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What's the Best Game Console of All Time?

The C|Net Crave blog has up an article exploring the history of console gaming, and wonders aloud about the pecking order of the various systems. "Gaming is so subjective that there is no single "greatest" system ever. It might sound like a cop-out, but it really depends on what standards you're using and what generation you grew up in. I loved the SNES, and would personally call it the greatest system of all time. However, the NES and PlayStation could both easily be called the best, based on the standards they set and the advances they presented to gaming." The Guardian follows up this piece, noting that the article's rose-colored recollections of the SNES days may not be entirely accurate. Subjective or not, it's a good question: which consoles have a valid place in history and which ones should be forgotten?

13 of 479 comments (clear)

  1. Huh? by hal2814 · · Score: 4, Informative

    FTA: "The 8-bit console found dozens of great games, from franchise firsts like Super Mario Brothers,..."

    What exactly is Super Mario Brothers the first of? It's not the first Mario game. In fact, it's a direct sequel to Mario Brothers and arguably it's the 5th Donkey Kong game. It's not even the first 2D platformer as Pac-Land has that locked up. Super Mario Brothers was a great game but it's not the first anything.

    1. Re:Huh? by VGPowerlord · · Score: 2, Informative

      While it was one of the 10-20 launch titles for the NES in the US, when the system was released in Japan, the launch titles were only Donkey Kong, Donkey Kong Junior, and Popeye.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  2. Re:Hmmmmm by AKAImBatman · · Score: 5, Informative

    You are correct, The article is wrong. Zelda, not mario, was inspired by Miyamoto's exploration.

    Actually, both are correct. Various aspects of Super Mario came from his trips into the woods (e.g. Miyamoto would daydream about climbing a tree high enough to get above the clouds, finding a magical castle, etc.), while the game of Zelda was more of a direct translation of his exploration of the woods and caves around his home. To tie it all together, Miyamoto basically had a very active imagination that he was able to translate into the games he designed. The latter part is a rare gift that is what made him so successful. :-)
  3. PLATO by RealProgrammer · · Score: 3, Informative

    512x512 monochrome amber plasma display. Programmable keyboard. Online chat during multiplayer dungeon games, chess, etc., with users from across town or across the ocean.

    In 1978.

    --
    sigs, as if you care.
  4. Re:As much as I like Nintendo and dislike Sony... by Stormwatch · · Score: 4, Informative

    And after the N64 introduced analog sticks on controllers, Sony trumped it with the best-designed controller ever, the Dual Shock.
    You're so lucky that bad taste is not a crime.
  5. Re:BLASPHEMY! Where is Intellivision??? by nbvb · · Score: 2, Informative

    Agreed.

    Not to mention, the Intellivision had the first game with a theme song! (Snafu) ... Which is one of the ringtones on my phone now ....

  6. Re:Best game console by N0decam · · Score: 2, Informative

    TG-16 CD for the win...I'm pretty sure it was the first, even if it was ridiculously expensive. I still have one, and it still works. Ys 1 & 2 were/are fantastic games.

  7. Additional reasons by joeflies · · Score: 4, Informative

    1) Dreamcast was legitimately ahead of its time - you can compare Tony Hawk/Dead or Alive on Dreamcast vs Playstation and see a world of difference. 2) The games were ahead of its time - many of the XBOX-generation games were largely ports of Dreamcast original games, including Metropolis Street Racer, among others. 3) No mod chip required for home brew - probably one of the easiest ways to enjoy console emulation on the home tv. The only downside is learning how to burn the roms to the CD. I'm not sure though, but it seemed like the CDs caused the drive to fail early though. 4) Features - built-in networking for online gaming, with some degree success in Phantasy Star. VMU minigames/screen and Rumble controller (which is just starting to arrive in next gen platforms as in the PSP->PS3 plugin). The VMU could communicate to users when there was player-private information without having to broadcast it on the screen and show other players, plus it could also do standalone play. 5) Games - Skies of Arcadia is still probably my favorite RPG ever - more fun in tone and atmosphere than many of the Final Fantasy's. Soul Caliber - extremely deep game play but deceptively simple to get started. It is unfortunate though that there weren't more games, which is a major downside 6) No Region lock - unlike most consoles, Dreamcast didn't burp when you played games from Japan.

  8. Re:Hmmmmm by MajinBlayze · · Score: 2, Informative

    Perfect dark *was* GoldenEye 2, They just couldn't keep the license for the Bond theme. I remember playing Perfect Dark the first time thinking "This is such a rip off of GoldenEye. You might notice both were from the same publisher, Rare

    --
    "Hate is baggage. Life's too short to be pissed off all the time." Danny Vinyard -American History X
  9. Utter disbelief by meringuoid · · Score: 5, Informative
    Yes, I love Wii. But... no, it's not the greatest of all time. It's not even the greatest Nintendo console of all time. Depending on what happens in the future we might improve its ranking, especially if all the next generation copy its control system, but as it stands, no.

    For the greatest console of all time, I have two words:

    GAME BOY.

    Every other console has had credible rivals that did much the same thing. The NES competed with home computers, early on with Spectrums and C64s and later with Acorns and Amigas. SNES faced the Mega Drive. And so on, and so on. Often there's been a clear leader, but there's never been anything else remotely like the Game Boy's dominance. And as pack-in games go, Tetris was an absolute killer.

    The Game Boy lasted a decade and saw off every rival that ever dared try it on. Sega had a good go, they had a colour screen and everything, but the Game Gear sank while Nintendo marched on, and on, and on... I thought it was finally dying off, then Pokemon happened - and suddenly every one of the countless millions of old Game Boys came out of the attic and lit up again, played with by the original owners' younger brothers! And hence a miniaturised Gameboy Pocket made with modern technology, and then colour...

    Its contemporary successor is nearly as crazy. Everyone thought the DS was a stopgap. A cheap gimmick produced to slow down the PSP while Nintendo worked on the real next-gen Game Boy. How very, very wrong we were.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Utter disbelief by Mordaximus · · Score: 2, Informative

      Then again, GAME BOY isn't a console. It deserves to be a part of this conversation as much as the Atari 800XL does.

  10. Re:Lose the Nostalgia, Do a Trade Study by lord_mike · · Score: 2, Informative

    Don't forget that the Atari 2600 was sold in 3 different decades (the 70's, 80's and the 90's) and the last new Atari 2600 was sold 15 years after its first release. No other system had anywhere close to the longevity of the Atari. Yes, the hardware was primitive even by yesterday's standards. Even Atari considered the 2600 obsolete by 1980, but the gaming continued... pushing the limited (but very flexible) hardware to the max!

    The Atari 2600 is too often overlooked in the discussion of classic gaming. Whenever someone mentions classic gaming, the first device that is always mentioned is the NES... The venerable 2600 is nearly forgotten, yet it was the most prolific and the hardiest of the gaming systems. Never forget!

  11. Re:As much as I like Nintendo and dislike Sony... by donatzsky · · Score: 2, Informative

    The only real problem with the N64 controller was the poor quality of the analog stick: Due to it being made entirely from plastic it gets worn-out fairly quickly leading to poor control. Of course the three-prong design meant that you couldn't, comfortably, use the stick and the d-pad at the same time, but usually that wasn't really much of a problem.
    When used for longer periods of time I hold that the N64 controller was far superior to the dual-shock, since it was actually designed with ergonomics in mind (that, or the Sony engineers really screwed up their testing). In fact the dual-shock tended to give me hand-cramps.
    My suspicion is that, usually, when someone claims that the dual-shock x is better than the N64 or GC controller it's because they have either very large hands (the GC controller is somewhat small) or only used the Nintendos for a short period.