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Videogames Doomed for a 'Comics-like Ghetto'?

At the Newsweek blog LevelUp, journalist N'Gai Croal wrote this week about the sometimes-precarious position of videogames in popular culture. The frustrations of legislators, lawyers, and 'pro-family' groups aside, the popularity and record sales of the gaming industry would seem to indicate rising stock for gaming as an art form in the US. And yet, there are some folks who see gaming as just another fad, which in some time will be equal in popularity to comic books or tabletop roleplaying. N'Gai starts to form his response by noting that learning to play videogames is considerably easier than developing an appreciation for literature of any kind. He then goes on to note that the (oft-cited) lack of weighty subjects in gaming is more due to the 'pop culture' nature of the hobby than the medium itself. "Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?" He discusses some ways to address that, but do you have any solutions? Or are games doomed to be the playthings of adolescent boys for the rest of the century? (And yeah, I resent the 'comics ghetto' label too.)

9 of 354 comments (clear)

  1. Not a chance by moderatorrater · · Score: 4, Interesting

    Every male in my high school played starcraft, no matter what social group they came from. The same could be said for halo. Gaming should be thought of as a medium or a category, like comics are a subcategory of literature, and RPGs are a subcategory of card/board games. I don't see the popularity of Halo or of Guitar Hero-type games fading.

    1. Re:Not a chance by magical_mystery_meat · · Score: 4, Interesting

      Games have always been about competition, one way or another. Those games which are only single-player are, in a way, an aberration--sure, Final Fantasy games are wildly popular, but the people who buy 'em tend to like the 'interactive movie' aspect.

      Yes, this is true. I'd rather play a game like Mass Effect than sit through any kind of passive entertainment. The interactivity adds a level of entertainment that no movie can match.

      People need the social aspect of games. They need to compete against each other. If you don't have some sort of socialization and competition in a game, it's not going to sell nearly as well as one that has those aspects.

      I think you're projecting. You may need the socialization and the beer and pretzels aspect to enjoy a game, but if I'm playing a game, I'm doing it to avoid people, not to spend more time around them than I already have to. I've been there and done that w/r/t being a socially oriented person and it just doesn't interest me anymore. Different strokes, etc.

    2. Re:Not a chance by grumpygrodyguy · · Score: 4, Interesting

      So where is the Shakespeare or Bach of gaming?

      OK I'll bite:

      The Bard's Tale
      Wasteland
      Pirates!
      Nethack
      Dune 2
      Master of Magic
      Warcraft
      Civilization
      Tie Fighter
      System Shock 2
      Half-Life
      GTA Vice City

      --
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  2. d) All of the above by Ryvar · · Score: 5, Interesting

    Full disclosure: I worked heavily on the production of Bioshock's voiceover, so I have a bit of an opinion on this topic.

    My own take is that gaming is a very broad medium - possibly even beyond film. We see in the film industry a single medium containing both Requiem For A Dream and Dumb and Dumberer. Miller's Crossing and Sister Act 2: Back In The Habit.

    Games (not "entertainment software", games, damnit) cover a similar spectrum, even if the high-brow fare is a bit thin on the ground right now. Such was the case for film when that industry was gaming's current age.

    At this point in time much of the gaming industry occupies the same functional niche as pornography - people go home after an exhausting day at work, have a beer, demolish noobs on Team Fortress 2 to relax, and then go to bed. But the existence of pornography in film does not prevent that medium from providing works of real intellectual and artistic substance. Neither does gaming as pornography - both literally and metaphorically - hinder the development of deeper experiences.

    I think if anything gaming provides the potential for experiences of greater power than film because we can develop both narrative-driven and sandbox experiences for our audience. We've seen the promise of the latter in GTA*, Oblivion, and I believe we'll see more of it in Spore. We've witnessed an outstanding achievement in the former named Call of Duty 4 - and my hat is off to Infinity Ward for such an amazing work. Beyond the singleplayer, massively multiplayer games can also provide a great range of experiences - from Ultima Online's open-ended fantasy simulation to Planetside's extremely structured gameplay.

    We will get gaming to the level where it can be taken seriously as a work of art. We are getting it to that level. Right this moment. Your patience, please. :)

    *I am a Take 2 employee, blah blah blah the opinions expressed here do not reflect the views of my employer etc. etc. ad nauseum.

  3. Re:there's no feeling by H0p313ss · · Score: 4, Interesting

    games are just another popular art form, for better or for worse.

    Moreover games are an EMERGING popular art form, most emerging art forms are effectively shunned by the mainstream art world until they BECOME the mainstream. Video games as a medium are only a few decades old, and as a MASS market medium only a decade or so.

    Look at the history of movies and movie making for example, how many directors, actors or script writers were recognized as artists in 1920 or 1930? Compare that with the explosion of the art form in the 50's and 60's. Note also the parallel between the censorship that occurred then with film that is now beginning with games.

    People who DO look at the best of the gaming world as an art form and appreciate it as such are becoming more and more common, and as that progresses so will it's recognition by the mainstream art world. This is probably not something that will happen overnight, I expect it will take years or decades... but I wouldn't be at all surprised if 50 years from now there was not a gaming equivalent of the academy awards where some otherwise unknown will get the "Best Rendering in a Simulated World" and getting a script writing credit on the "Game of the Year" is as valued as much as one for a major film.

    Patience Grasshopper, waiting is... you grok?
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  4. Re:Violence by corsec67 · · Score: 5, Interesting

    You think a game that came with Windows 3.1 and up is less popular than Bejeweled, a flash game?

    I bet the 2 most popular games, in terms of man-hours spent playing it, are minesweeper and solitaire.

    --
    If I have nothing to hide, don't search me
  5. Translation... by itsdapead · · Score: 4, Interesting

    learning to play videogames is considerably easier than developing an appreciation for literature of any kind.

    Odd - since quite young children seem to enjoy being told stories (which sounds like "developing an appreciation for literature" to me).

    So, perhaps the translation is "The videogame industry has yet to fully develop a parasitic industry of critics who 'appreciate' video games by writing pretentious deconstructions of them".

    Currently, so-called "reviews" of video games are just descriptions of what the game entails, whether the gameplay is compelling and the quality of the technical execution. Anybody who has "developed an appreciation for literature" knows that proper reviews are smug little essays designed to impress upon the reader the reviewer's extreme wit and cleverness while scrupulously avoiding saying anything informative about the actual work under review, but citing myriad other obscure works in the clear expectation that any worthy reader will be familliar with them all.

    Once the videogame industry has evolved such critics, all that remains is to ensure that all 5th graders are forced to write 1000 word reports on the influence of the depiction of dwarves in "Colossal Cave" on the works of Scott Adams then videogames will be accepted into the pantheon of true art.

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  6. When The Tetris Company screws with Tetris by tepples · · Score: 4, Interesting

    Tetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like It's a good thing that there are still fan games that let the player screw back.
  7. Re:Label maker. by jollyreaper · · Score: 4, Interesting

    Further proving your point--people are perfectly willing to watch 2-hour movies with the same spandex-clad fighters as the failing comic books. Let me also note that it's quite hard to even find a lot of old issues--Warren Ellis compared it to the memory hole from 1984. Interesting point. If you check on bittorrent, they'll have digitized full runs from most of the popular books out there. I never had much money for comics as a kid so I checked out the runs of books I knew of back then and never got to really read. You know what? Suckage. Utter suckage. These books couldn't even hold to Sturgeon's Law, it's something like 99% pure crap. But if you are a fan, this is the way to catch up on the backstory.

    I think the problem with American comics is that they just don't know when to end them. Ok, so you've got a character that's really popular like a Batman. Well crap, it would be best if you just rotated writers every few years and let them tell stories with beginnings, middles, and ends. When they try to keep the same thing going on for 50 years, you end up with continuity problems that make the dogma of the early Christian church look coherent. With something like Archie Comics, people accept that they're in a perpetual time warp where everyone is a teenager in an idealized 1950's world even though modern appliances appear. But when you're talking about a long-running American comic, everything goes to stupid-ville.
    --
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