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Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools

Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."

5 of 190 comments (clear)

  1. Re:Valve and piracy by MvD_Moscow · · Score: 4, Insightful

    Yeah, I have to agree with you on that one. Using steam is actually better than buying a DVD. You can access your whole game library just by logging onto steam. No need to to care a HD with all the image/patch/no-CD data. Automatic updates, near instant access as soon as you pay for the game.

    Though some parts of steam still need some work. The 'Favorite Servers' options in CS:S is kind of buggy and it doesn't always remember your favorites. The steam game store can also at times feel slightly slow, they need to make use of more AJAX with less reloading and new windows and stuff. They also need to improve their screenshots section. More screenshots and higher resolution.

  2. Re:Valve and piracy by p0tat03 · · Score: 4, Insightful

    I find Valve's pricing to be very reasonable. I bought the Deus Ex collection for $30, a better deal than I would've gotten at any other store, and the ability to find old titles certainly beats rummaging around the bargain bin at EB.

    $20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.

  3. Re:Valve and piracy by enderjsv · · Score: 4, Insightful

    I agree. When some other companies are charging 50 bucks or more for utter crap games that make better coasters than pasttimes, I'm more than willing to pay 20 dollars for something of quality. LENGTH != QUALITY.

  4. Re:Valve and piracy by RonnyJ · · Score: 4, Insightful

    How can I sell my DRM'd Steam games though? I might not actually get around to selling any of my old games, but I feel I should have the right to.

    You mention that the music industry should be doing similar, but this is the equivalent of being unable to buy or sell second-hand audio CDs.

  5. Re:Valve and piracy by ahoehn · · Score: 4, Insightful

    Exactly. With Valve games on Steam, you can:

    1. Play your games on as many computers as you like, downloading them as many times as you want.
    2. Install them on a friend's computer, and just like lending a book, your friend can use it any time that you're not.
    3. Receive automatic content updates
    4. Often chose to buy games individually or as a package.
    5. Back up your downloaded copies of games
    6. With HL2 Engine based games, even play them in Linux with Wine.

    While I suppose you don't "own" physical copies of Steam games, I have enough rights that I never notice the downside.

    The music and movie industries could learn a thing or six from Valve. I've never even thought of pirating a Valve game because they're so convenient and affordable to purchase.

    --
    Mod my comments down. It'll be fun.