Computer Scientists Grow a Better Virtual Tree
Reservoir Hill points us to a story about a group of computer scientists who are taking steps to bring the creation of 3-D worlds to the casual user. As a proof-of-concept, Vladlen Koltun and the Stanford Virtual Worlds Group, using data collected by botanists, have developed software to create virtual 3-D trees with roughly 100 different tree attributes, all of which are highly variable. Quoting:
"The inability of casual computer users to build 3-D objects - you practically have to be a sculptor, Koltun says - is an anchor holding back the promise of virtual worlds. Koltun's software, Dryad (a tree nymph in Greek mythology,) lets users move through the 100-attribute tree space in a fashion similar to navigating city streets on Google Maps. As in real life, not all trees are equally desirable. Since no single user is capable of mapping out the best parts of the enormous tree space, this mapping of desirability is done collaboratively, leading to continuous refinement of the software."
Oh well - looks like fun, though.
No folly is more costly than the folly of intolerant idealism. - Winston Churchill
In the real world, trees know how to create themselves.
Whether the lack of realistic trees in virtual worlds is a particularly bad "anchor" is probably more debatable
"If you want an infinite number of possible trees then create an implementation for a universal Turing machine."
Such an implementation has already been created, we computer scientists call it "the computer". Now, no matter how powerful we make our "computer", no matter how (or if) we implement floating point it makes no difference to the number of possible trees a computer can generate.
Not sure if the post was a troll or an attempt at humour - but the insighful mod makes me sad.
And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
Frankly, who wants to live in a world generated entirely by a bunch of users dragging a bunch of sliders as far left as they'll go?
3d modeling tool ... suffers from a lack of depth.
Wouldn't that make it a 2D modeling tool?