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Valve Takes on Piracy With Free, Pre-Packaged Game Publishing Tools

Heartless Gamer writes "Valve is rocking the boat in a big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher tools, called Steamworks. They're making it available to developers and publishers completely free. Valve notes that beyond simply making the product available to consumers some of the tools can integrate copy protection, social networking services, or even server browsing features into a developing game."

51 of 190 comments (clear)

  1. Valve and piracy by Brian+Gordon · · Score: 4, Informative

    They don't really have anything to worry about- their madly popular titles are all multiplayer so piracy is impossible and "cracked" servers are rarely of any quality..

    1. Re:Valve and piracy by Brian+Gordon · · Score: 3, Interesting

      Oh, also they're the only game publisher that actually charges a reasonable price for games, and the steam platform is fast and I love steamcommunity. Steam is really the first digital RIGHTS management system instead of digital restrictions management.. they provide so many top-quality services at the mere input of your password on any computer in the country that I'd rather have the DRMed version than the CD version. This is what the music industry should be somehow doing..

    2. Re:Valve and piracy by MvD_Moscow · · Score: 4, Insightful

      Yeah, I have to agree with you on that one. Using steam is actually better than buying a DVD. You can access your whole game library just by logging onto steam. No need to to care a HD with all the image/patch/no-CD data. Automatic updates, near instant access as soon as you pay for the game.

      Though some parts of steam still need some work. The 'Favorite Servers' options in CS:S is kind of buggy and it doesn't always remember your favorites. The steam game store can also at times feel slightly slow, they need to make use of more AJAX with less reloading and new windows and stuff. They also need to improve their screenshots section. More screenshots and higher resolution.

    3. Re:Valve and piracy by EvanED · · Score: 2, Interesting

      They don't really have anything to worry about- their madly popular titles are all multiplayer...

      You mean "except for Half Life, Half Life 2, Episode 1 and 2, and Portal", don't you?

    4. Re:Valve and piracy by p0tat03 · · Score: 4, Insightful

      I find Valve's pricing to be very reasonable. I bought the Deus Ex collection for $30, a better deal than I would've gotten at any other store, and the ability to find old titles certainly beats rummaging around the bargain bin at EB.

      $20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.

    5. Re:Valve and piracy by Brian+Gordon · · Score: 4, Informative

      Do you still think Portal's price is unfair when it's part of Orange Box? Counter-Strike: Source and TF2 are both worth a full $50 but they've always retailed at $20 and $30. Episode 2 is worth eh $20. So portal's free per valve's pricing, and TF2 is disounted the entire price of portal for what I would pay for it!

    6. Re:Valve and piracy by ThinkingInBinary · · Score: 3, Insightful

      Do you still think Portal's price is unfair when it's part of Orange Box?

      Hell, I thought Portal's price was fair when packaged alone! I normally expect to pay something like $50 for a really big game, so $20 for Portal, which is shorter than most games but quite excellent, was a good deal.

    7. Re:Valve and piracy by bigstrat2003 · · Score: 2, Informative

      Except I'm not talking about the Orange Box here. The Orange Box is a great value (unless you only want one of the games), but that's not Portal. Portal's pricing has nothing to do with the pricing of the Orange Box, they're separate prices to be considered separately.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    8. Re:Valve and piracy by enderjsv · · Score: 4, Insightful

      I agree. When some other companies are charging 50 bucks or more for utter crap games that make better coasters than pasttimes, I'm more than willing to pay 20 dollars for something of quality. LENGTH != QUALITY.

    9. Re:Valve and piracy by croddy · · Score: 2, Informative

      I found $20 to be quite reasonable for Portal.

    10. Re:Valve and piracy by RonnyJ · · Score: 4, Insightful

      How can I sell my DRM'd Steam games though? I might not actually get around to selling any of my old games, but I feel I should have the right to.

      You mention that the music industry should be doing similar, but this is the equivalent of being unable to buy or sell second-hand audio CDs.

    11. Re:Valve and piracy by ahoehn · · Score: 4, Insightful

      Exactly. With Valve games on Steam, you can:

      1. Play your games on as many computers as you like, downloading them as many times as you want.
      2. Install them on a friend's computer, and just like lending a book, your friend can use it any time that you're not.
      3. Receive automatic content updates
      4. Often chose to buy games individually or as a package.
      5. Back up your downloaded copies of games
      6. With HL2 Engine based games, even play them in Linux with Wine.

      While I suppose you don't "own" physical copies of Steam games, I have enough rights that I never notice the downside.

      The music and movie industries could learn a thing or six from Valve. I've never even thought of pirating a Valve game because they're so convenient and affordable to purchase.

      --
      Mod my comments down. It'll be fun.
    12. Re:Valve and piracy by Spikeles · · Score: 2, Insightful

      Ah, you forgot they give you the right NOT to transfer your account to someone else, they give you the right NOT to re-sell your game, they give you the right NOT to complain if a publisher charges too much (eg, Call of Duty 4 for Aussies ), they give you the right NOT to loan your game, they give you the right NOT to complain when they delete your thread from the forums... Yes.. seems they give you lots of RIGHTS..

      --
      I don't need to test my programs.. I have an error correcting modem.
    13. Re:Valve and piracy by badboy_tw2002 · · Score: 4, Interesting

      I'm actually pretty curious why they don't let you transfer rights to someone else - its not like you couldn't do it anyways. There's no limit on the number of accounts you could create, so you could:

      a) Create a new account for each game
      b) Buy the game with that account
      c) Play game until you're bored
      d) Sell account on ebay

      I'm sure they have rules against this, but I'll bet it happens anyways. I know I did it when steam first launched to give a gift for christmas. I just created my brother an account, bought the game, and gave him the login. Now they have gift giving, and they let you transfer HL2 to someone else when you bought orange box, so I say "why not let me loan out the rights to one of my games to someone else?" I can't play it while they have the rights, and I can take the rights back when they're done. They could have a "transfer for good" or "let my friend borrow it" program. Its going to happen anyways, so why not enforce it and stop people complaining once and for all. They only hurt paying customers otherwise, because if your friend doesn't borrow it from you and doesn't want to pay for it, well, we know where they're going next.

    14. Re:Valve and piracy by Sparr0 · · Score: 2, Insightful

      7. Forget to perform some witchery when closing steam before disconnecting from the internet for a while, and find yourself unable to play any steam games until you can get back on the internet days or weeks later.

    15. Re:Valve and piracy by LurkerXXX · · Score: 2, Insightful

      Probably because too many more people would start doing it. Then when their friend/ex-roomate, etc doesn't 'give-it-back' when they are supposed to and keeps playing it and locking out the guy who paid for it, he's gonna go complaining to Valve and it's going to increase support costs for them for no real good reason.

      So can folks do it already now if they really want to? Yes. Does Valve want encourage it and have to take on extra support for no extra income? I kinda doubt it.

    16. Re:Valve and piracy by badboy_tw2002 · · Score: 2, Informative

      Ah, but you have two types of transfers - a "transfer ownership" and a "loan". The ownership gives them the rights for good: they can transfer it to someone else or keep it forever. The loan means you can take it back whenever you want - the other guy is just borrowing it (but even better giving them than the disc or powertools- you can actually get this one back! :)

    17. Re:Valve and piracy by Kreigaffe · · Score: 3, Informative

      I hope you read this because I'm blowing my chance of modding something, and for once a subject that actually interests me has coincided with mod points..

      You are obviously doing something wrong. Steam is open, you disconnect from the internet? Close steam, restart steam, click the "Start in Offline mode" button. OR, simply open the Games menu, go to File, and down to the "Go Offline" option. ... it's really not hard. You can use steam and never ever connect to the internet and still play any of the single-player games with no problems whatsoever.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    18. Re:Valve and piracy by asdfghjklqwertyuiop · · Score: 2, Interesting

      they provide so many top-quality services at the mere input of your password on any computer in the country that I'd rather have the DRMed version than the CD version.


      I'll take the CD version any day. I just create an image of it and I don't have to log on to anything, don't have to have an Internet connection, don't have to worry about someone else's servers or connections getting flaky, don't have to worry about the company going out of business or just deciding one day that they don't want me to use my games any more, don't have to ask other people for permission to use my own stuff, etc...

      CD imaging software is the sort of Digital Rights Management system that I prefer - one that is focused on managing MY rights rather than someone else's.

    19. Re:Valve and piracy by Xinef+Jyinaer · · Score: 2, Funny

      By your logic I could sell you Space Invaders for an infinite amount of money since there is no ending. There is always a score left in which you can beat, unless you never stop playing (never die).

      --
      Some days I just get bored and Troll post all the memes I can think of...
    20. Re:Valve and piracy by urbanriot · · Score: 3, Insightful
      I spend more than $20 for a round of drinks when I'm out at night... $20 for the wonderful enjoyment that Portal gave me, a game I'll never forget, was well worth it. $20 is f-all.

      $20 for Portal is iffy, I agree, but consider that you get TF2, Portal, HL2, Ep1, and Ep2 for $50, it's a fricking steal. Even if you've already played all the singleplayer Half-Life games, TF2 + Portal combined is IMHO easily worth $50, particularly TF2.
    21. Re:Valve and piracy by Morkano · · Score: 2, Insightful

      I found $20 to be quite reasonable for Portal.


      In fact I found the $50 to be quite reasonable. Getting HL2 and episodes one and two along with TF2 for free was a nice bonus. But portal was worth the price of admission alone.

      A game doesn't have to be long to be fun. It was tight with no wasted moments. A lot of games could be a lot better if they just cut out a lot of the crap that's just designed to make it take longer to finish.
      --
      Victory or awesome!
    22. Re:Valve and piracy by Pyrion · · Score: 2, Informative

      I guess you've never heard of Stardock?

      Unlike Steam, I can have SDC running on multiple computers downloading games and updates to games without any of this "you can only log in on one machine" bullshit.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    23. Re:Valve and piracy by brandonY · · Score: 2, Insightful

      Wait...you judge a game based on how long your initial play-through of the single-player game takes?

      The initial playthrough of Nethack takes roughly 10 seconds. By your system, it's one of the worst games ever.

      But wait, perhaps you mean you judge a game based on how long it takes to reach a successful ending. In Nethack, you can walk up the staircase to freedom. Successful end. By your system, Nethack's one of the worst games ever.

      But wait, maybe Nethack IS one of the worst games ever and your system is fine. Let's look at a different game. How about Monkey Island? Involved plot, adventure game, several hours of play. But wait, pressing CTRL+W wins the game. Whoops. One of the worst games ever.

      So maybe we'll redefine "initial play-through" to mean 'beating' the game without any workarounds, seeing a large percentage of the contents of the game, and reaching some sort of conclusion. By that logic, "Heroin Hero" is an infinitely good game.

      But wait, why am I ever arguing about this? Surely a 500-hour boring game isn't nearly as good as a 100-hour awesome game, is it?

    24. Re:Valve and piracy by deadpool42 · · Score: 3, Informative

      Have you actually tried playing anything after doing that? If you want to actually play offline, you need to enable offline mode, run the game you want to play so it updates (even though when I tried it with TF2 it downloaded nothing, but still wouldn't play until you ran it first in online mode), and then it will be available in offline mode.

      Regardless of difficulty, it's pretty ridiculous that you have to prepare for an Internet outage.

    25. Re:Valve and piracy by richy+freeway · · Score: 2, Funny

      You haven't even got to the cake! You've got a fair bit more gaming to do yet. The first 18 chambers are merely practice for the best bit.

    26. Re:Valve and piracy by FlyveHest · · Score: 3, Insightful

      hey give you the right NOT to complain if a publisher charges too much (eg, Call of Duty 4 for Aussies )


      Why in the world would you complain to Valve about this? The price in EU is also priced about 18$ above store-price, but this is in not part Valves fault (or, problem for that matter)

      If Activision decides that the price point should be this and that, then Valve, as a distributor, really can't (and shouldn't, imho) begin to, its wholly up to the publisher to decide.

      If you want, send an e-mail to Activisions offices in your country (I did), and let them know what a boneheaded move it is, but please, don't blame Valve for Activions less-than-sane decision.
    27. Re:Valve and piracy by gfxguy · · Score: 2, Informative

      The most important thing, in that respect, is that you are free to copy your stuff anywhere you want - work, other computers at home, friends computers, wherever; like the old philosophy "it's like a book, you can share it, but only one person can read it at a time," your account can only be logged in from any one location.

      So you can make backups, you can transfer to as many computers as you want (I have it on my laptop and several desktops at home) - they still have their rights, and you still have yours.

      --
      Stupid sexy Flanders.
    28. Re:Valve and piracy by DrunkenOaf · · Score: 2, Funny

      I judge a game based on how long my initial play-through of the single-player game takes (if it's a single-player game, at any rate). I consider that to be a fair, relatively impartial standard.

      So do you also judge movies by how long they are, and books by how many pages they have? It might be impartial, but it sure as hell doesn't make The Da Vinci Code better than, say, Of Mice And Men.

    29. Re:Valve and piracy by wild_quinine · · Score: 2, Insightful

      Steam is really the first digital RIGHTS management system instead of digital restrictions management. I really don't see how it's any better to call it that. They manage your right to resell the games you've paid for, by not letting you. They manage your rights to play the games you've paid for if you break any of their terms and conditions of service, by cutting you off. They think you've tried to cheat in Counterstrike? Bang. Goodbye to every other online steam game you've bought and paid for. Refund? Don't make me laugh. That right is extremely managed. If they're rights I honestly don't see why they need to be managed.
    30. Re:Valve and piracy by eastlight_jim · · Score: 2, Insightful

      The main problem I have with Offline mode with Steam is it is impossible to start in offline mode (for whatever reason you choose) if you have an active internet connection. You have to disable the ethernet link or pull the cable out before starting steam. Surely you should be able to choose offline mode whenever you want? The case in point would be if you want to play a game now but not wait to download an update that you don't want or need.

    31. Re:Valve and piracy by Sparr0 · · Score: 3, Informative

      I always read replies, so thanks... But perhaps Steam has changed since I gave up on it. When I last used it, if you disconnected from the internet before going into offline mode then you could not play any games (for lack of "Authentication") until you got back online, even SP games.

    32. Re:Valve and piracy by Some_Llama · · Score: 2, Funny

      WHAAAAA?!?!

  2. Finally! by PopeGumby · · Score: 3, Funny

    social networking services

    After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true.

    As a longtime XboxLive user, I'd prefer it if they were reducing the amount of social networking in games, rather than increasing it.

  3. Re:Insert steam hate by Gideon+Fubar · · Score: 2, Informative

    This is a real problem, though it should be noted that this doesn't happen after a game is signed to play offline.

    also, the early implementations of the platform were quite buggy, in both client and network services. Most of these issues are sorted, but not all of them.

    --
    http://www.xkcd.com/354/
  4. Re:Insert steam hate by Goldberg's+Pants · · Score: 2, Insightful

    I've been using Steam for over two years now and have NEVER had a game fail to start. The only problem I had was with Trackmania, and that was entirely down to the games own servers, not Steam.

    Steam's benefits far outweigh it's problems IMO. I can buy a game and be playing it within an hour. Within minutes if it's a small game. ("Gish" for example.) No disks to lose, no serial numbers to lose. If I have to reinstall I can just download all my games again rather than having to find disks, installers, license keys etc...

    Curious to see how many developers take Valve up on this.

  5. Finally!-GTA meets Myspace. by Anonymous Coward · · Score: 2, Funny

    "After all these years, my dreams of playing as a violent, gun-toting, car-stealing, cop-killing psycopath who uses MySpace to invite all his BFFs to his Sweet-16 party is coming true."

    Oh I don't know. That actually would rock with GTA. Me and my hommies could come over and trash your place, steal your car, and date your sister.

  6. Re:Insert steam hate by Elyscape · · Score: 2, Informative
    Actually, you can use SteamWorks without using Steam. Or at least, that's what the SteamWorks website seems to say:

    Whether you're publishing your games on Steam or not, Steamworks lets you take advantage of Steam features in retail products. Obviously, using SteamWorks would make things more easily added to Steam and allow for better integration, but it doesn't seem that you need to use Steam to get its benefits. You might not be able to reap all the rewards without it, but at least some of them are independent.
    --
    I own itburns.net. What should I put there?
  7. Smart one by obeythefist · · Score: 4, Funny

    Because copy protection has never been broken before, making it free will mean that game copying will stop forever. Just like how DRM ceased all music and video copyright infringement.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  8. Re:Am I strange? by Tacvek · · Score: 4, Interesting

    I'm against the idea of buying anything on physical media, which I then have to validate/register/"complete the purchase" online.

    However, I'm okay with the idea of downloading the very same software (validation being one of the requirements for downloading).

    I guess I feel that the "buy then validate" model is a cheat- If I bought it in a store, that should be proof enough. Whereas with downloading, they can do the validation/purchase at the same time.
    No you are correct. Note that this whole kit is really a steam integration kit. So the primary purchase method will be online purchase. However, having a physical box sitting on the shelf at Walmart is still great for advertising, and even better for giving as a gift. What I find really weird, is that unlike with Valve's boxed games, the steamworks games will apparently not include the exe file on the CD. The CD will have all the resources, and everything, but the exe itself will need to be downloaded over Steam. The advantage (to the developer) is that the exe downloaded can be watermarked with the name and account information of the downloader, which makes distributing a no-steam crack for the game (which is necessary for widespread piracy) a risky proposition.
    --
    Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  9. Re:Insert steam hate by Brian+Gordon · · Score: 2, Interesting

    You can buy games specifically for someone else, and with the Orange Box valve let you gift your HL2 and/or HL2E1 if you already owned it, but there's no way to transfer games. I think that's literally the only restriction you have on what you can do with the games... they even let you copy your games to discs if you really want a hard copy!

  10. Warning: by feepness · · Score: 4, Interesting

    Steam is great for first party Valve games and older games that have been out for awhile and had their issues sorted out.

    It absolutely sucks for newer games which have their own copy protection schemes. See BioShock and Company Of Heroes: Opposing Fronts. I had trouble with Opposing Fronts and had to wait for a runaround before I got my money back, after which they said they would not do another. If you do a chargeback and they disable your account you will lose access to ALL your games.

    I like Steam for Valve stuff... but just be careful with untested third party software. You can check there own forums on steampowered.com to see if people are having issues.

    1. Re:Warning: by DingerX · · Score: 2, Informative

      They're giving away the tools for DRM, automatic updates, encrypted delivery (unlock at release date), voice comms, community access and server browsing. They are not giving away access to their network.

      So, they're giving away the parts of their toolkit that would make all those 3d-party games not suck with Steam.

  11. Re:Am I strange? by Anonymous Coward · · Score: 2, Insightful

    I'm a luddite because I'd rather spend 20 minutes driving to the store, buying a cd, going home installing and playing it instead of waiting 20 hours for multiple GB of data to download because the only "high" speed connection I get is about 2 times faster than 56k or Valves servers get hammered and the connection gets disconnected, etc.

    Distribution via CD has worked for years with very little problems. I realize it makes you feel like a unique snowflake to download games of the internet, I mean you'd never have to leave your mother basement except to run down to the unemployment office to get your check, or wait, they can mail those to you! You've got it made.

  12. Re:INTELLECTUAL PROPERTY THEFT IS KILLING PC GAMIN by snowraver1 · · Score: 2, Insightful

    So your telling me that the developers of CoD4 didn't think to validate the client keys agianst a database of valid keys, and flagging accounts that have multiple logins from different IPs? I refuse to believe that.

    I don't know what do suggest the mods rate you... hmm. Not troll, (There really should be a -1 wrong), maybe overrated...

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  13. My only concern is... by Joelfabulous · · Score: 2, Interesting

    There are some issues I have with the service, namely if it ever goes under (doesn't seem likely in the near future, but technology can be picky), what happens to all my purchases? (I only have currently one registered game on there but plan on picking up the Orange Box some time soon.) I don't know that Valve can just unlock the (already) sold products once and for all if they go under or if they'd have to keep running the authentication servers, etc. Also, I don't have any problems with the whole needing to update before I play thing as I've always lived near major metropolitan centres in Canada, but for those people without broadband... Well, I remember 28.8 baud and 56k connections... That can't be much fun. Oh, and you need an internet connection before you can actually run the game. For some people, I can see how that'd be a show stopper. You can't really buy a Steam game used, either. At least the prices are decently fair, particularly when bundled. I almost wonder if they bundle since it increases sales figures / helps them squeeze a few bucks more out of people since the bundles are a far better deal than buying things in singles... That said, it's nice to not have to search for no-cd patches or duplicate my existing copies by working around really crappy copy protection schemes just so I can ensure my legitimately bought and paid for game is still playable five years from now, accidents notwithstanding. It's nice to not have to keep track of CDs and stuff when moving, and that I can wipe it off my hard drive and install it from the net with no consequences. In my mind, the benefits outweigh the disadvantages by a long shot. If you're worried about Valve taking the information they can collect re: your anonymous system statistics or just making a cash grab and running for it, well, they haven't done so thus far, but they could... As it stands, it's a pretty solid service, and they have to pay for the bandwidth / server costs / uptime somehow.

    --
    Sometimes I wonder if I think too much.
  14. Re:Insert steam hate by Grant_Watson · · Score: 2, Insightful

    Leave it to a slashdot poster to find something to complain about with a free development kit. It's free, man. You get what you pay for.

    And I as an end-user get what the developer pays for. I've avoided Steam and any game that requires it so far; I just wish there were more like me.

  15. You forgot one by Rob+Simpson · · Score: 2, Interesting

    How about the right to be locked out of ALL of your Steam games if you dare to buy a game outside of your country?

  16. Exactly by Rob+Simpson · · Score: 2, Interesting

    Steam and similar DRM schemes are killing computer gaming for me. I refuse to buy any games that can't be run with a disk image or a crack, so I can play the games I've paid good money for when and where I want to play them. Morrowind and my Collector's Edition of Oblivion run without any hassles. Screw Valve.

  17. Is there any particular reason why you should... by patio11 · · Score: 2, Insightful

    ... have that right? Aside from, "Well, it used to be that I got my media on a physical artifact, and we have always been able to sell physical artifacts."

    From an econ view, if you're buying your game on a physical artifact, you're buying both the utility of the product with an implied option to sell. The option to sell costs you money -- this is precisely why a game you can finish in 8 hours on the XBox360/PS3/whatever (provide your favorite example, I don't own either system) costs $70 and a Portal, which is similarly disposable entertainment, costs $20. The imputed value of the option is what allows the publishers/retailers to continue bumping up the prices while allowing the games to provide less and less entertainment value -- resale rights are sort of artificial permanence for good which is being created for quick consumption.

    I realize that many games sell the online and physical version at the same price. This is a factor of both a bit of a market failure (retailers use their lock on the sales channel to demand that no game is sold anywhere for less price, on penalty of being excluded from the channel that moves the most sales, for this and all your other games) and that there are a few not-quite-apples comparisons going on in the package value of each. (For me, downloadable versions are clearly superior in every way -- no trip to store, no CD to mislay, no difficulty porting "collection" just to pass CD checks, and no box to have to throw out.)

  18. Re:The particular reason: by wolrahnaes · · Score: 3, Informative

    The page you link to appears to say otherwise. The Adobe case listed shows that the EULA doesn't apply until you actually agree to it (presumably by installing it) but the next case after that seems to have the clear result that once you have entered in to the license agreement the publisher can limit your rights as outlined in the license.

    Given that Steam (and pretty much every other online digital content store I've ever seen) requires you to agree to the EULA before you can even get an account, you can't claim any of the excuses you could against physical EULAs.

    IANAL and such

    --
    I used to get high on life, but I developed a tolerance. Now I need something stronger.