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Multitouch Gesture Patents Could Prevent Standardization

ozmanjusri brings us a Wired report on Apple's efforts to patent the multitouch gestures used on their laptops, smartphones, and tablets. The article discusses concerns over how this could affect the standardization of certain gestures in developing multitouch technology. We've previously discussed the patent applications themselves. Quoting Wired: "If Apple's patent applications are successful, other manufacturers may have no choice but to implement multitouch gestures of their own. The upshot: You might pinch to zoom on your phone, swirl your finger around to zoom on your notebook, and triple-tap to zoom on the web-browsing remote control in your home theater. That's an outcome many in the industry would like to avoid. Synaptics, a company that by most estimates supplies 65 to 70 percent of the notebook industry with its touchpad technology, is working on its own set of universal touch gestures that it hopes will become a standard. These gestures include scrolling by making a circular motion, moving pictures or documents with a flip of the finger, and zooming in or out by making, yes, a pinching gesture."

50 of 210 comments (clear)

  1. Middle Finger by religious+freak · · Score: 5, Insightful

    I say they all deserve a middle finger gesture if they can't work out a sensible standard. Apple should especially be chastised for trying to patent this stuff. It's like patenting an 'x' for denoting closing a window.

    It makes sense for competitors to collaborate on certain things to move the industry as a whole forward.

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    1. Re:Middle Finger by torkus · · Score: 4, Insightful

      Immagine if someone tried to pattent the double click? That's essentially what they're doing here.

      --
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    2. Re:Middle Finger by Smallpond · · Score: 5, Insightful

      There's nothing wrong with patenting a specific implementation, assuming it is a novel design. What is unfortunate about software patents is that I can't write a program to do the same thing done in a different way and avoid the patent, because software patents are on the idea. The implementation is usually described as "software means obvious to one skilled in the art".

      Look back at Wang's patent on the SIMM. It only covered 9-bit parity modules. 36-bit SIMMS did not violate the patent. Hardware patents are forced to describe an implementation.

    3. Re:Middle Finger by fermion · · Score: 5, Informative
      What they are in fact doing is patenting a new method to interact with the computer. Interaction with the computer has become increasing complex, from a several switches, to a few dozen switches on a keyboard, back to a single switch that is used with a context sensitive position data, to a small touch area that responds to patterns of pressure and motion.

      Apple is patenting the method that makes the touchpad functional. In a way, they have a reason to do this as they were innovating the touchpad while everyone else was adding buttons to mice and arguing that the touch pad would never be as good as the mouse. These people lack creativity. It is easy to add buttons to a mouse, or a scroll wheel, or add USB ports to a computer, or other trivia that most firms rely on to imply innovation. But the trackpad is now a competitor to the mouse, and unless one has had issues, I see the mouse and mouselike interfaces going away on anything that is not a desktop machine.

      OTOH, one reason that this patent may not cause too much trouble is that the engineering to make gestures happen may be expensive, and therefore we are much more likely to see cheap knockoffs, safe from the patents, rather than infringing duplication. For instance, MS did not go with a iPod style control on the original Zune, but the cheap click pad. Likewise, MS developed an affordable navigation pad on the new zune, rather than moving to a full touch screen model. Most manufacturers who wish to stay below the cost of the Apple product has done the same.

      --
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    4. Re:Middle Finger by snl2587 · · Score: 2, Insightful

      But how is this more than simply a logical extension of computer interaction (and therefore not patentable)?

    5. Re:Middle Finger by PietjeJantje · · Score: 5, Informative

      Apple did not creatively innovate multi touch gestures nor mp3 players nor phones, they marketed it into a successful high-end products for "cool" people, which is something else. Multi-touch has been pioneered since 1982 (wikipedia). This is more equal to patenting double-click or one-click ordering. It's about creating a barrier of entrance to competitors.

    6. Re:Middle Finger by cheater512 · · Score: 2, Insightful

      They are not patenting any hardware technology. They are patenting specific gestures.

    7. Re:Middle Finger by torkus · · Score: 2, Interesting

      To add to some comments from others, apple is not pattenting 'multi-touch' as an interface. They're trying to pattent the meanings of the physical patterns. (e.g. pinching to zoom out/in)

      This isn't about apple's 'creativity' in designing a new interface. The interface has been around since the early 90's with various different mechanics. This seems more like them trying to take ownership of the limited number of blatantly obvious hand/finger gestures practical on a small to medium size screen. If granted, they essentially 'own' multi-touch even though they don't own and actual multi-touch interface. Yet another failure of our pattent system. Also a failure of many to realize that apple doesn't innovate much, they simple take existing technology and put it together in convinient ways (e.g. they bought the click wheel, they didn't develop it)

      While they DO make innovative and 'sleek/sexy/cool' products it does not change the fact that they behave just like lots of other 'evil' companies.

      --
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    8. Re:Middle Finger by Saint+Fnordius · · Score: 2, Interesting

      You know, sometimes I wonder if companies patent stuff like this mainly to head off patent trolls. Apple has been stung by quite a few of these, and so it's no surprise that they are now patenting stuff that really shouldn't be patentable. (Yes, I'm one of those idiots who feel software patents are harmful, as software is instructions, but not an invention in and of itself.)

      It would be nice if Apple could come forward and state that anybody may use their patents for stuff like this free of charge, but their history with the iPod scroll wheel interface is not very encouraging.

    9. Re:Middle Finger by golden_hands · · Score: 2, Insightful

      Atleast on laptops, the one thing that I see touchpads being superior to as opposed to the mouse, is in inducing carpal tunnel syndrome or other repetrtive stress injuries. I know of very few people who use either the traclball or the touchpad continuously on their laptops, primarily because of how painful it is to position and keep one hands that way when using those devices. Touchpads may help- but thats only when the laptop is truely on ones lap- or for other consumer devices which do not need so much interaction.

  2. Universal? by Ctrl+Alt+De1337 · · Score: 4, Interesting

    If there's a company that stands to lose from having a non-standard input scheme, it's definitely not the one that has >90% of the desktop market. I mean, if you not only have to learn a new OS, new shortcuts, in some cases new applications, and now a new input scheme, it seems that Apple would be erecting a new barrier to Mac adoption, not encouraging Mac adoption. If Microsoft implements gestures of its own (like what it has said it'll do in Windows 7), I'd bet those are more likely to become the standard than Apple's gestures.

    1. Re:Universal? by theurge14 · · Score: 4, Insightful

      On the other hand, Apple has the momentum. They've been shipping products with multi-touch features for almost a year now. The most Microsoft has done is demo something that they haven't even begun to sell yet. They're playing catchup just like the Zune is doing.

    2. Re:Universal? by typicallyterrific · · Score: 2, Insightful

      I don't think so.

      Microsoft doesn't have any significant marketshare of devices that accept touch input. Outside of tablets, I can't think of any serious product that currently exists that accepts that interface. It's not like new computers come with a Wacom tablet by default, or some other "touch-interface".

      The iPhone and the Touch will be popular devices for years to come; I'd be very surprised if they don't significantly oversell tablet laptops, if only because they're cheaper, if they aren't already in that position. This is all reminiscent of the iPod's UI patents.

      Watch for gestures to be supported big time in new Apple laptops.

    3. Re:Universal? by milsoRgen · · Score: 3, Interesting

      vista sp1 breaks programs left and right even when they are actually compatible. If you look at the list from the article yesterday, it was a very small number of programs. A dozen or so? And all the companies had been notified in advance. And as I said yesterday, it's been long over due that Microsoft stopped hard coding little fixes and work arounds for improperly coded 1st and 3rd party software.

      Sad that you need to expend so much effort just to make products NOT work. I'm not talking about DRM or file formats, but I will say Microsoft has taken efforts over the years to ensure their products as well as others do work, take a look at the Win2k source code overview, granted that is Win2k but I don't think the development environment really would of changed all that drastically from then to now.
      --
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  3. standards which do not make sense by e**(i+pi)-1 · · Score: 3, Insightful

    > that it hopes will become a standard. These gestures include: scrolling by making a circular motion and move the finger up and down to turn the picture? Come on!

  4. It will pass. by TechyImmigrant · · Score: 2, Funny

    Two fingered mouse gestures are a fad that will pass.

    Ctrl +, Ctrl - has worked fine for zooming in and out for years.

    Various CAD tool vendors tried to get people to use mouse gestures for years, but people stuck with the mouse+keyboard because it is a much more definite form of input.

    --
    Evil people are out to get you.
    1. Re:It will pass. by webmaster404 · · Score: 4, Insightful

      Why do you believe all devices have and/or will have keyboards now and/or in the future?

      Because with the exception of phones and other "toy" devices most people need keyboards to get work done. I have never used a touch screen that I can type as fast and as accurate as I can on a keyboard. Also, most people know how to type on keyboards and the keyboard has been used ever since the typewriter. I don't see the keyboard going away anytime soon for any serious device.
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    2. Re:It will pass. by kerohazel · · Score: 2, Insightful

      I'm very curious as to how someone is supposed to easily ctrl + and - on a tablet or a small gadget. Mouse+keyboard only works on devices with mice. 2 of the 3 device categories mentioned do not typically have mice, and the third (laptops) frequently do not - the one I am typing on right now does not. If I had a single standard way to zoom, move text around, etc. - like a scroll wheel on a mouse - I might be more inclined to use this laptop for my regular day-to-day activities. As it is, I'm only using it right now because I have to.

      Then your mention of CAD is completely irrelevant. CAD requires a great deal of precision and control, and is not likely to be used often even on laptops, let alone the smaller devices. Reading an email, on the other hand, just needs a simple way to manipulate the screen. Who cares if it is a very coarse method of control, as long as it enables me to quickly get to what I want?

      --
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    3. Re:It will pass. by Troed · · Score: 2, Interesting

      with the exception of phones and other "toy" devices ... that by far outnumber keyboard-mouse-and-monitor computers, and for large parts of the world will be the only "computers" they'll ever use. Besides gaming most tasks done on desktop computers could (and will) easily be done (albeit with better user interfaces - which is what the article discusses) on what is known as "Mobile Internet Devices" (webpads, mobiles, ... ).

      The desktop computer as a separate box is a dead end, and the reason you're seeing many companies moving into "mobile" is because they know this.

    4. Re:It will pass. by hairyfeet · · Score: 4, Interesting
      After just taking a tour of a major college campus my bet is that the small and/or cheap laptop is going to be the new standard.This was a very affluent campus,and the students could afford any mobile device they wanted.The ones on the cells,with the exception of those blasting off a quick text,were simply using them to chat with their friends.But everywhere I looked I saw the small Apple laptops and the Asus EEE laptops.I mean EVERYWHERE,the grounds,break rooms,student centers,all over the place.I figured the Apple would be popular,but I saw nearly as many of the Asus.I even asked a girl in the break room what made her get one."It is just too easy to use,and I don't have to freak if I scratch it like I always did when I took my macbook out".And if that girl from OLPC comes up with an under $200 laptop,give it up.


      The reason I believe that laptops haven't become as popular as they could is the price.Just like that girl with her macbook folks are scared of breaking their expensive laptops.But a cheap,easy to use,and lightweight laptop that you can just chunk in your bag without freaking if it gets scratched? That thing will take off,as we have seen somewhat with the Asus,and will will definitely see if they come out with an under $200 laptop.And like the above poster said,folks can just work faster with a keyboard.They have used them all their lives,they know the shortcuts they use the most,and are generally happy with them.While I can see gestures becoming popular on things like mp3 players and cell phones,I think ultra cheap,ultra portable laptops will become the "must have" of the next 5-10 years.As always my 02c,YMMV.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  5. Pinch was in the original multitouch demo. by argent · · Score: 3, Insightful

    The original multitouch demo used pinch to zoom in and out on images and on the workspace. How can Apple patent it after that?

    1. Re:Pinch was in the original multitouch demo. by tgatliff · · Score: 2, Interesting

      Patent law specifies that you have 1 year after the "release" of a product to patent its technologies. It is also quite easy to get around this, however, as I would assume MS showed with their FAT filesystem patent. I am still baffled how they actually got a patent on such old technology. I would agree that Apple patenting such trivial items goes contrary to the original intention of the patent system, but it is my belief that the problem is with the patent laws and not with how Apple is using them.

      In short, we need a congress that will actually try to update the patent laws to make them relevant in todays world. Actually specifying digital copyright laws would be a nice bonus as well. Unfortunately, though, considering the death grip that the corporate world has on our US government right now, I strongly suspect nothing will change anytime soon. In fact, I think we will need a major economic disruption for any real change to occur, and I do not see this happening anytime soon...

  6. How dare you by suso · · Score: 4, Funny

    dictate how I can use my hands!

  7. I'm Crushing Your Patent! by Black+Art · · Score: 4, Funny

    I think "Kids In The Hall" have prior art here.

    --
    "Trademarks are the heraldry of the new feudalism."
  8. up to their old tricks again by nguy · · Score: 5, Insightful

    In the 1980's, Apple tried to claim ownership of all modern GUIs; they lost on a technicality.

    Multitouch as an input method goes back a long time; it wasn't put to much use because the hardware was expensive and GUI library developers were still coping with bigger issues.

    Apple shouldn't be allowed to monopolize multi-touch, in any shape or form: not only would it be bad public policy, Apple simply didn't invent this stuff. Pretty much the only patents that should be valid in this space in 2008 are patents on better multi-touch hardware and low-level firmware.

    1. Re:up to their old tricks again by DECS · · Score: 5, Informative

      That's not even remotely true. Apple invested well over $60 million (in early 80s dollars) into developing the Lisa desktop interface, along with the followup Mac desktop in parallel between the late 70s and 1984. By the time the Mac arrived, Apple had been showing the tech off for 2-3 years, so rivals began copying a lot of the same ideas. Apple didn't sue any of those rivals apart from two that were transferring a copy of Apple's tech directly to IBM's PC.

      Apple didn't sue Atari's TOS, the Commodore Amiga, Berkeley System's GEOS, DRI's GEM/1, Acorn Archimedes or any of the other graphical desktops. It only sued Microsoft and HP, which was selling an add-on for Windows that made it more Mac-like. [1]

      The reason Apple sued Microsoft to stop it was because Apple had entered an development contract with MS in 1982, giving MS early access to Mac technology. MS agreed not to release a competing product for IBM's PC until the Mac was delivered, but found a technicality that enabled it to announce Windows 1.0 in 1983. Even though Windows 1.0 was unusable garbage, it cloned enough of the Mac ideas to create a product concept that could make the PC look useful, and create the suggestion that Windows would deliver something similar to the Mac. It didn't even come close until 1995, more than a decade later. Windows was a vaporware distraction based entirely upon theft of ideas Apple released to Microsoft as a trusted partner.

      Interestingly, Wikipedia presents this as a revised history where Microsoft invented Windows 1.0 first and suggests Apple copied it for the Mac. Windows Enthusiasts like Rob Enderle have also stated that Microsoft developed the Mac OS for Apple, despite the fact that at the time, Apple was already a huge company turning out blockbuster products and engaging in major R&D, while Microsoft was still a contract developer that simply relicensed Unix and DOS adding very little value, and didn't really develop any of its own original products for another ten years. Microsoft didn't even invent Excel, it only cloned the existing VisiCalc inside Apple's Mac GUI. It bought Word directly from Xerox. That's why those of use who were paying attention find it hard to swallow the idea the Microsoft has some significant history in the original development of the GUI. It did not.

      Even MS knew that it infringed enough upon Apple's technology that it could not sell Windows 1.0. Despite showing off an early preview in 1983, MS didn't sell Windows 1.0 until 1985, partly because it had to keep working on it, and partly because it had to force Apple into licensing its Mac technology first. MS used the threat of porting Mac Excel to the PC as leverage to obtain a license from John Sculley's Apple for Mac interface ideas that were unique to Apple (as opposed to GUI ideas that had originated at Xerox PARC or other places). MS then used that 1985 license to copy even more of the Mac UI for Windows 2.0, which served almost entirely as a vehicle for porting Mac Excel to the PC.

      No PC makers preinstalled Windows on their machines until Windows 3.0 in 1990. Apple's 1986 suit against MS was limited to copyright ideas about the user interface, because at the time, there was no established concept of software patents. Recall that Bill Gates was also warning the world that software patents would be a bad idea and stifle competition. He believed that at the time (1990) because he wanted full access to Apple's technology without paying for it. After MS began patenting its own software ideas, the company changed its tune. It now threatens to sue open source using its patent pool.

      In a world where everyone patents every idea they think might ever have any value, and where companies are all sued by small inventors who have patented ideas that may seem obvious but end up getting millions awarded in claims from the court, the idea of patenting every line of research isn't evil, but necessary.

      Open Source developers are at the mercy of lots of patent nonsense, so they critically need to cont

    2. Re:up to their old tricks again by DECS · · Score: 2, Informative

      Apple didn't sue Atari's TOS, the Commodore Amiga, Berkeley System's GEOS, DRI's GEM/1, Acorn Archimedes or any of the other graphical desktops. It only sued Microsoft and HP, which was selling an add-on for Windows that made it more Mac-like. [1]

      That's because Apple was utterly defeated during the first couple of lawsuits.


      Wrong: Apple didn't lose its case until 1992 and appealed for another ruling in 1994. By that time, all of the other small GUIs had been trampled by Microsoft's PC. You have things backwards. The Atari ST, Amiga, C64 GEOS and GEM all existed during the 80s and sold against the Mac. Windows never sold in any volume throughout the 80s. Apple sued Microsoft to stop it from porting its own technology to the IBM PC, as IBM was Apple's primary hardware threat in the 80s.

      I was there at the time. I programmed in Smalltalk, Cedar, the Lisa, and the original Mac, and I followed the lawsuits closely. The Mac was an imitation of the Xerox technologies, and not even a very good one.

      Wrong again: Xerox attempted to sell its own GUI hardware and later desktop software and failed miserably. The Mac team introduced a number of clear advances well beyond what had been accomplished at Xerox. While the Mac was a far lower priced product (roughly 2% the price of a Xerox Star), and didn't deliver anything like a Smalltalk environment, it was far ahead in terms of GUI and human user interface design. That's why cloners copied the Mac instead of the Star.

      Well, duh! That's because Apple bought the company producing the multitouch controllers and the company that owns the multitouch patents.

      That's not accurate either. There are plenty of sources of multitouch controllers and Apple didn't buy any company with multitouch patents. Are you thinking of FingerWorks or did you just invent that factoid? Because Apple didn't buy Fingerworks, it hired its employees. That's because Fingerworks was being sued by patent trolls itself, and Apple didn't want to inherit a patent troll lawsuit. You are completely wrong in everything you said.

      First, you say that Apple is using patents to prevent Chinese cloners, then you say that cloning is too much of an investment.

      Innovating is too much work for Chinese cloners. Or don't you know that either? Good job making up a bunch of bullshit to support your opinions. Do you think everything you invent is a fact?

    3. Re:up to their old tricks again by DECS · · Score: 2, Informative

      So, you agree then that Apple sued pretty much everybody that they could, and that they lost the lawsuits that they did file.

      No, read that again with your eyes open. Apple didn't sue any of a wide range of companies selling a Mac knock off, including Atari's ST, which was so blatantly patterned after the Mac it was called the Jackintosh after CEO Jack Tramiel. Nor did it sue Amiga or Acorn or GEOS, all of which copied the Mac desktop even closer than Windows. Apple only sued Microsoft and HP (and threatened DRI) for porting Mac technology to the IBM PC. And the only thing Apple "lost" was the fact that it had not patented Mac inventions, and since Microsoft had obtained a license to Mac technology under threat of porting Excel to the PC, the court ruled that there were only minimal things Microsoft had to change.

      The rest of your stuff is just non-sensical gibberish that dashes around asserting "facts" you pulled out of your ass without any context.

      We don't have $150,000 workstations networked like Xerox was selling in the early 80s.
      Macs weren't priced any higher than similarly equipped PCs; its just that DOS-tards thought a stripped down box that could do 16 colors compared to a 32-bit color Mac.
      Saying "the Mac team only introduced one major advance: a substantially lower price" proves you know nothing. Among other things, Apple invented Regions, which were critical to auto-updating multiple overlapping windows, something Xerox didn't ever do. Clearly, you've never used an oddball Xerox Star and are just asstalking.

      You are so absolutely full of shit the world deserves an apology for your nonsense.

  9. Why make a standard? by winmine · · Score: 2, Insightful

    Why isn't it just another setting? Sure, the defaults could be generally agreed upon. But why make everyone use the same set of pinches and twirls? I thought this new technology was supposed to obsolete rigid things like keyboards.

  10. How about customizability? by Angst+Badger · · Score: 4, Interesting

    It probably wouldn't kill device manufacturers to make the gestures on their devices customizable. That way, if you are used to the Apple gestures, you can use them; otherwise, you can use the defaults or whatever else you prefer. That would make Apple's patents irrelevant, as well as leave Apple at a disadvantage with its One UI to Rule Them All philosophy.

    --
    Proud member of the Weirdo-American community.
  11. Not exactly... by Gription · · Score: 2, Insightful

    They didn't patent the single click. They patented a process that was initiated by a single click. The process (method) is the point.

  12. Hitchhiking Gesture Patent by MrSteveSD · · Score: 4, Insightful

    Hitchhiking Gesture Patent
    The thumb is positioned in an erect manner with the rest of the fingers clenched into a fist. Optionally the forearm can be successively pivoted at the elbow joint.


    If any of you want to go hitchhiking you will have to invent gestures of your own that do not violate my patent. Perhaps you could do a sort of Egyptian walk to attract attention instead, although it is possible that the Bangles have a patent on that particular gesture. I will of course licence you to use my hitchhiking gesture at a fee that renders the whole purpose of hitchhiking completely pointless :)

  13. What are patents for? by symbolset · · Score: 2, Insightful

    For over 200 years, the basic role of the United States Patent and Trademark Office (USPTO) has remained the same: to promote the progress of science and the useful arts by securing for limited times to inventors the exclusive right to their respective discoveries (Article 1, Section 8 of the United States Constitution). - USPTO

    That's right - these same laws that are obstructing innovation and progress are intended to have the opposite purpose.

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  14. Defensive use? by bidule · · Score: 4, Interesting

    I am surprised nobody mentioned that those other companies (RIM, Nokia and Synaptics) also hold spurious patents that could block iPhones? It seems Apple is just joining the fray by carving its own territory. Hateful but oh so typical of the industry.

    In a sense, the industry uses patent minefield in the same way that France used the Maginot line. When someone blitzkriegs around it with a paradigm shift, everyone is in a hurry to dig new trenches and claim new territories.

    --
    ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
  15. Apple Is..... by theshowmecanuck · · Score: 2, Insightful

    Trying to become the new Microsoft by patenting its way to obnoxiousness.

    --
    -- I ignore anonymous replies to my comments and postings.
  16. Bound to happen anyway by maokh · · Score: 4, Insightful

    What company, in their right mind, wouldn't patent multitouch gestures and protect themselves? I'd much rather see a company patent this and actually use the technology than a troll come along and assert their litigation power on every company who adopts a defacto standard.

    1. Re:Bound to happen anyway by bigstrat2003 · · Score: 3, Insightful

      A company with a sense of fair play. By trying to patent their specific gestures, thus locking everyone else out, Apple IS patent trolling, imho. These are not concepts which should be patentable, they're too basic.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Bound to happen anyway by gnasher719 · · Score: 2, Informative

      A company with a sense of fair play. By trying to patent their specific gestures, thus locking everyone else out, Apple IS patent trolling, imho. First, you don't have any idea whether or not Apple tries to lock out anyone. Sure, Apple will ask for license fees, but there is no indication whatsoever that Apple would refuse to license this patent. But second and more important, I think you have a very wrong understanding of what is meant by "patent troll".

      There are three main reasons why things get patented: By inventors (individuals and companies) who try to create valuable inventions, which can then be sold to someone who is interested in it. By companies, who collect patents as a defence against other companies (if company A ever sues company B for patent infringement, then B examines their patent portfolio for infringements of A, and they are bound to find something), and the third category is patent trolls; companies who never produce anything of any use to anyone, but get patents with the sole purpose of blackmailing others.

      What Apple is trying to patent here is mostly intended for use by Apple, and that by definition means Apple is not a patent troll. What a patent troll would try to do is look at these gestures, describe the whole thing in the most impenetrable way possible so that no patent examiner figures out that it describes what an iPhone already does, get a patent, and sue Apple.
  17. Re:For more information by MichaelKaiserProScri · · Score: 2, Insightful

    Easy. Design device so that gestures are trainable. I will train every device I own the same way....

  18. Already obsolescent? by Kupfernigk · · Score: 3, Interesting
    In a world in which digital cameras have face and smile recognition (perhaps the most pointless development of neural network technology anywhere?) how long before the touchpad is replaced by a little short focus digital camera that detects the fingers? In which case, rather than multitouch, you could have three dimensional object recognition and a hugely expanded gesture set.

    This is one case where an industry standard is the only thing that makes sense. Make the gesture set standard and allow people to patent specific implementations (physical not software) which offer new features.

    Unfortunately, in my experience it's the marketing and sales departments who, because of their competitive mindset, don't understand the benefits of collaboration in growing the overall market. When they do turn up at standards meetings as observers, the results are sometimes laughable but usually cringeworthy for the engineers from their companies. Microsoft XML is a case in point. I confidently expect these people to continue to act as a brake on the wheels of input mechanism progress.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
  19. Re:For more information by milsoRgen · · Score: 2, Insightful

    Easy. Design device so that gestures are trainable. I will train every device I own the same way.... But what about the newbies and novices of the world? Who the very concept of gestures would be foreign?
    --
    I'm sick of following my dreams. I'm just going to ask where they're goin' and hook up with 'em later.
  20. OOOOOOOOR by falcon5768 · · Score: 3, Interesting
    Apple could just simply license it, which they have for most of their technology anyway... Do people really realize how much of the computing world relys on Apple patents? Your PC sitting under your desk running XP likely has at least 3-4 parts that are LICENSED from Apple.

    Just because something is patented doesnt mean people cant use it, and companies wont license it.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  21. Just like the Zune...? by TibbonZero · · Score: 2, Funny

    Apple does something, then Microsoft copies it and it will take off. Just like the Zune right?

    --
    Tibbon
    tibbon.com
  22. Apple is shooting itself in the foot by kawabago · · Score: 2, Interesting

    Apple users will be using one set of gestures and the other 95% of the population will be using another set. So kids will grow up knowing the gestures almost everyone uses and they will not choose Apple products because of the foreign user interface. This guarantees Apple's failure in the future.

  23. Re:This is good... by Wolfbone · · Score: 4, Interesting

    The Apple patents are good for business and the rest of the computing arena, as they will spur creativity and growth as a work around to the patent issues, assuming no one wants to license the patents. Your claim that the Apple patents (and patents like them) are a good thing is, unsurprisingly, unsupported by the evidence.

    http://researchoninnovation.org/

    I am really struck by the number of /.ers who fall for naive patent system mythology, though I don't blame them for it. However, to any /.er reading this who is pro-free market but who has listened to some of the woo churned out by the pro-software patent cranks and been made to feel uneasy about taking an anti-software patent stance, I say this: do a little nerdish studying of the subject (patent system economics), "dismal science" though it may be, and you'll come to realise you could've trusted your instincts about software patents in the first place. You won't feel you have to be an apologist for crap patents like these Apple ones anymore, you'll have facts and economic science to back you up, and you'll feel a lot better - I know I did.
  24. Prior Art by KillerCow · · Score: 2, Informative

    Jeff Han: Unveiling the genius of multi-touch interface design

    Feb 2006 talk. Publicly posted Aug 2006. No "Patent pending" anywhere.

  25. Obviousness by CokeJunky · · Score: 2, Insightful

    I wonder if there is any chance that these patents could fail on the basis of obviousness.

    I figure that the better the gestures are for doing specific tasks, the more obvious they should be. I don't have a problem with patents on the technology behind the touch and multi-touch sensors, but I have to say that it would be a bad idea to use patents to prevent people from moving their hands in a particular way. Otherwise, you might get in the situation where you have a multi-touch sensor on a computer, but only the licensee of the software is allowed to use those gestures.

    --
    More Caffeine. NOW
  26. Re:MOD PARENT UP by Lehk228 · · Score: 4, Informative

    because he posted the nimp link then posted the warning to kharma whore, presumably in order to get the +1 posting bonus to troll later, look at his post history SirBudgington

    --
    Snowden and Manning are heroes.
  27. Call it what it is, please thank you. by shyberfoptik · · Score: 5, Insightful

    What they are in fact doing is patenting a new method to interact with the computer.

    No, they are not. They are patenting gestures. Don't make this more magical than is necessary.

    What bothers me is that they prattle on and on about this kind of interaction being "intuitive." If the gestures are "intuitive," doesn't that by definition mean that they are already "inside" every person? That is, the gesture-as-representation-of-information, if it is "natural," is something discovered, and not invented. If this is not the case, then it's not "intuitive." So which is it?

    If I develop an interface that interprets "waving goodbye" as "turn off computer," can I patent "waving goodbye?" Can I make it illegal for everyone else to use this very "intuitive" gesture?
    1. Re:Call it what it is, please thank you. by KiahZero · · Score: 2, Informative

      Yes, you could patent "waving goodbye" as a procedure to shut down a computer.

      Of course, now you can't, because the idea's been published.

      --
      I'm a lawyer, but not yours. I wouldn't represent someone who thinks taking legal advice from Slashdot is a good idea.