World of Warcraft Hits 10 Million Subscribers
technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."
I've noticed a direct correlation with the amount of WoW subscribers and the amount I get laid.
Less competition for me? Let them play, boys, let them play!
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
Dance, my little piñata-smacking monkeys, dance for me!
All the way to the bank. BFD.
There's one Asian player with 5.5 million gold farming accounts.
If you haven't made a developer cry, you've wasted a day.
World of Warcraft Hits 10 Million Subscribers
That must hurt...
The next, and qualifying, sentence was
That seems like a better than average value proposition in this field. Perhaps your anger actually stems from your difficulties with reading comprehension. You would feel more at home on digg.
I have discovered a truly remarkable sig which this post is too small to contain.
Title should read:
Games: World of Warcraft Hits 10 Million Virgins
Dear Slashdot,
I am cheap. Please teach me how to hack the game so that I don't have to pay Blizzard. Clearly, since I can have 10 characters, I should be able to log in simultaneously so that Blizzard can only get 1/10th the profit they are making from subscriptions (since everyone would share). I have no business sense so this all makes sense to me. Doing illegal things is ok as long as it saves me money and the company is profitable.
Sincerely,
stewbacca