GTAIV Dated to April 29th
Joystiq is reporting that Take-Two has nailed down a final release date for Grand Theft Auto IV . When they delayed the game last year, they said they were aiming for a February to April target, and they're making it ... barely. "If you've checked out the multitude of previews that dropped this week, you'd know that game is looking really, really awesome, so we're counting on Rockstar to hit its date this time around. What more is there to say, really? GTA IV. April 29."
Dedicated hardware, drivers, and optimized code make a huge difference when compared with PC games. Windows is designed to work on almost anything, and with almost anything. So you have to remember that Windows needs a LOT of resources just for it's own fat code. Also the game has to be designed to plug into all that. Think about all the 'wasted' hardware. The system bus is completely impractical for gaming because it is designed to take care of much, much more than it needs to do.
Just saying. The closest I come to being a computer engineer is being able to put them together and troubleshoot pre-Vista Windows... so, yeah.
This sig isn't original enough, it's time to come up with something witty...
I think it reads as 'you-mean-due-on', as in, they haven't declared a 'release' date, they've declared an intended release date. We won't know the actual release date until it's actually been released.
Vintage computer games and RPG books available. Email me if you're interested.
I think it reads as 'you-mean-due-on'
And, thanks, I was about to look Google up to find out who Ueon is.
You just got troll'd!
> This has been most visible with 1st gen XBOX with has been a plain PC under the hood and the Celeron 733 powering it, yet the PC ports of XBOX games required 1GHz + processors and much more RAM.
There are a few things you are forgetting about the original XBOX
- it had a Geforce 3.5 and even if games used pixel shaders, most games only used a 640x480 res. Given the old tradeoff between flexibility and speed, the console's strength is speed.
- it only had 64 megs of ram, so even with compressed textures, they were low res
- it ran a stripped down NT kernel that didn't chew up tons of megabytes like the desktop version does
- it had a small & fast directX implementation
Another thing to remember is that consoles have relatively poor graphics compared to a PC. 480p is roughly 640x480, imagine running a PC game at that resolution, it'd be awful. Even new gen games like Halo 3 have the much angered not quite 720p resolution. 1300x720 is still not the 1900x1600 or even 1280x1024 that PC games demand. It takes a lot more to push that many more pixels.