Brain Control Headset for Gamers
gbjbaanb writes "Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone.
Headsets which read neural activity are not new, but Ms Le [president of US/Australian firm Emotiv] said the Epoc was the first consumer device that can be used for gaming. 'This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp,' she said. 'It also doesn't cost tens of thousands of dollars.'" Wait until the government can get warrantless wiretaps on the logs of those things.
I can't wait to see what some hardware hackers can do with this and a Lego Mindstorms NXT robot!
Probably could help them quiet a bit with things.
The simple truth is that interstellar distances will not fit into the human imagination
- Douglas Adams
Did it say it required gel or did not. I have had multiple EEG's and the gel is not fun. It is like gel with sand in it. "This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp," she said. "It also doesn't cost tens of thousands of dollars."
Linux is like a teepee. It has no windows, no gates, and there's an Apache inside.
Hmmm. That doesn't sound any better than the Atari Mindlink developed in the early eighties. That thing was reported to give players terrible headaches.
http://www.atarimuseum.com/videogames/consoles/2600/mindlink.html
http://en.wikipedia.org/wiki/Atari_Mindlink
+0 Meh
This is definately a technology i'm interested in, it will be awesome for game controlling and possibly helpful for the disabled. However, I think there are some concerns which need to addressed in its application.
For example, the Half-Life 2 games send an enormous ammount of information to Valve regarding player performance and interaction.
Do you really want your emotional reactions broadcast over the internet? Aren't these pitfalls and questions inevitable with this technology?
I've been seeing these claims for years, but this technology is not really based on thought. It's just one form of bio-feedback. It is an example of control without conventional physical contact, but it does not process structured thought. The user typically has to train themselves to control the feedback mechanism. This is NOT reeading thoughts and taking some action. It is using thoughts to modulate some physical process. In that sense, it's not much different than training your fingers to operate a game controller.