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D&D's Story Manager Answers Your Questions on Camera

Chris Perkins, story manager for the upcoming Fourth Edition of Dungeons and Dragons, took some time out this past weekend at the D&D Experience event to talk back to us. He answered the concerns of five readers who had commented on their responses to our earlier questions from January. With a large amount of information about Fourth Edition now out in the open and the NDA for playtesters lowered, there's been a floodgate of new concerns over the latest change to this tabletop icon. You might also be interested in the other videos from Gamer Radio Zero filmed at the D&D Experience event, which covers everything from DMG design to D&D Insider pricing. Chris's responses can be seen in the YouTube videos included below. Thanks both to Mr. Perkins and Michael Lescault for making this interaction possible. Mongoose Disciple asks "Is there any concern that you've eliminated the most tactically interesting/complex characters from the game?"



Anonymous Coward asks "halivar asked what influence computer games might have had on the design of 4th ed, but what about computer games that are going to use the D&D rule set having an influence on the design of 4th ed? None of the games based on 3/3.5ed appealed to me because of the over-complexity of the rules, I preferred the older titles such as Baldur's Gate that used 2nd ed. That's obviously a personal opinion, but I know it's not an uncommon one. So, were there any design choices made based on the fact that computer games will also use the system?"



skinfaxi asks "Does WotC think all players and DMs are male?"



BobMcD asks "I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean 'as much as you want, just so long as it is your turn'?"



bugnuts asks "How does the Open Gaming License affect WotC's view on computer programs? Does Wizards consider the actual rules, the type of map, the genre, the number of d20's, etc to be their IP?"

3 of 112 comments (clear)

  1. Re:Was typing too much work? by Fozzyuw · · Score: 4, Informative

    Was typing too much work?

    To Summerize...

    Why did you get ride of complex characters?
    We didn't. We're going to sell them to you in another book at a later time.

    Did you design DnD4 around video games?
    Yes, we designed DnD4 with consideration of selling our rules to video game makers and to work on other platforms.

    Are all DM's male?
    There is a such thing as a stupid question, and that's one of them.

    Will wizards be overpowered because they can cast as many spells a round as they want?
    No, a wizard can only perform a certain number of things a round, but they can cast as many number or different spells per combat. We don't want wizards to have to use a xBow because their spells are gone. That's boring.

    Does WotC consider everything in DnD their IP?
    I don't really know how to answer that question without bringing my legal team down on me, so I'll just say that d20 is symbolic with DnD but other games use it, but logically our IP = our IP.
    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  2. Taking the openness out of the Open Gaming License by SirGarlon · · Score: 3, Informative

    First of all, no, I did not watch the damn videos of Perkins spewing marketer-speak. If I wanted to see video I would go to YouTube, not Slashdot.

    Second, the elephant in the room is the Open Gaming License, or "Game System License" as it will be called for 4E. Basically, Wizards of the Coast is dropping open gaming in all but name. Some details are here; highlights are:

    The 4th edition SRD will be much more of a reference document than the 3e SRD. The current edition contains almost all of the rules and allows "copy and paste" publishing. WotC would prefer to see 3rd party publishers to use their creativity and talent instead of reformatting or slightly changing pre-existing rules. As such, the 4e SRD will contain more guidelines and pointers, and less straightforward rules repetition.

    Translation: we are not going to release the actual rules under a free license.

    The 4e OGL will contain some aspects of the old d20 license, and is more restrictive in some areas than the prior Open Gaming License. We are tying the OGL more closely to D&D. There is a free registration process, a community standards clause, enforceability clauses, and no expiration date.

    Translation: we are moving from free-as-in-speech to free-as-in beer because we think it's in the best interest of our brand.

    --
    [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
  3. Re:the new OGL draft doesn't grant anything by SirGarlon · · Score: 3, Informative

    They never did. The current 3e/3.5e SRD is quite far from "Free" in many regards, and the d20 System License is full-blown branding

    It seems you understand the difference between the SRD, the OGL, and the D20 License, but a lot of readers might not. So others can follow as we get technical: the OGL is the Open Gaming License, which I and some others would argue is not really very open. The SRD is the System Reference Document, which are the D&D 3.x rules as trimmed down and released under the OGL. The D20 System License is a separate license one could use to put a "D20 System" logo on one's product, which was supposed to indicate some level of compatibility with D&D. To get that logo one had to consent to rather odious and very non-free license terms.

    What about the SRD is not free? I don't see how the "Product Identity" clause of the OGL affects the SRD because the SRD doesn't include any WotC "Product Identity." Are you referring to something else?

    --
    [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.