Slashdot Mirror


Microsoft To Drop HD DVD

HockeyPuck writes to let us know that Microsoft has decided to stop making HD DVD players for the Xbox 360. No word on supporting Blu-ray on the platform though. "Microsoft said Saturday it would continue to provide standard warranty support for its HD DVD players. Toshiba President Atsutoshi Nishida last week estimated about 300,000 people own the Microsoft video player, sold as a separate $130 add-on for the Xbox 360."

2 of 246 comments (clear)

  1. Re:Online distribution of HD content take too much by Kjella · · Score: 4, Informative

    No, rips (not encodes) can be up to 50GB because the disc is 50GB, I don't know anyone who'd make a 27GB encode. Maybe you're confused with HDDVD rips that usually is close to 30GB? Encodes usually go for DVD5/720p and DVD9/1080p sizes, 1080p is 6x the pixels of 480p so roughly the same quality per pixel as a 2CD rip but with each pixel only being 1/6th the size in the total picture.

    Remember there's a lot more headroom in the Blu-Ray standard, a regular DVD9 only in HD resolution would be 6xDVD9 = 54GB in MPEG2 but H264/VC-1 compresses a lot better so in reality you have more bandwidth per pixel on top of having a much higher resolution. Given the number of people that must be blind or something and can't tell HD from 480p, only a very small minority would be able to tell these rips from the real Blu-Ray disc. I'd say they're better than any HDTV you can get over the air in the states (ATSC is MPEG2 at 15-20GB/movie).

    --
    Live today, because you never know what tomorrow brings
  2. Re:This won't help the xbox by Concern · · Score: 4, Informative

    Actually, Dreamcast used a proprietary "GD-ROM" with a storage capacity of 1.2GB. You're still right in your main point, although I would have put it differently. It's highly unlikely that game disc swapping had much to do with Dreamcast's end. Sega had had a run of failures, culminating in Saturn, that cost them the confidence of partners and consumers alike. That made them vulnerable to Sony at the outset (with major players like EA publicly stating they would not develop for another Sega platform), but the PS2's capability as an extremely cheap DVD player (not much difference in price to buy a DVD-player or a PS2, in 2000, 2001) was thought by many to be a major factor in its success.

    Dreamcast _could_ play games on CD-ROM. Though I'm sure by the end, Sega wished it couldn't. Mid-way through the system's life, crackers discovered a ROM exploit that allowed burned discs to boot in the Dreamcast. CD images were soon all over the net, and playable without a mod-chip. Amusingly, the crackers compensated for the loss of headroom on the 700GB CD-ROMs (from the 1.2GB GD-ROM originals) without too much trouble; in many cases, all the space hadn't been used. In others, they simply downsampled sounds and textures; the results were usually unnoticeable. All but a few games ended up online that way.

    As time passes and media decays, this will probably ensure the survival of the Dreamcast catalog for future generations to enjoy. So it goes with all platforms.

    Dreamcast was a pretty awesome console for the interregnum between PS/N64 and PS2/XBox. They had about a year of being the best thing on the market in terms of graphics, network connectivity, etc. and sported neat ideas i.e. "tamagotchi" memory cards. They had a few of the best titles of the time as exclusives.

    Although it was tragic for Sega and for gamers (I recall in 2001 watching the Jet Grind Radio team bursting into tears on the stage at GDC while accepting an award), its failure did at least put an amazing game system in the hands of many who otherwise couldn't have afforded it. I still recall $50 dreamcasts (the cost of a new PS2 game got you a whole system!) and $5 games... there haven't been many deals like that before or since.

    --
    Tired of Political Trolls? Opt Out!