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Will Wright's Spore To Release Sept. 7th

After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.

5 of 186 comments (clear)

  1. Happy Darwin Day by Plazmid · · Score: 5, Interesting

    Strange, they released the release date for an evolution game on Darwin Day. http://en.wikipedia.org/wiki/Darwin_Day

    1. Re:Happy Darwin Day by hansamurai · · Score: 4, Interesting

      Sorry, but I do not adhere to that notion. I believe in Creation but do not believe in Intelligent Design. I am able to see connections between macro-evolution and my theistic evolution beliefs and thus the theories Intelligent Design provides are not necessary to "fill in the gaps", so to say.

      http://en.wikipedia.org/wiki/Theistic_evolution

      http://en.wikipedia.org/wiki/Theistic_evolution#Relationship_to_intelligent_design

      You say I fell for Discovery Institute's trick, but it seems you are under the impression that anyone who believes that God is the Creator must also believe that He scattered dinosaurs fossils around and that the Earth is 6,000 years old.

  2. The Soul of The Sims by SimHacker · · Score: 5, Interesting

    The Soul of The Sims, by Will Wright
    Macintosh HD:XmotiveHarness:src/Motive.c
    Tuesday, January 28, 1997 / 9:25 AM

    This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.

    I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.

    This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.

    My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!

    Read The Soul of The Sims code here...

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  3. DS but no PSP? by Zutroi_Zatatakowsky · · Score: 1, Interesting

    How can they release something for the PS3 and DS but no mention of the PSP? Isn't the PSP much better than the DS, CPU-wise?

    --
    All Hail Discordia. Hail Eris. Fnord.
  4. Re:Great... by ivan256 · · Score: 3, Interesting

    It seems like the project took an average amount of time, and they just turned on the hype engine way too soon.

    Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.