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Spore Hands-On Preview

cardjoe writes "The release date for Spore has just been announced and what better way to celebrate than to check out the latest build of the game? That's just what bit-tech.net did, spending hours with the full version of the game. The article covers all the different editors and stages in the game as well as providing a brief on the pollinated content and how it may well introduce an entire new genre to PC gaming — that of the Massively Online Singleplayer. The article is in-depth and has a whole load of brand new screenshots too, showing the various stages that the player will go through as they play the game and move their creature from single cells to galaxy-hopping space freaks."

6 of 192 comments (clear)

  1. High Hopes by ectal · · Score: 5, Interesting

    Everything I read about this game makes it seem like this is either going to be the greatest game ever released or the most disappointing.

    The thing that fascinates me the most is that the progression through the game's stages seems in some ways to mirror the evolution of video games themselves, from simple Atari games to the modern day. Or to look at it another way, the idea of having an arc throughout the game in both the objectives and the style of gameplay itself sounds amazing.

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    http://nerdcartoons.com/
    1. Re:High Hopes by Captain+Splendid · · Score: 5, Funny

      The thing that fascinates me the most is that the progression through the game's stages seems in some ways to mirror the evolution of video games themselves, from simple Atari games to the modern day. Or to look at it another way, the idea of having an arc throughout the game in both the objectives and the style of gameplay itself sounds amazing.

      You could have saved yourself some typing by just saying "Spore is so Meta!"

      --
      Linux, you magnificent bastard, I read the fucking manual!
    2. Re:High Hopes by Amorymeltzer · · Score: 5, Funny
      Reminds me of that Mitch Hedberg quote:

      My friend said to me, he said "I think the weather is trippy" and I said "No man, it's not the weather that's trippy. Perhaps it is the way we perceive it that is indeed trippy." Then I thought man, I should have just said "Yeah."
      --
      I live in constant fear of the Coming of the Red Spiders.
  2. Text of the article by Anonymous Coward · · Score: 5, Informative

    Spore: Hands-on Preview
    Author: Joe Martin
    Platforms: PC, Nintendo DS, Mobile, Mac
    Publisher: Electronic Arts

    Spore. Games don't come any more ambitious than Spore and although the premise of the now in-famously delayed game and magnum opus of Will Wright is fairly simple, the actual realisation of that concept has proven incredibly difficult.

    The idea behind Spore is this; you are God, the Alpha, Omega and Almighty. You are omniscient, omnipresent and capable of creating a rock so big you can't possibly lift it. Then you can lift it. You're God and that type of feat is your bread and butter.

    Specifically, you are the God of a particular species that you will design, craft, sculpt and guide through from primordial ooze to inevitable extinction.

    You start off small, designing a single cell and guiding it through the cesspool in which all life must begin. As time passes you use evolution as the tool by which you will shape the destiny of your creature for better or worse. A mouth here, a leg there, and a twist to the torso - you slowly create the creature you want. You can do that. You are God.

    From there, the game expands ever outwards and you will move from guiding a single cell or creature to encouraging a small tribe, then a city. In the climax to this universe in a box you'll be aiding your civilisation in spreading to other stars and planets.

    Such game concepts are truly the things of dreams - open, sandbox worlds with almost limitless possibilities and completely open setting. The game says to you; "Here are the tools, now do as you wish."

    Unfortunately, with such an impossibly complex design even getting the basics of the gameplay right can be a daunting task in and of itself and, even with the full might of Electronic Arts behind him, Will Wright has struggled to get Spore working. The game, which he has reportedly been planning for the last decade at least, has suffered numerous delays. At the start of this year we gave it an honourable mention as a game which we thought would definitely turn out to be vapourware.

    Now though, it looks like we may have to admit that we were wrong. Not only has EA confirmed that Spore will be out in time for the holidays, but the game is now in a fully playable state. All that is left to do is polish up a few glitches, test it and load it with content before release.

    How do we know that, I hear you ask. Simple; we've played it--nearly all of it.

    There are five stages or levels to Spore and we've played them all on the PC, as well as playing on the DS and Mobile versions of the game - though the latter failed to make as much of an impression, to be frank.

    The first level is a basic arcade type game where players guide their single cell about its existence, helping it eat other creatures and grow. When it has grown enough it jumps into the Creature Stage, where players zoom their view out and manage the more complex needs of their creation. Survival skills must be complemented by socialisation skills as players enable their creature to build a tribe.

    In Tribe stage the game zooms out once more and players are no longer controlling a single alien. In this stage it's more like The Sims as you monitor the needs of a small tribe as they carve out a niche in the alien landscape. The penultimate stage of the game is the Civilisation Stage where it transitions from The Sims into Sim City and you'll be controlling whole cities in cultures.

    The last stage is the Space Stage where you hop off your polluted little rock and find new playgrounds to party in.

    Share and share alike
    Before we delve deeply into the well of never-ending gameplay that Spore claims to offer, we should talk about the Pollination System that Spore uses to keep the game full of brand new content at all times. Pollinated content is something that Electronic Arts and

  3. Hang on- I think I played this before! by VValdo · · Score: 5, Interesting

    Wasn't this game around more than twenty-five years ago? I mean, I remember clearly that you'd--

    Oh, wait... I guess there were some minor differences.

    Whoops.

    W

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    This is my SIG. There are many like it, but this one is mine.
  4. Re:It's fine that the source is closed, for them.. by capnkr · · Score: 5, Insightful

    Take a chill pill, bro. I wonder if you work for them, based on the handle. I'm surprised at the anger that came out of your misconstruing what it was that I wrote... You might need a re-read.

    Though apparently you took it that way, my post was not criticism, it was observation. I'm just saying it would be nice if game companies would make their products cross-platform, including *nix users in the mix.

    If they started out doing that from the beginning of development, they would have games at the end which they could sell to everyone, *without* needing to port them to different architectures.

    There's lots more than a few hundred Linux users out there now, too. And more every day. Emerging market, and all that.

    --
    "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain