Slashdot Mirror


Shadowrun FPS Forums Retired

With FASA studios closed and the Shadowrun IP now under better care, what remains of the disastrous Shadowrun FPS is now being swept under the rug. Team Xbox notes that the official forums for the game are going to be closed. This news comes with hope for a better tomorrow from the ex-FASA folks: "We're going to be closing down the Shadowrun forums in about two weeks. As many of you know, the old FASA crew has mostly moved on to other roles within Microsoft, and that means we don't have enough people to monitor and respond to posts here for the coming year. We'll eventually close down www.shadowrun.com and transition it to the folks working on the next generation of Shadowrun products."

3 of 62 comments (clear)

  1. Re:With all respect to shadowrun: by Thansal · · Score: 2, Informative

    Well, an NWN style game is what SR SHOULD have been as a video game, Or at least the easiest one to do.

    Admittedly, if you would like to play one, there are some out there (and they are rather good).

    Personally I want to see 2 things from the franchise:

    1) Standard RPG ala NWN/KotOR/whatever. Let us play what we want, integrate magic and decking and rigging all properly, etc etc. I would prefer if it had multilayer capability (like the NWN ability for one person to run a game for others).

    2) A squad based action game. I know, I know, No one actually would ever make this correct, but wouldn't it be awesome?

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  2. Re:It *was* a good RPG by Mongoose+Disciple · · Score: 2, Informative

    I haven't read the 4E SR rules, but I've heard they move a bit faster. Apparently everything now has the same difficulty number and bonuses/penalties add/remove dice instead of moving the difficulty number. I'm not sure if I'm in love with that, but I admit the previous SR system had difficulty number weirdness, i.e. rolling a 6 is twice as hard as rolling a 5, but rolling a 7 is just as easy as rolling a 6, so +1 difficulty could either be immense or meaningless.

    I didn't have a problem with the combat system in SR 2E/3E though. Yeah, there are more rolls involved in resolving an attack than in a game like D&D, but equally a single attack is more likely to put someone out of the rest of a fight than an attack in D&D is, past the first few levels. I can't think of a lot of SR fights I ever saw that went more than 1-2 rounds of combat. If anything, I think D&D feeling like its fights go faster has more to do with my having played a lot, lot more D&D.

    (Aside: Nearly everything I've heard so far about 4E D&D scares me.)

  3. Re:disastrous? by Bryansix · · Score: 2, Informative

    When did cute start meaning completely illogical and moronic? The game didn't even need Vista or DX10 to run but they just hacked the install to check for it and force it. There are work-arounds for XP and DX9 but they are not reliable. The game was a complete disaster for this reason alone, let alone all the bugs in the game at release.