John Rhys-Davies Notes The Pitfalls of Game Movies
Veteran actor John Rhys-Davies sat down with GameDaily Biz to talk about his role in Uwe Boll's latest failure of a movie, 'Dungeon Siege: In the Name of the King'. Davies is surprisingly candid about his interest in the role, and pretty much nails the numerous problems of making film adaptations of games. "One or two may succeed, and I hope this is one of them, but the structure of a game is completely unlike the structure of a film. And it shows the despair of the studios and producers that these movies even get a look at. If we had good writing, it would not happen. I think that right at the moment, the film industry in Hollywood is in a crisis because we have successfully excluded young and able talent for so long that now there is nothing left."
...really nailed this one: comic.
Let's not stir that bag of worms...
How does this guy get anyone to take him seriously?
I saw trailers for Dungeon Siege and wondered how something like that could get a greenlight, and then I find out its Uwe Boll's project, and for a while it makes an eerie kind of sense.
But now that I think about it, it doesn't make sense. How does he still get a studio to pay him anything?
Those who believe the Internet is private,
find their privates are on the Internet.
Just because the structure of a game and the structure of a movie doesn't mean all video game movies are crap. There have been some successful ones, after all.
No, the reason a lot of video game movies flop is because a lot of them are made by Uwe Boll, who is a complete and utter retard.
Ignoring that they tend to use terrible writers, I can't help but wonder if they are just choosing the wrong games.
Mario doesn't really have a story, so it's not that surprising that it was hard to make a good movie out of that. Games like the Final Fantasy games or Mass Effect have good stories, but they would lose too much if you cut it down to even the length of a long film (2.5 hours).
What you need to do is set it in the universe. The Resident Evil movies got that part right. There is no reason those couldn't have been made into good movies. Get good writers, it could have worked.
Portal would be interesting. It has a great character, interesting special effects, but it's too short. You might be able to make an interesting mini-movie out of it (say a half-hour TV show?). I don't think you'd be able to make a decent length film (1.5 hours) out of what's there.
You could expand it. Start with a little of the back story of Aperture Science (maybe show the introduction as a new employee comes in?) As things go on you could see the guy work on GlaDOS a little and her development and as the tests on previous subjects. You move on to GlaDOS doing what she did and then finally Chell and her attempt to escape. Basically GlaDOS is the main character of the movie. I could see it working, but keeping that great dark humor balance as well as the creepiness balance through the whole movie would be an incredible challenge. I don't know how you'd fit in the description of the portal device ("man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain") without breaking any sense of reality. Since part of the mood of Portal comes from having no idea what is going on, the script would be a real departure in some ways which would make it even more challenging. I think we all know that GlaDOS could be the next HAL easily. HAL didn't have cake.
Set a movie in the world of Ivalice (from FF: Tactics/XII). Maybe something set in the Ratchet & Clank universe. Heck, make one of the Phoenix Wright cases into a comedy/drama. There are options.
Instead, producers find the biggest game they can (let's take GTA), then conceive a movie that fits in (a gangster plot!), then make it fit in more (we'll have him not own a car, he'll just take them when he needs one), then beat it with a bad script stick ("You can't tell me what to do, I've already committed Grand Theft Auto..."), then add some flashy effects (everything blows up, lots of blood) and there is nothing to differentiate the movie from any other bad formulaic summer movie except there is a video game's name on it.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Because he honestly thinks he makes good movies.
He doesn't think:
1) Buy movie writes to game
2) Make a movie and attach name.
3) ?????
4) profit.
5) Repeat.
It really is:
1) Buy movie writes to game.
2) Make good movie that is based on best selling game.
3) ponder why every one hates my movie.
4) Challenge and threaten any one who insults my movie.
5) Repeat.
Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
There's no reason whatsoever why a game can't be made into a movie. The problem isn't the medium at all it's the writing and directing. Uwe Boll's movies are crap for the simple reason that he's inept. Chances are that any movie he'd make would be bad regardless of the source material.
That aside, let's take any story-driven game. Regardless of how a player is allowed to complete the game a fairly linear story is told. Mass Effect, Halo 3, Bioshock, Half Life 2 all provide straight-forward stories. How the story is told may differ from a movie, but otherwise there's a progression to the plot that is essentially the same as most movies and novels. A setting is established, a conflict is presented, there's a gradual buildup, a climax and resolution.
Really, the only games that are difficult to base a game on are those with randomly generated content and perhaps MMOs. However, even with MMOs there's generally a rich enough setting and back story that a creative writer has plenty to work with.
If anything I'd argue it's easier to base a movie on a game than a novel. Remove the gameplay and enough story is provided to easily fit a standard-length movie. I'd argue it's far more difficult to effectively condense a 300+ page novel into a two hour film.
The challenge in basing a movie on a game is the often weak and generic source material. Also, often just enough content is provided to meet the needs of the game essentially forcing a movie writer to expand on it. But again, it goes back to creativity and skill. A great writer and director could make a movie based on anything with compelling results. Of course, once a movie studio gets involved all that goes out the window. But again, the problem isn't the medium.