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Smash Bros. Delayed Until March 9th

After several delays already, Next Generation is reporting that the much-anticipated Wii title Super Smash Bros. Brawl has been pushed back yet again to early March. "The launch date for Super Smash Bros. Brawl has shifted a few weeks to March 9. The development is taking slightly longer than expected. As we're sure you have seen the game contains an unprecedented number of characters, options and experiences. Be sure to keep an eye on the Dojo site for the latest information."

14 of 91 comments (clear)

  1. That's ok by Alizarin+Erythrosin · · Score: 4, Funny

    The delay gives me that much more time to actually find a store around here that has a Wii in stock.

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    There are only 10 kinds of people in this world... those who understand binary and those who don't
  2. Re:Snake? by techpawn · · Score: 2, Funny

    SNAAAAAAAAAAAAAKE!?! /sorry, had to do it.
    Mushroom mushroom...?
    --
    Ask not what you can do for your country. Ask what your country did to you
  3. Re:Not an "unprecedented" number of chars by Turn-X+Alphonse · · Score: 4, Informative

    You assume everthing has been revealed, I assume there will be another 8+ secret characters as with Melee.

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    I like muppets.
  4. Just get the online right by Alzheimers · · Score: 4, Interesting

    Considering this will be the first BIG online game for the Wii, I'm hoping they're taking their time to make sure it's done right. I don't know if the Wii can download patches as easily as the PS3/x360, so if the Big N takes a little extra time to reduce lag and latency's effect on gameplay *now* I'll be happy for the delay.

    Now if they could just get rid of these damn buddy codes. All it does is move the matchmaking from an in-game browser to the web forums. I know it's all about "protecting the kiddies" but that's why these consoles have parental control options. Turn off the parental block, and let adults play with adults without the barriers.

    1. Re:Just get the online right by zerOnIne · · Score: 2, Interesting

      My problem with the in-game friend codes is that they make absolutely no use of the Wii's built-in friend code system whatsoever. So it doesn't matter if we've already swapped Wii codes and I can send you Wiimail; in order to play Brawl together (or Guitar Hero 3, or ... you name it) online, we need to give each other *additional* friend codes.

      I wouldn't even care if the lists were kept separately for each game. That'd allow me to, say, add some guy from a forum to my Brawl list but not my GH3 list. BUT for the love of all that is orange, give me a menu option for inviting someone from my existing address book. And then let them accept that invitation right from the Wii message board.

      For all of the wonderful things that Nintendo got right with the Wii, this is one area where they seriously botched things up.

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      09
    2. Re:Just get the online right by Mr2001 · · Score: 2, Interesting

      I don't know if the friends codes are all that bad. I think in a way it adds to the "social" aspect of the Wii. [...] In other words we play games with people that we have real relationships with and not strangers online. You can do that with other consoles too... but you can also form new relationships with people you meet online.

      I mean, that's a pretty common way to make friends: meeting people who share your interests. Why is it more "social" to meet people somewhere else, and then later invite them to play online (hoping they own a Wii and the games you like), than to just meet people online who you know have a Wii and enjoy the same games as you?
      --
      Visual IRC: Fast. Powerful. Free.
  5. New Character? by moosesocks · · Score: 4, Funny

    Let me guess..... Duke Nukem is being added as one of the character choices?

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    -- If you try to fail and succeed, which have you done? - Uli's moose
  6. Re:Not a big deal by techpawn · · Score: 2, Informative

    the major short-coming of the Wii is that it does not have a hard drive
    What you talkin' bout Willis? It DOES HAVE MEMORY Only 512 and most of that is used for downloads from the Wii Shop. But, I agree. If you rush a product with the idea of "we'll just patch it later" that's just bad programming. I mean WHO who do THAT?
    --
    Ask not what you can do for your country. Ask what your country did to you
  7. Everyone always says... by llevity · · Score: 2, Insightful

    Everyone always says "Oh, a delay. That's cool. It means they're making sure they get it right. I'd much rather have it be good and late than on time and crappy."

    While I agree, can't anyone get it done right, AND on time? Or is "good" and "on time" now mutually exclusive?

    1. Re:Everyone always says... by cowscows · · Score: 5, Insightful

      When I was younger, I knew the world wasn't perfect, but I thought that adults were generally competent and honest enough that much of civilization and technology was really refined and well functioning. I just sort of assumed that medicine and construction and industry was all about well established procedures, precision, and organization.

      These days, I make a living designing buildings, and I can tell you that I was entirely wrong about all of that. There are tons of full grown, highly educated, very experienced professionals that are just as confused, scatterbrained, and flaky as those dumbass lab partners you'd end up with in high school. And getting them to do their fair share of the work is sometimes harder than the actual project you're trying to accomplish. When something is being designed, it's really really hard to solve all the problems before you actually start building it. Lots of things will go wrong, lots of simple things will get overlooked, lots of stuff that you never expected will happen. Half the time, whoever discovers the problem will either blame someone else, or at least try to shift responsibility for figuring it out away from themselves. The other half of the time the problem will be solved on the spot by whoever happens to notice it. Then there's maybe a 50/50 chance that they'll mention that issue to anyone else involved.

      I guess the point is, there are very few jobs/projects where you just sit down and crank out work according to a schedule. Design of almost any sort is less about putting down the answers onto paper/computer/whatever, and more about trying stuff out, seeing what problems arise, and then trying to fix them. Deadlines have a role in the process and are important, but unless someone is producing an exact replica of a game/building/object that they've already done, you shouldn't take a date as anything other than a very rough approximation.

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      One time I threw a brick at a duck.

  8. Re:Yawn. by steelclash84 · · Score: 2, Insightful

    I think that's being a little over dramatic. Duke Nukem Forever has been delayed for years, SSB:B is barely at 3 months. I think we can stop panicking now.

  9. Re:In other news... by bigstrat2003 · · Score: 4, Informative
    I suppose we should get off your lawn now?

    You know what? I don't particularly care if you approve, I think the story belongs (and apparently I'm not alone). We're only talking about one of the most hotly anticipated Wii games which is ever going to come out here, after all. And if you have a problem with it... it's not even on the main page, it's in the games section. So, if you have such a problem with seeing it (your loss), I suggest you take Games stories off your front page, because that's what the section is for. You know, news about (gasp) games.

    Good God, people will whine about anything.

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    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  10. Re:Not a big deal by Khuffie · · Score: 2, Insightful

    Apple do that too.

  11. Worst birthday ever by Veggiesama · · Score: 2, Funny

    I remember when this game was set to be released alongside the Wii (or a few months after, I don't remember). But it kept getting pushed back further and further, until its true release date became locked in a Shrödinger box of quantum indeterminacy. Then the Duke Nukem Forever trailer came out and its waveform began to stabilize.

    Then they moved it to Dec 3rd 2007, my birthday, and it soon failed to live up to even that. Nobody ever remembers my birthday. Thanks Nintendo.