Does Anonymity In Virtual Worlds Breed Terrorism?
An Anonymous Coward writes "The Washington Post has an article about the Intelligence Advanced Research Projects Activity's take on the numerous virtual worlds (e.g. Second Life) that have cropped up in recent years. IARPA's thesis is that because the Government can't currently monitor all the communication and interaction, terrorists will plot and scheme in such environments."
Are you sure that they cannot? I recall a brilliant joke on the subject from the days of KDS, KGB and Stazi: What is one bulgarian? A bandit. Two bulgarians? A gang Three bulgarians? A gang with an informer. As far as using virtual worlds and so on for terrorism plotting a plot nurtured in Sadville will remain a wankoff. I would be much more worried about a plot nurtured in a cafana with the morning coffee and a Hooka pipe.
Baker's Law: Misery no longer loves company. Nowadays it insists on it
http://www.sigsegv.cx/
Unlike telephone communications or bank records, there are few, if any, regulations covering privacy in MMOs. If terrorists are clever enough to figure out using the drafts folder of a hotmail account for communicating, they're clever enough to figure out that Blizzard probably won't even ask for a subpoena, they'll just record the keystrokes of anyone the NSA asks them to.
Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
War is the terror of the strong.
Terror is the war of the weak.
It's just that simple. It's amazing how people can cry for capital punishment with the argument "What if it was your child that was murdered?" and not understand the mindset of a terrorist, who is basically in the same camp.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.