The History of the Apple II as a Gaming Platform
Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'"
Belief? Hope? Preference?The Existential Vortex
notice today the number of apple fan sites -vs- the number of commodore fan sites. to this day people are writing demos on the c64. new hardware and software is still being developed for it.
apple ][ demo scene? it is to laugh. Crappy graphics, crappy sound. it might as well been a ti99, because it was junk.
what a pathetic list of software it had...