Spore, Call of Duty 4 Confirmed for OSX
1up is reporting that, along with the big announcements from yesterday's MacWorld event, the welcome news trickles down that OSX will be getting some more games. The much-delayed Spore has been confirmed for the platform, as has the hit FPS title Call of Duty 4. "In Spore's case, the magic of cross-platform portability is achieved through the use of a special software layer supplied by Toronto-based TransGaming Technologies. This software is capable of interpreting hardware calls to Windows DirectX into Mac-capable instructions. Through use of this technology, Electronic Arts (and others) seem hopeful about bringing even more games to mac in the coming months."
Maybe they'll port Spore and Duke Nukem Forever to the Phantom while they're at it.
I was wondering why Spore was so delayed. I can now blame it on Mac porting. Now all they need is a smug commercial with the Mac guy showing off his abilities to delay games on Windows! (I am just joking, don't hurt me)
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This "technology" provided by TransGaming is called "Cider". It's already been used to "port" some games to OS X. One such EA Game that I've already purchased was Battlefield 2142. And let me tell you, Cider leaves much to be desired. The poor performance imparted by this emulation layer causes it to play like it's on an old Pentium III machine, despite the fact that it's running on a quad-core Mac Pro. To top it off, the graphics quality, even when turned up all the way, is far lower than it should be. It seems as if the Cider emulation layer can't translate all of the DirectX APIs, so it only does some of the more basic ones, leaving advanced graphics effects out.
This is not what I would like to see as the future of gaming on OS X. I want to see *real* ports of games, not some bullshit emulation layer that makes the game think it is running on Windblows.
Despite what EULAs say, most software is sold, not licensed.
No.
Virtualization limits speed. Last I checked, virtualization didn't give you access to the GPU. The guest OS recognizes a driver provided by the environment with limited capabilities. It's fine for web browsing and cross platform testing, but in now way would let you do any kind of gaming. The corollary to this is that TransGaming/Cider is actually virtualization as well. But in this case, it's specialized to the graphical calls and is designed to be fast and efficient for this one task, though never as efficient as something compiled to run natively.
As for Boot Camp, if I wanted to buy a computer and buy a copy of Windows to run on it, I wouldn't have bought a Mac...
And here I was, thinking that EA had written these games using OpenGL and OpenAL, thus allowing them to easily port the games over to growing platforms. Then I saw mentions of Transgaming, and all hopes were dashed.
The difference is that during Duke and Doom's time, the Mac platform was losing market share at a rapid pace to Windows - so while profitable for a short while, it eventually became uneconomic to port. Compare with today with OSX's exploding market share - Macs are already a significant minority in the market, particularly with laptops. I do think the tide is turning, but it will be a slow process, and "light" games like the Sims will get ported long before "hardcore" titles like Crysis.
The only doubt in my mind is what this means for DirectX. As an indie game dev I can say without a doubt that the DirectX API is simple and easy to work with, and the level of tool support for HLSL is far better than what we have for GLSL. OpenGL is lagging behind DX, but in this new market where porting is of increasing importance, will we see developers abandoning DirectX in favor of OpenGL?