4, Interesting

    FYI: 2% still a big deal over time.

    60 calories * 2 hours * 5 days a week * 48 weeks a year = 28800 calories.
    28800 calories / (3000 calories / lb) = 9.6 pounds per year.

    Note: Actual weight loss would be less as body fat does burn some calories over time.

  6. RTFS... it actually says Wii burns over 50% more by Deslock · · Score: 3, Informative
    The /. story (and next-gen article it's based on) are both very misleading. next-gen article states:

    The result showed that the youths burned 60 calories (in nutrition terms) more an hour playing Wii, a 2% increase in the amount of energy burned versus the Xbox 360 players. Uhuh... if 60 calories more per hour is only a 2% increase, that'd mean that playing XBox burns 3,000 calories an hour! For anyone not familiar with a person's energy consumption, that's about triple what a 140-pound adult burns racing a bicycle at 20 MPH or running at 9 MPH. Since a typical 13-15 year weighs 110-pounds, the supposed 3,000 calories/hour would be more like quadruple what they would burn running/bicycling.

    So obviously that article is wrong. This less sensational and more accurate article states:

    Microsoft's Project Gotham Racing 3 for XBOX 360 can't hold a candle in fitness for teens to bowling, tennis, or boxing on Nintendo's Wii Sports, researchers found here.

    But neither compared with fitness gains from playing live sports, reported Gareth Stratton, Ph.D., of Liverpool John Moores University, and colleagues in the Dec. 22 issue of BMJ. and

    - For Project Gotham Racing 3, the mean energy expenditure was 125.5
    kJ/kg/min.
    - For Wii Sports bowling, it was 190.6 kJ/kg/min.
    - For Wii Sports boxing, it was 198.1 kJ/kg/min.
    - For Wii Sports tennis, it was 202.5 kJ/kg/min. So the study actually states that playing Wii Sports burns 51-61% more energy per hour than Project Gotham 3 on the XBox 360. However, the difference in total overall energy consumption over an entire week (counting time doing other things) is only 2%. It isn't clear in the medpagetoday article how many hours of play resulted in that 2% increase. However, if someone burned 12,000 calories per week then 2% of that would be 240 calories, which equates to 4 hours per week (keeping in mind that their definition of an hour includes a 5 min break for every 15 min of play).

    Of course, how you play will affect how quickly you burn the calories too... I know people who play Wii sports sitting still while only flicking their wrists and others who stand up and move their whole bodies pretending they're really boxing/batting/whatever.
  7. Wii boxing by hey! · · Score: 3, Insightful

    You don't need much resistance to do aerobic exercise if you are using parts of your body other than your legs.

    You can drive your heart rate well into the anaerobic range just by keeping your hands in constant motion. If you haven't tried something like shadow boxing, you'd be surprised. I think that the human body has evolved for efficient bipedal locomotion; it is extremely inefficient at keeping the arms in motion. Three minutes of continuous shadow boxing takes far more energy than jogging the same amount of time. If you don't believe me, try it; see if you can shadow box for three minutes, and throw during that time 120 minutes, a mere 1.5 seconds/punch.

    Check out this video of a boxer hitting the focus mitts. Notice that his punching rate averaged over each 30 second period goes up and down -- from about 1 1/3 down to about 3/4 punch per second. He's throwing blindingly fast combinations, but he has to rest and the rest period between combinations goes up and down. If you took 100 people off the street, I'd bet maybe one or two could keep up this level of activity for three minutes without coming close fainting. Of course the bulk of the energy being provided is from the creatine phosphate pathway and glycolysis, but believe me you go into oxygen debt doing this. I've seen strong men reduced to the consistency of overcooked spaghetti by underestimating how hard this is. It's really amusing to see the reaction of a newbie macho man when after sixty seconds the 98 pound woman in the next group is hitting harder and faster than he is.

    In Wii Tennis, you lose the main benefit of real tennis: running. Wii Boxing is far superior to Wii Tennis because you are encouraged to keep your upper body in constant motion, which as we've seen uses a lot of energy. It would be even better if there were a head tracking device, or something like a DDR mat that gave you more interesting tactical options like circling, advancing or retreating. One thing that newbies have trouble putting to use is that there are more directions in sparring than just forward and back. It adds a whole new um... dimension to the sport. Moving side to side is part of the answer to practically every kind of fighter. If you have a guy with a lot of reach, you throw of his sense of distance shifting to the side. If you have a powerful, aggressive puncher, you keep in circling so he can't plant his feet for a heavy punch. If you've got a southpaw, you move left to get out of range of that sneaky left hook, and so you can cross his lead with your own left hook.

    It would be better exercise too, not because the lower body motions are huge in themselves, the key is that you'd have more of your body moving at one time. It is reasonably easy to throw 120 fast punches in three minutes if you are standing flat footed, but if you are shuffling forward and back, side to side, doing a little bobbing and weaving and its a serious workout, even though if you kept your hands perfectly still those motions would hardly amount to anything.

    Of course, it still depends on the user. More experienced users are no doubt more efficient, just as more experienced sparring partners are more efficient. But the key is that it is to your advantage in the game then to throw more punches and blocks with your saved energy. In tennis, as you get more efficient, it is more advantageous to relax and wait for the next ball.

    Of course I totally agree, Wii Sports -- even Wii Boxing aren't a substitute for working out. But I think the Wii points the way to games that are much more active. I'd like to see head foot and hand tracking incorporated into future games. Non-shooting combat games are ideal for getting the whole body into motion.

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