Programming As Art — 13 Amazing Code Demos
cranberryzero writes "The demo scene has been around for twenty years now, and it has grown by leaps and bounds. From the early days of programmers pushing the limits of Ataris and Amigas to modern landscapes with full lighting, mapping, and motion capture, demo groups have done it all and done it under 100k. To celebrate this art form, I heart Chaos takes a look at thirteen of the best demo programs on the web. Flash video links are included, but it's more fun to download them and give your processor something fun to chew on."
Because this seems more like Art for geeks.
Also, kind of funny. We're asked to download 'em so our processors have something to chew on and we make their server choke...
Ask not what you can do for your country. Ask what your country did to you
/.ed already!Maybe their webserver was an Amiga with a hand-optimized assembly webserver - ART!
This comment is fully compliant with RFC 527.
most of my memory leaks are several orders of magnitude larger than these entire demos, and they do far more than memory leaks have ever done for me!
...hosting a website and posting a link on slashdot.
Wait a second, am I on the right website?
In my day I had to hand-code demos in ARM assembler. On a 8MHz CPU. Without a floating-point unit, uphill, with no graphics card, both ways in the snow. We were so poor we had to unroll our own loops, write self-modifying code to build our own sprite-plot routines, and only use small SoundTracker modules. You tell that to kids these days, they won't believe you.
PS. This is actually true, apart from the snow and the uphill both ways bit. Also, TFA is 403.
"It doesn't cost enough, and it makes too much sense."
It is a metaphor for the futility of human existence.
Mah-vellous.
HAL.
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
Every time demos ever get discussed, you always get a bunch of Second Reality fanboys coming out of the woodwork. Yes, I know that demo was a glimmering of hope in your sad PC-owner lives, the first hint that maybe one day the reapidly advancing raw power of the PC platform would overtake the elegance of the Amiga's hardware. And yes, eventually that did happen. But Second Reality, in and of itself, was rubbish, far far below the standards of the demo scene at the time - and mark my words, the Amiga demo scene WAS the demo scene at that time. The PC scene was just a mediocre group of wannabes.
You want a classic blend of quality design and absolute top-shelf "impossible" code? Try "Arte" by Sanity.
You're a regular Sherlock Holmes, aren't you?