BioShock Receives Record-Breaking 12 AIAS Nominations
dampeal writes "The Academy of Interactive Arts and Sciences today announced the nominees for the 11th annual Interactive Achievement Awards. The nominations for the peer-based awards have been dominated by two blockbuster first-person shooter games, BioShock (2K Games) and Call of Duty 4: Modern Warfare (Activision) by receiving an astounding 10+ nominations from industry leaders and members of the interactive entertainment software business. In addition, finalists in close lead with top nominations include: The Orange Box (Electronic Arts and Valve Software), Rock Band (MTV Games) and Super Mario Galaxy (Nintendo of America), all up for the Overall Game of the Year Award."
I am one of those "twits" that loves Half-Life 2 but despises Halo. With a couple of rare exceptions, most of the people I have talked to that claim to not like Half-Life 2 have never played it...Just because a game is a shooter doesn't mean it can't be really engaging and pull you into the atmosphere. Also, playing Episode 1 and 2 make Half-Life 2 a much more complete experience (since by playing only HL2, you are only getting a portion of the story)
I don't know about you, but the first 15 minutes of Bioshock was EASILY one of the best openings to a video game ever.
Living With a Nerd
Not groundbreaking, it just managed to do a lot of things right. The atmosphere is it's best quality in my opinion, from the first 5 minutes of play I was more immersed in the world than in any other FPS I've played (with the Half Life 2 series being the only exception). I'm not going to spoil the opening, but at first I thought I was watching a cutscene, it took a few seconds to realize "Hey, I'm supposed to be playing already".
:(
Most groundbreaking game, I'd have to say Portal. Great concept and great humor. The end credits were simply awesome, and I miss my Weighted Companion Cube
Murphey's fighting Occam, and we're in the stands.
System Shock and Deus Ex were groundbreaking. The only thing Bioshock did differently was to be on a console so that the unwashed masses could experience it. And, like Deus Ex 2, it suffered for its console-oriented developement.
For great justice.