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Tools For Understanding Code?

ewhac writes "Having just recently taken a new job, I find myself confronted with an enormous pile of existing, unfamiliar code written for a (somewhat) unfamiliar platform — and an implicit expectation that I'll grok it all Real Soon Now. Simply firing up an editor and reading through it has proven unequal to the task. I'm familiar with cscope, but it doesn't really seem to analyze program structure; it's just a very fancy 'grep' package with a rudimentary understanding of C syntax. A new-ish tool called ncc looks promising, as it appears to be based on an actual C/C++ parser, but the UI is clunky, and there doesn't appear to be any facility for integrating/communicating with an editor. What sorts of tools do you use for effectively analyzing and understanding a large code base?"

4 of 383 comments (clear)

  1. Understand C++ by SparkleMotion88 · · Score: 5, Informative

    Sorry I don't have an open source tool for you, but I've used Understand for C++ in the past and it was pretty helpful. To me, the most useful piece of information for understanding a large codebase is a browseable call graph. I'm sure there are simpler tools out there that generate a call graph, but this is the only one I've used with C++.

  2. What I do by laughing_badger · · Score: 5, Informative
    SourceNavigator : A good visualisation package http://sourcenav.sourceforge.net/

    ETrace : Run-time tracing http://freshmeat.net/projects/etrace/

    This book is worth a read http://www.spinellis.gr/codereading/

    Draw some static graphs of functions of interest using CodeViz http://freshmeat.net/projects/codeviz/

    Write lots of notes, preferably on paper with a pen rather than electronically.

    --
    Help children born unable to swallow - www.tofs.org.uk
  3. Re:Doxygen, and Extracting Software Architectures by Mr.Bananas · · Score: 5, Informative

    I use Doxygen for C code, and it is really helpful. One of its most useful features is that it generates caller and callee graphs for all functions. You can also browse the code itself in the generated HTML pages, and the function calls are turned into links to the implementation. Data structures and file includes are also pictorially graphed for easy browsing.

    If the system you need to understand has a really big undocumented architecture, then this presentation might be useful to you (there is a research paper, but it's not free yet). In it, the authors present a systematic method of extracting the underlying architecture of the Linux kernel.

  4. Re:Stepping Through by plover · · Score: 5, Informative
    (Warning: you asked!)

    Well, the learning curve is certainly important in the real world, although I expect a professional to know his or her tools before they arrive on the job. But there are a metric crapload of things I like better about Visual Studio that make it a much more effective debugger than gdb, in my opinion. (Note that I am not a big gdb user, so I may be cutting it a bit short in the feature set here. My apologies in advance if I do so.)

    Things I've found I prefer include many tool windows simultaneously showing the states of registers, memory, the call stack, an object or seven (expanded to show a few properties), and automatic resolution of virtually every symbol and name, including the operating system (although you have to download the symbol files for your OS version from Microsoft.) And you still have full navigation through the source.

    Simply hovering the mouse over a symbol will bring up a tool-tip to display the contents. If you highlight an entire expression such as pFoo->pBar->Blah.count+7 and hover, the tooltip will display the calculated result.

    You can set a temporary breakpoint by setting the cursor on a line of code and clicking "run to cursor." You can run, single step, run to the current cursor, or run till function return. That last one is great for re-entering a function multiple times to test different conditions.

    The variables window contains the current call stack as a dropdown list -- changing the stack lets you see the newly-local variables. Watch windows can display data as hex or decimal, just right click and select. Watch entries can even be used as calculators (enter a literal value, such as 0xf0 + 12, and it will display the results.)

    In the watch windows, you can also call arbitrary functions (good for testing without driving your code to that point) or other functions in your memory space, such as the C runtime memory checkers. If you're trying to track an errant pointer, create a debug build, start running and break, type _CrtCheckMemory() into a watch window, and every time the watch window is refreshed, it will check all your fenceposts. You might get lucky and spot your corruption as it happens. The /GZ compiler option will perform a similar task at the function level, but this would let you do it at a line level.

    There are also dozens of possible formats it can display your watch variables in -- suffix a pointer with ,s and it'll display the contents as an ASCII string. Only see one byte because of Unicode? Suffix the pointer with ,su and you'll see the unicode string. A ,wm suffix displays window messages by name. ,hr suffix displays HRESULTs by name.

    The memory windows will highlight in another color any data that's changed since the last time it was refreshed, whether it be a single step or a previous breakpoint. You can have memory displayed as bytes, shorts, or longs. And with the newer visual studios, you can have multiple memory windows, so you can keep track of two, three or four arrays simultaneously. You simply drag and drop them wherever they're convenient, then step through the code and watch for colored variables indicating change.

    Again, all these windows are automatically updated every time the debugger drops from the program to your control. I've got two 17" monitors, and I can fill them both. The problem with debugging is that sometimes you are really starting blind, and the faster you can get more information, the less time you waste debugging.

    There's a cute "magic trick" I like to show people with the memory window and the disassembly window. Let's say you've had a crash, and attached the debugger to the running program. You're looking at a corrupt stack in the call stack window -- just one line of garbage data. What to do? Where did it break? Enter @ESP in the memory window. Change the view to 'long' and it displays the memory as 8-digit numbers. If y

    --
    John