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The Future of MMOs

IGN has some interesting coverage of a panel at GDC 2008 that featured some of the top names in the MMO world who got together to discuss the future of the genre. "On hand were Jack Emmert of Cryptic Studios, Mark Miller of NCSoft, Min Kim of Nexon and Rob Pardo of Blizzard Entertainment. MMO newbie Ray Muzyka was also on hand to share his thoughts as BioWare moves into the MMO arena. [...] The conversation got a lot more heated when the subject of micro-transactions was introduced. This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers."

17 of 224 comments (clear)

  1. Just ban Asia/FTA's and all proxies for US/EU by sethstorm · · Score: 2, Insightful

    Regionalization does work, and it has kept the bots out of regions where they've actually gotten on top the game versus just letting goldfarmers violate the rules endlessly.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  2. Micro-complaints. by Anonymous Coward · · Score: 1, Insightful

    Wasn't it Oblivion and their horse mod that drew everyone's ire?

  3. The "future" should read: by Anonymous Coward · · Score: 1, Insightful

    Cross console, PC compatible, voice before text communication (controlled by radius and channels), and voice recognition for interacting with NPCs.

    Otherwise it's just more of the same.

    FFXI proves that the cross platform angle is entirely possible, other games prove that voice chat can be more enjoyable (and productive) than text chat, and voice recognition telephone systems have proven the technology is functional at the enterprise level.

    Combine all of these techs with a portable Wii-mote and a 3" 3D display and you have an MMO that you can play anywhere. Picture having a Wii-mote in one hand, a programable button grip in the other hand and a small display on your wrist or reflected onto a pair of glasses. Certainly not a new concept, but at least now it is a plausible one.

    1. Re:The "future" should read: by slaker · · Score: 2, Insightful

      Voice chat is a reason to not play a game.
      There's nothing worse than having some 12-year-old dipshit sharing his musical tastes for your gaming group, or finding out that Princess Fairyglen has a voice like Harvey Firestein. Or being the only keyboarder on a team that can't be bothered to share their Ventrillo server. Or being kicked from a team for not having a Mic.

      If there's one thing I learned from DDO it's that I'm done gaming when I have to listen to all the other shitbags argue about rappers and NASCAR in the game I'm playing to escape the world of rappers and NASCAR.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  4. Re:I Hope MMOs All Die by superpulpsicle · · Score: 4, Insightful

    Cause they are all too similar. This wizardry medieval theme maybe is getting old.

  5. Re:Pay to win, not play by orclevegam · · Score: 4, Insightful

    In a pay to play game like WoW you only have to invest more time in order to be better than others, which is another post all together, but I think is cheaper in the long run. Depends greatly on how much your time is worth. It's one of the reasons that leveling services are able to stay in business, some people value their time much higher than others.
    --
    Curiosity was framed, Ignorance killed the cat.
  6. Re:I Hope MMOs All Die by Svartalf · · Score: 2, Insightful

    Considering that there's superhero/supervillan, military, and sci-fi MMOGs as well...

    It's not the genre that's the problem. It's the networking and gameplay that comes from being multi-player
    over the internet that's part of it- plus how things like PvP are handled that ends up scotching most of them.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  7. Re:I Hope MMOs All Die by everphilski · · Score: 4, Insightful

    Yeah, I played Everquest hardcore in college. And when I first got married I still played some. My wife was convinced she'd "fix me" ... but turns out I got her into EQ (I sat her down one night and made her make a character and just said "honey, just try and see what I see when I play the game, then tell me what you think" ... after the evening she was hooked). We played till our first kid was born then laid off it. Now our two kids are older, sleeping through the nights, we play again after the kids are in bed for a few hours (8pm-10pm). It's a fun outlet, and it's cheaper than dinner and a movie once a month (and the damn babysitter, they are so expensive nowadays). The other factor for me at least is I moved 1000 miles away to go to college, and it was a good way to keep in touch with friends. A few of which still play ...

  8. Re:I Hope MMOs All Die by wyewye · · Score: 4, Insightful

    Try some SciFi MMORPG for a change. There are really tons of them out there. Some with notable success, like Eve Online or Anarchy Online. About MMORPG sucking all your life: this is actually not news, everything you do in your entire life requires time management. That includes entertainment. If you fail to manage it, all sorts of really bad results can come, ofc. At the core, the question is: do you really need to be number one? If yes, expect a huge effort to be required if you want to succeed. Oh, unless you are still dreaming that you can reap big rewards with no or close to no efforts at all.

  9. why? by someone1234 · · Score: 3, Insightful

    Wouldn't it be good if the average intelligence in the world increases?

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
  10. Microtransactions? by Damocles+the+Elder · · Score: 2, Insightful

    This is a popular revenue model in Asia, where the games themselves are free to play but charge a premium for a variety of premium extras, from vanity items to additional content or abilities. It's a model that's working well for Korean developer Nexon but hasn't been adopted by many American developers.


    Your face and my ass, sweetheart. The entirety of the World of Warcraft CCG is a microtransaction, with the addendum that you're not actually guaranteed to get a vanity item when you buy them. Just go look for an ebay auction of a Spectral Tiger to see how popular it is.
  11. Re:Correction by achosler · · Score: 2, Insightful

    A game is supposed to be fun. If you don't have time for the game, do something else with your time. If you use a lvling service you're literally paying somebody else to play your game. "Here's 250 bucks, go play WoW and tell me how much fun it is" Then when you get your account back in a few days you'll have no idea how to do anything and other high lvl players will know you bought your account and you won't be able to play again because everybody hates you.

  12. Re:Pay to win, not play by VGPowerlord · · Score: 2, Insightful

    Unfortunately, the problems with leveling services is four-fold:
    1. You're trusting complete strangers not to steal your account and the money you paid them to level you.

    2. You don't learn how to play your character's class.

    3. You don't run dungeons and get those nice rare items.

    4. You miss out on the part of the game that's actually fun. Seriously, maybe some people enjoy the whole raid scene, but most of the time it seems like an exercise in masochism to me.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  13. Re:Correction by orclevegam · · Score: 2, Insightful

    A game is supposed to be fun. If you don't have time for the game, do something else with your time. If you use a lvling service you're literally paying somebody else to play your game. "Here's 250 bucks, go play WoW and tell me how much fun it is" Then when you get your account back in a few days you'll have no idea how to do anything and other high lvl players will know you bought your account and you won't be able to play again because everybody hates you. Unless of course you've already leveled other characters up to max level, possibly even of the same class. Grinding is not fun, and never has been, but some of the things you do after you get done grinding are fun, and that's the catch. You need to do the grind to get to the fun. Using a leveling service is really almost a form of optimization as you can be doing more interesting or useful things instead of grinding, and then come back and enjoy the good parts of the game.

    For the record, I do not, and never have used a leveling service, but if the MMOs I played offered the option to pay for levels I probably would (at least for some levels, the ones towards the end just get ridiculous).
    --
    Curiosity was framed, Ignorance killed the cat.
  14. Re:Let's think before we import by jandrese · · Score: 3, Insightful

    If by "awesome" you mean "grindy" then yeah, lets not import that.

    --

    I read the internet for the articles.
  15. Re:Correction by Pluvius · · Score: 2, Insightful

    You need to do the grind to get to the fun.

    Why?

    No, seriously. The only answer I can think of is "So the developers have sufficient time to leech money from you."

    Rob

  16. a world that never changes by j1m+5n0w · · Score: 4, Insightful

    I think one of the fundamental problems with MMORPGs is that the world never changes. Cities are never overrun and burned to the ground, quest givers never die (or if they do, they respawn quickly), trees never grow, the seasons never change, even things like weather and time of day are mostly cosmetic and don't impact gameplay much if at all. Monsters always spawn in the same places and if you kill them all, they'll be back in ten minutes. The modern MMORPG, it would seem, was designed with Sisyphus as the target audience.

    A related problem is that too much is abstracted away; players and NPCs don't need to eat, they don't need shelter, items spawn magically in the vendor's shop and money spent disappears into a black hole. Animals spawn, they aren't born in the natural way. Species can't become extinct by killing the last breeding pair. A town does not trade with the outside world, it does not suffer if it is besieged, and there are no famines if the year's harvest is poor. The terrain can't be altered.

    Designing a mmorpg around a realistic world would be much harder than the current crop; it may be too much to ask for a MMORPG to be able to support any of the events of the preceding paragraph, but couldn't the world be at least slightly interactive? Like, maybe we could plant a tree every once in awhile and watch it grow, or maybe the grass could be worn down by the passage of many feet? I've played WOW and I'm currently playing Lord of the Rings Online, and I just don't feel like I'm part of the world. It feels more like an amusement park.

    The questing/leveling/grinding rut is a big problem too, I'm not disagreeing with you there, but it would take a book for me to say what I want to say about that.