A Good Style Guide Under the Creative Commons?
eldavojohn writes "I've been charged with making a specific user interface style guide for a suite of software by my employer. I'm not quite sure where to start. So I turned to my favorite search engine only to be brutally disappointed with what is out there to help me. I'm a software developer but have not had any formal training in UI design or look and feel. I'm looking for something more than just "keep it simple, stupid." I'm looking more for something that is specific but not technologically dependent. This doesn't have to be a global standard, merely a document that illustrates how one would effectively describe look and feel. Does anyone know of such a guide either created by an organization, government or company for their own uses — possibly one even released under the creative common license?" In addition to just documentation, what other UI advice can Slashdot readers offer in order to ensure quality development?
Macintosh develop site has several well put together style guides for software development that you should look at. Check out the Apple Human Interface Guidelines. Apple may not be your cup of tea but they always have good ideas and have a well put together interface and this will DEFINITELY give you a good idea where and how to start.
This is my sig. There are many like it but this one is mine.
GNOME HIG
http://library.gnome.org/devel/hig-book/stable/
Apple's HIG
http://developer.apple.com/documentation/UserExperience/Conceptual/OSXHIGuidelines/XHIGIntro/chapter_1_section_1.html
I almost never post on /. but seeing this I can NOT pass up.
Creating a good interface is about FAR more than just pretty pictures. An artist might make it look good, but looking good and being functional are not related in any way, shape or form. I've seen art houses produce UIs that were illogical and violated many basic UI principles but look nice. The worst part is your client will fall in love with the looks without thinking about the damage that is being done.
If you are going to bring in outside sources, there are art houses that have specific UI design experience. You should make sure you engage one of these. Or come up with a design, then have the art house make it look nice.
Real UI design is about user cases, apprentice-master relationships, and other things 99.9% of artists don't know anything about.