Open Source On the Big Screen
An anonymous reader writes "Following the success of Elephants Dream, the Blender Foundation is developing a follow-on open movie called Peach, set for completion later this year. Computerworld has up an interesting interview with Matt Ebb, lead artist from Elephants Dream (the interview is split over 5 pages). Ebb talks about the making of the world's first open movie and offers some advice to others wanting to start such a project."
I have particularly been watching their open game.
Let us not become the evil that we deplore.
Yes, in the open-source world, success is measured differently.
For example, in the land of open-source projects, having a premium "Mrskin.com" account would be the equivalent of "successfully" copping a feel off of Angelina Jolie.
I have some advice for these guys: Get a script!
Elephant's Dream was a huge technical achievement, but the final work was an abject failure as a film. A "movie" isn't just a series of pictures that appear to move when displayed in rapid succession. Tell me something. Move me. Give me a character I have a fighting chance of identifying with.
Do something to transcend mere moving-pictureness.
-Peter
"...It's about time we get some competition, but especially it's time someone makes a 3d program the average slashdot reader can understand and use." Ton Rosendahl I personally cannot wait for Blender to become simple enough for noobs everywhere to start rendering pictures of spheres. The 3d world can never have enough "first renders". Cluestick: Add a light and a camera, or your render will be black. Bonus points if you actually aim your camera at the object to be rendered.
I'm not sure if you're a troll or not, but seriously?
I'll admit that Elephants Dream is a bit strange, but its certainly not dull. In fact, unsurprisingly, it sort of exists as a tech demo of what Blender can do, which makes watching it on YouTube rather akin to brail pr0n.
Your other comments are both absurd, Blenders renderer is state of the art, and quite competitive with anything Max can produce as the gallery will contest, plus it has Yafray which kicks arse. As for the GUI, 3D graphics is complicated, and so are the GUI's. A professional learns multiple GUIs and accepts that each has its pluses and minuses. Lesser peons learn just one interface and bash the others when they turn out to be different.