Ken Levine's Acceptance Speech That Never Was
When Gamecock rushed the stage at the SpikeTV VGAs this year, BioShock creator Ken Levine was denied his chance for an acceptance speech. In a recent discussion with 1up, Levine had the chance to finally get across his thoughts on working with 2K. "I had a tireless, amazing team who was on a mission to make BioShock great. We didn't have 300 people or five years. We had an insane amount of passion. I'd like to thank the people who made it with me, the families that patiently waited while we did our thing, the publisher with the guts not to make us change it, and the fans who showed that gamers have a much broader range of interest and intellect than anybody in certain parts of the media or the political space is comfortable giving them credit for."
Am I the only one who thought Gamecock was a typo? =/
Good to hear from folks like this instead of publishers or journalists. I hope it sparks other publishers to work with their dev teams, not simply when marketroids demand it,
1UP: The Northeast ain't exactly the hotbed of game development. Where are you finding your talent?
KL: Having a hit game makes recruitment a lot easier. I remember the early days of recruiting on System Shock 2, we'd get some pretty depressing resumes. But we're extremely selective. It took us ten years to build the team that made BioShock.
Ahh, West Coast arrogance. Maybe they weren't attracting top quality talent because nobody had ever heard of them?
The PC version of the game was only allowed to have 2 activations at any given time. Fun anti-user nonsense, that is. If anyone could pressure the publisher into giving up on such BS, I would hope it's the developer. Gamers definitely can't.
That said, this was a good read. And the Gamecock thing was indeed confusing during the show. I remember watching it and not understanding why they went up there with the Bioshock devs, but it turned out they were just acting like the idiots they are. Bummer to have them steal the spotlight like that.
I like basketball!!1!
I'm glad he acknowledges the problems with the third act of the game. As much as I enjoyed BioShock, as good a game as it is, story always becomes the strongest part of any video game for me (if the game has a notable story at all.) Despite the gameplay, BioShock left a poor taste in my mouth when I was done with it because of how the finale was handled.
Here's hoping BioShock 2 is even better.
I'm here in Alaska, I don't claim to belong to any region of the "normal" US, and even I can see that the West Coast gets more coverage. All entertainment news focuses in on LA, all computer news focuses in on Seattle and San Fransisco. California gets a few fires, half the state's face is on the news. An area the size of California, in Alaska, is burried in smoke and flames, and we're lucky if we get a footnote.
Hey, I hate Alaska, and fuck California, and fuck the East coast too... hell, fuck all of the US, as far as I'm concerned. But the fact remains, if you think that the West Coast is being neglected, and the East Coast is getting all the publicity, then reach down and pull the "dipshit" stick out of your ass. NY gets far less airtime, and the only things that Washington ever gets reported on take place in one of three buildings.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.