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Introversion On Staying An Independent Games Studio

Dr. Eggman writes "bit-tech.net has up an interview with Introversion Games, creators of Uplink, Darwinia, and Defcon, on the hard work it takes to make games independently. They discuss the challenges and rewards, ranging from developing new technologies for their upcoming game, Subversion, to defining their own style in Darwinia — and nearly bankrupting themselves in the process. 'When we first set out to write video games we knew the damage that publishers could do both to games themselves, and the people writing them, and we were not willing to let that happen to us. In order to ensure our creative freedom, we had to be independent from publishers and license holders, and that independence has become a guiding mantra for us.'"

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  1. Cause and Effect on Indie Developers by Dinatius · · Score: 3, Interesting

    Personally i've wanted to be a programmer for a long time and have looked into various career venues within programming. While games tends to be a low-paying market it is also very innovative. I can honestly say that Introversion (me being introduced to Uplink when it came out) perked my interest in games and I now write little things in my spare time. None of which i'm proud enough to release to the general public but it is a fun and rewarding hobby.