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Introversion On Staying An Independent Games Studio

Dr. Eggman writes "bit-tech.net has up an interview with Introversion Games, creators of Uplink, Darwinia, and Defcon, on the hard work it takes to make games independently. They discuss the challenges and rewards, ranging from developing new technologies for their upcoming game, Subversion, to defining their own style in Darwinia — and nearly bankrupting themselves in the process. 'When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders, and that independence has become a guiding mantra for us.'"

2 of 36 comments (clear)

  1. Subversion? by Atrophius · · Score: 3, Funny

    They're making a game about the life-cycle of code in source control?

    1. Re:Subversion? by clem · · Score: 4, Funny

      That actually sounds interesting.

      Say you play as an AI consciousness that has been periodically updated in a version control system. The mainline version of you has run amok and your version, branched earlier in the dev cycle, was instantiated to help determine where the regression occurred. You have to subtly piece through various check-ins, merging patched modules into your own consciousness while avoiding those that caused the original trouble.

      Hmm...

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