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Apricot Team Selected For Fully Open Source 3D Game

crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)

1 of 214 comments (clear)

  1. Re:Why crystal space? by Jorrit · · Score: 5, Informative
    One of the goals of the Apricot project is to modernize the Crystal Space engine. This includes probably the following features that we will implement or improve:

    • New render system with better support for render to texture (allowing things like HDR, Bloom) and shadowing techniques.
    • New skeletal animation system with support for vertex weights.
    • Support for tree generation and imposters to allow for big outdoor levels.
    • Continue working on the Bullet physics plugin.


    I'm of course biased as I'm the project manager but I believe that the strongest point of Crystal Space is it's modularity and extensibility. It is because of that that we will be able to move into the future and we will do so with the Apricot project.

    Greetings,
    --
    Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4