Whatever Happened To The Joystick?
Ant writes "MSN UK has up an article that looks into the 'downfall' of the joystick: 'Sometimes technology disappears completely, but often it just fades into the background — still existing, still being used and sold and, occasionally, desired, but probably looking wistfully back on past glories. Which neatly described the joystick's steady slide away from its role as THE gaming peripheral to a fondly remembered also ran. But the joystick's tale is a long and convoluted one — and it is worth looking back into its often mysterious and ill-studied history before explaining why it will rise from the ashes like the mythical phoenix.' Seen on ClassicGaming."
Yep. The last joystick I owned was one of the popular 'Thrustmaster 3D' joysticks, with the hats and the buttons and so forth. After a particularly intense session of Doom II, it broke. It was the the third one. After that I got a gamepad-type controller and never looked back.
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Mind you, the models being praised for durability were indeed up to the task of gaming, but most joysticks sold were not. I went thru three Gravis sticks in two years before giving up and switching to a trackball.
Generalizing this leverage theme, the length of the lever arm of a joystick poses two problems 1) the mechanical advantage of the users' force leveraged onto the innards made it expensive to make a durable device, and 2) this mechanical advantage also made it difficult to perform precise control movements.
Starting in the mid-90s, games emerged that required players to do things like select units, lasso groups of units, click on targets and waypoints, aim FPS weapons, etc. The joystick really was not suited to these actions. The much shorter lever arm of a control pad allowed more precise control for aiming FPS weapons, and an absolute displacement interface (mouse or trackball) works better for selecting and commanding RTS units.
I really have never had better controller than a good mouse. I've used trackballs, control pads, joysticks, touchpads, and wiimotes -- the mouse is still the most natural, least RSI-inducing controller I've used. The touchpad comes close, but it lacks precision and has a higher error rate. Of course, I make exceptions for automobile and aircraft simulators, where mockups of the actual vehicle controls can't be beat.
I can see the fnords!