Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools
Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."
They don't really have anything to worry about- their madly popular titles are all multiplayer so piracy is impossible and "cracked" servers are rarely of any quality..
This is a real problem, though it should be noted that this doesn't happen after a game is signed to play offline.
also, the early implementations of the platform were quite buggy, in both client and network services. Most of these issues are sorted, but not all of them.
http://www.xkcd.com/354/
I own itburns.net. What should I put there?
They're giving away the tools for DRM, automatic updates, encrypted delivery (unlock at release date), voice comms, community access and server browsing. They are not giving away access to their network.
So, they're giving away the parts of their toolkit that would make all those 3d-party games not suck with Steam.
The page you link to appears to say otherwise. The Adobe case listed shows that the EULA doesn't apply until you actually agree to it (presumably by installing it) but the next case after that seems to have the clear result that once you have entered in to the license agreement the publisher can limit your rights as outlined in the license.
Given that Steam (and pretty much every other online digital content store I've ever seen) requires you to agree to the EULA before you can even get an account, you can't claim any of the excuses you could against physical EULAs.
IANAL and such
I used to get high on life, but I developed a tolerance. Now I need something stronger.