Apricot Team Selected For Fully Open Source 3D Game
crush writes "The Linux Game Tome notes that the final team to produce a fully Open Source 3D game using the CrystalSpace engine and Blender has been chosen. The project (known as Apricot) aims to produce a cross-platform, 3D game with completely Free (CCA) graphics, music and code. An important side-effect of the project is to improve open source tools for the professional game development industry."
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
I look forward to more 3D games on my desktop, even if this one won't be the first. (And where is the open-source bus-driving counterpart to the under-rated FlightGear?)
For a free software developer, the primary motivator is quite likely ideological: they primarily want to make FOSS software.
As a FOSS dev and a member of a homebrew game making community (the GP32/GP2X/Pandora community) I can tell this is bullshit. I don't do any software/game by ideology, and I don't know a single person who does that either. All the devs I know do what they do because they're excited by creating a game, their game (although even in a community centered around homebrew most efforts go to ports and emulators) and often a contest helps motivate them.
Nobody who actually creates anything cares about the FOSS supremacy.
You just got troll'd!