What's the Best Game Console of All Time?
The C|Net Crave blog has up an article exploring the history of console gaming, and wonders aloud about the pecking order of the various systems. "Gaming is so subjective that there is no single "greatest" system ever. It might sound like a cop-out, but it really depends on what standards you're using and what generation you grew up in. I loved the SNES, and would personally call it the greatest system of all time. However, the NES and PlayStation could both easily be called the best, based on the standards they set and the advances they presented to gaming." The Guardian follows up this piece, noting that the article's rose-colored recollections of the SNES days may not be entirely accurate. Subjective or not, it's a good question: which consoles have a valid place in history and which ones should be forgotten?
FTA: "The 8-bit console found dozens of great games, from franchise firsts like Super Mario Brothers,..."
What exactly is Super Mario Brothers the first of? It's not the first Mario game. In fact, it's a direct sequel to Mario Brothers and arguably it's the 5th Donkey Kong game. It's not even the first 2D platformer as Pac-Land has that locked up. Super Mario Brothers was a great game but it's not the first anything.
Actually, both are correct. Various aspects of Super Mario came from his trips into the woods (e.g. Miyamoto would daydream about climbing a tree high enough to get above the clouds, finding a magical castle, etc.), while the game of Zelda was more of a direct translation of his exploration of the woods and caves around his home. To tie it all together, Miyamoto basically had a very active imagination that he was able to translate into the games he designed. The latter part is a rare gift that is what made him so successful.
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1) Dreamcast was legitimately ahead of its time - you can compare Tony Hawk/Dead or Alive on Dreamcast vs Playstation and see a world of difference. 2) The games were ahead of its time - many of the XBOX-generation games were largely ports of Dreamcast original games, including Metropolis Street Racer, among others. 3) No mod chip required for home brew - probably one of the easiest ways to enjoy console emulation on the home tv. The only downside is learning how to burn the roms to the CD. I'm not sure though, but it seemed like the CDs caused the drive to fail early though. 4) Features - built-in networking for online gaming, with some degree success in Phantasy Star. VMU minigames/screen and Rumble controller (which is just starting to arrive in next gen platforms as in the PSP->PS3 plugin). The VMU could communicate to users when there was player-private information without having to broadcast it on the screen and show other players, plus it could also do standalone play. 5) Games - Skies of Arcadia is still probably my favorite RPG ever - more fun in tone and atmosphere than many of the Final Fantasy's. Soul Caliber - extremely deep game play but deceptively simple to get started. It is unfortunate though that there weren't more games, which is a major downside 6) No Region lock - unlike most consoles, Dreamcast didn't burp when you played games from Japan.
For the greatest console of all time, I have two words:
GAME BOY.
Every other console has had credible rivals that did much the same thing. The NES competed with home computers, early on with Spectrums and C64s and later with Acorns and Amigas. SNES faced the Mega Drive. And so on, and so on. Often there's been a clear leader, but there's never been anything else remotely like the Game Boy's dominance. And as pack-in games go, Tetris was an absolute killer.
The Game Boy lasted a decade and saw off every rival that ever dared try it on. Sega had a good go, they had a colour screen and everything, but the Game Gear sank while Nintendo marched on, and on, and on... I thought it was finally dying off, then Pokemon happened - and suddenly every one of the countless millions of old Game Boys came out of the attic and lit up again, played with by the original owners' younger brothers! And hence a miniaturised Gameboy Pocket made with modern technology, and then colour...
Its contemporary successor is nearly as crazy. Everyone thought the DS was a stopgap. A cheap gimmick produced to slow down the PSP while Nintendo worked on the real next-gen Game Boy. How very, very wrong we were.
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