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Former OLPC CTO Aims to Create $75 Laptop

theodp writes "Mary Lou Jepsen, who left her One Laptop Per Child CTO gig on Dec. 31st, has reemerged with her sights set on a $75 laptop that will be designed by her new company, Pixel Qi, which is described as a 'spin-out' from OLPC. In a Groklaw interview, Jepsen calls for 'a $50-75 laptop in the next 2-3 years' and says it's time to go Crazy-Eddie on touchscreen prices as well." This is probably good news to Bruce Perens, who thinks that the recent report of Microsoft's dual-boot XO project (with Windows as well as the Linux-based Sugar OS) is a feint driven by Microsoft's fear of "the entire third world learning Linux as children." Update: 01/10 21:22 GMT by T : ChelleChelle adds a link to an excellent interview with Jepsen in the ACM Queue, in which she discusses OLPC and some of the technologies it contains.

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  1. How about a DS? by sootman · · Score: 5, Interesting
    I think this guy has a lot of good points. (Just skip halfway down past the ranty bits. :-) )

    The Nintendo DS...
    • It's cheap. ($129... and I'm sure if you order 150 million Nintendo will cut you a deal.)
    • It's power-efficient. (Easily lasts 14 hours on a single charge, even with the screen bright enough to be seen in direct sunlight.. there's even a hand-crank charger!)
    • It's a computer. (All advantages to be gained by giving a young child a laptop are also gained by giving a child a DS. Just by using a DS they'll become confident and "fluent" in the use of technology, and future "real" computer use will come much much easier. Worked for me!)
    • It's got wi-fi. (In fact, it even does ad-hoc networking, and allows downloading content from one host DS to all the others.. just the teacher could have the lesson plan on their DS and wirelessly beam it to all the students at the start of each class!)
    • It's rugged. (Nintendo's been making toys for actual children for over 100 years and Game Boys have survived actual wars.)
    • It's powerful enough. (If it can handle Mario Kart tournaments, it can handle Multipli Kation tables.)
    • It's small and has a touch screen. (Like the iPhone. Just like laptops have replaced the desktop, in the future ever smaller portable electronics will replace the laptop. Why teach on antiquated technology?)
    • It's forward-compatible. (Nintendo's portable systems have very long life cycles. Any software you write for the DS will very likely still be runable on the hardware they're selling in a decade.)
    • Children love it. (You want a teaching tool that's "fun to use?" You want a teaching tool that's "collaborative" You've hit "the jackpot.")
    • It's a world-wide standard. (Over 53 MILLION have been sold already. The platform has thousands of developers. The future leaders of the developed world are growing up playing Nintendo DS.. why give the future leaders of the developing world anything less?)
    • It's already used for education. (Millions use their DS to learn a language, develop logic skills, practice cooking, learn math, read books, research, and browse the web every day!)
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