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New Book Cuts Through Violent Video Game Myths

Terry Bosky suggests a recent interview from Game Couch with one of the authors of an upcoming book which fights the "myths and hysteria" surrounding violent video games. Dr. Cheryl K. Olson explains how many of the studies linking aggression with video games were flawed or misguided, and she discusses some of her own findings. Quoting: "Until now, the most-publicized studies came from a small group of experimental psychologists, studying college students playing nonviolent or violent games for 15 minutes. It's debatable whether those studies are relevant to real children, playing self-selected games for their own reasons (not for cash or extra credit!), in social settings, over many years. But media reports and political rhetoric often ignore that distinction. Also, the most-published researchers have built their careers around media violence. Their studies were designed under the assumption that violent video games are harmful, which dictated the questions they asked and how they framed their results. Media violence is just a small part of what we do, so we could look at the issue with fresh eyes and no agenda."

22 of 213 comments (clear)

  1. Maybe I read that wrong by n3tcat · · Score: 4, Insightful

    ... but that last part sounded like they were saying "Our opinion matters more because we just don't give a fuck."

    1. Re:Maybe I read that wrong by KublaiKhan · · Score: 5, Insightful

      Yes, but that's a good thing--because if they don't have a stake in the results, they don't have a conflict of interest, and thus their results will be more trustworthy.

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    2. Re:Maybe I read that wrong by n3tcat · · Score: 4, Insightful

      Why does that make their results any more trustworthy? You mean more trustworthy for me? Or more trustworthy for other people who also don't give a fuck? If you mean the latter, then honestly that sounds like this article is not just unbiased, but also fairly unimportant as it's target audience doesn't even care what they are saying.

    3. Re:Maybe I read that wrong by KublaiKhan · · Score: 5, Insightful

      More trustworthy than results put forth by a group sponsored by a video game producer or one sponsored by an anti-video-game group.

      So more trustworthy for you to consider.

      It's one of the things you really want to look for when folks start flinging studies around: who do they work for? Would you trust as accurate a study funded my Microsoft that says that 5 of 6 dentists prefer to use Windows, or would you be more likely to trust as accurate a study funded by some independent group?

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    4. Re:Maybe I read that wrong by Necreia · · Score: 4, Informative

      "Why does that make their results any more trustworthy?" Because they don't get paid to come to a directed decision. They don't get money for saying that "Video Games don't cause violence" OR "Video Games do cause violence". They don't have an agenda, so what they say is based completely on the research and not instilled opinion. If you only trust sources with an agenda, then I pity you.

    5. Re:Maybe I read that wrong by n3tcat · · Score: 4, Insightful

      If you think that there are ANY sources without an agenda then I pity you.

    6. Re:Maybe I read that wrong by Weslee · · Score: 5, Interesting

      I had a friend who was running for a local political office.

      He got various questionnaires from the various political parties.

      This is the same question on both parties questionnaires, but notice the difference in how its worded -

      * Do you believe in the killing of unborn children?
      * Do you believe you have the right to tell a women whos been raped that she has to carry to term the resulting fetus?

      You don't think that the questions they ask about violence in video games might be just a little skewed?

    7. Re:Maybe I read that wrong by Anonymous Coward · · Score: 4, Funny

      Since the primary definition of "child" is "a person between birth and puberty", I would say no, I don't believe in the killing of these "unborn children".

      Unless, that is, some people reach puberty while still in the womb. I know slashdot has a lot of people still living in their parents' basements, but that's a bit much. If you're 18 and still living in the womb, then yes, I support killing you.

    8. Re:Maybe I read that wrong by yali · · Score: 5, Interesting

      They don't have an agenda

      Are you sure? Because when I googled for "Cheryl K. Olson," the first hit I got showed that she is on the payroll of Big Tobacco. She has also been a "strategic communications consultant" for Big Pharmaceutical and Big Media. I haven't found anything (yet) to indicate that she's on the gaming industry's payroll, but her history reads like that of a professional shill, not a dispassionate scientist.

  2. aaargh. by notgm · · Score: 5, Funny

    this article makes me so mad at the biased video game researchers. i need to go down to my local ammunation, get strapped, and start taking them fools out.

  3. Re:who cares? by webmaster404 · · Score: 5, Interesting

    I object to saying that video games are getting more violent. Think of say, Space Invaders, the concept was simple: Shoot Aliens. However with better graphics such as Quake with the same objective the game suddenly becomes violent. Technology has evolved and what people mostly say is they don't object to bad graphics aliens being shot but as soon as we move it to 3-D and add a bit of blood rather then just random colors it now is violent.

    --
    There is no "disagree" moderation, and troll, flamebait and overrated are not valid substitutes
  4. Re:An accurate sampling? by Bigjeff5 · · Score: 5, Informative

    You really aren't versed in survey sampling standards, most surveys only involve a couple hundred people, if that. The way surveys work is you use a small number of people but you statistically balance the people involved based on catagories (they call these demographics). For example, if 40% of kids who play video games are between the ages of 6 and 10, white, and come from middle class families, then 40 out of 100 kids in the study need to be between the ages of 6 and 10, white, and come from middle class families. Depending on how accurate you wanted to go, if you have accurate demographics to start with you could get decent results using 100 kids in a single town, but that would be very very hard to do, and hard to verify your results. It's not 1200 that should worry you for accuracy, that's actually a pretty large number; it's the two states part. It seems to me they may not be taking region of the country into account for this, which might be a factor or might not.

    --
    Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
  5. Re:I am a researcher in this field by KublaiKhan · · Score: 5, Insightful

    "Trust me" says the Anonymous Coward pointing to hypothetical results of an unnamed study that may or may not even exist.

    "Sure," says I, "When I get bacon delivered through my second-story window fresh off the flying pig."

    --
    In Xanadu did Kubla Khan
    A stately pleasure dome decree
  6. Re:An accurate sampling? by esme · · Score: 4, Informative

    You're being to simplistic -- the sample size needed for good predictions isn't directly related to the total number of gamers. The size of the sample needed is related to error introduced by the measures used and the phenomenon measured. If you have a robust methodology, you may need only a few subjects. If there are huge errors introduced by your methodology (political polling is a good example of this), you may need thousands of subjects.

    I didn't read the article (this is slashdot, after all...), but any good psychologist would include statistics indicating the probability that the results were caused by error or random chance, usually this number should be very low, 5% or lower. See the wikipedia article on P-values for more on this.

    But to answer your question: many psychological experiments are done with a much smaller number of subjects (50 or so), and get very low P-values. The effect being tested here may be harder to reliably measure, but the sample size is also pretty large. So there's no reason to think that 1,200 is too low, unless the stats say otherwise.

    -Esme

  7. Re:An accurate sampling? by hey! · · Score: 4, Interesting

    Well, that happens to be one of those funny ways that mathematics likes to grab your intuition by the red rubber nose and give it a resounding snap.

    IANAS (I Am Not A Statistician), but this is the situation as I understand it.

    Suppose I have a room with a hundred people in it. Some of them are mathematicians, whose noses I've blackened with a magic marker. Everybody is wearing red rubber clown noses. Your job is to snap enough noses that you have a reasonable estimate of what proportion of them are mathematicians. Let's say you check five people, and two have smudgy noses. That gives you an estimate of 40%, but it's not very reliable, so you continue checking until you have snapped 50 rubber noses, and found twenty mathematicians. Now you're pretty confident the ration is about 40%, right?

    Now suppose there were a thousand people in the room. You're a bit less confident in your 40% effort, but you're still almost as confident. But look: increasing the sample by a factor of ten made you a LOT more confident; increasing the population by a factor of 10 makes almost no difference (at least with these numbers; a 1 in 50 result would be a different kettle of fish).

    Samples over a certain range get rapidly better -- much faster than linearly, and then they kind of run out of steam because they can't really get much better or they'd be perfect. The upshot is that for many experimental designs you aren't much better off having 500 subjects over having 50, whether the population you are sampling is 10,000 or 100,000,000. In fact you might be worse off it the population size is, say, 500 -- at least if you are interested in gaining any insights about your null hypothesis.

    It's a good thing too. If you think about it, if you do something like a drug trial with a hundred or so subjects in it are supposed to stand in for all of the 6.7 billion people on the planet.

    In any case, I'm always a bit skeptical when I see studies with sample sizes in the thousands. It's not financially efficient to conduct real studies this size, so they tend to be hashing together data from sources collected for other purposes. Such studies have their place, of course. They also have their limitations.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  8. Re:WHAT?!?! by Lemmy+Caution · · Score: 4, Insightful

    "Personal responsibility" is a code-word for a refusal to look at contributory factors. It's a kind of simple-mindedness. The master-narrative you're playing into is this: social scientists are going to push through a bunch of regulations and restrictions because they correlate some influence with an unwanted behavior, when people should just be held responsible for their behaviors.

    That populist sentiment misses a lot of the point of that kind of research. It may not have much to do with "banning" anything at all, but, for example, giving parents information that will help them decide if and when to bring videogame consoles into the home, or whether someone who is having trouble with violent behavior should be advised to stay away from videogames. That research is worthwhile even if there isn't a direct public policy connection.

    I'm all in favor of the more nuanced view of the topic of media effects on behavior, and I think the authors of this book are right on. But the old canard of "what about personal responsibility?" strikes me as anti-intellectual crankiness.

  9. Re:WHAT?!?! by mdwh2 · · Score: 5, Insightful

    "Personal responsibility" is a code-word for a refusal to look at contributory factors.

    But how come it's only ever the "unpopular things" that are questionned as to whether they affect behaviour - fictional violence, video games, rock music, Marilyn Manson, porn?

    No one questions the violence in religious texts when it turns out a murderer was obsessed with the Bible or killed someone because "God says so". Unless they're a pagan or satanist, in which case, it's back to the "unpopular things" which must be banned again.

    I've nothing against providing parents with information, but note that people do use these claims to ban things, even for adults. I think "personal responsibility" is a valid response when the claim put forward is that media alone can turn people into violent criminals.

  10. Re:who cares? by alan_dershowitz · · Score: 4, Insightful

    as we move it to 3-D and add a bit of blood rather then just random colors it now is violent. Yes. Because when we talk about violence we are not talking about conceptual violence but of depicted violence. Conceptually, Risk is one of the most violent games ever made, but in Quake blood and body parts are flying everywhere among machine gun fire. You can see this borne out in tv and movies where to soften effect, violence is insinuated rather than depicted because actual depiction is far more emotionally disturbing. Conceptually they are equivalent.
  11. On Killing by Daengbo · · Score: 5, Insightful

    This is going to be one of those really unpopular posts where I get modded to hell, so I'll just say what I need to and get out.

    Maybe ten years ago, I read On Killing, written by a psych professor at Westpoint, the U.S. Army Academy. The book was not about video games: it was a study of how the U.S. Army had successfully changed its effective fire ratio from 10% in WWII to over 90% in the Vietnam war, and how those 80% who got psychologically "tricked" into killing people they weren't prepared to kill were the ones who got extremely ill after the war. These people were trained to easily go past the non-violence barrier that most people have.

    There is, however, a short chapter near the end of the book where he warns that the elements FPS games are functionally equivalent to the training methods the Army used,teaching players to go across that barrier, too.

    Whether you agree or disagree, he still knew a lot about war and psychology.

    1. Re:On Killing by Irish_Samurai · · Score: 5, Insightful

      There is, however, a short chapter near the end of the book where he warns that the elements FPS games are functionally equivalent to the training methods the Army used,teaching players to go across that barrier, too. FPS games only address one aspect of combat, multi target awareness. To confuse or obsfucate the issue by conjoining it with PTSD and its relationship with veterans after WW2 does nothing to move understanding forward.

      The psychology of war has little to do with the physionomics of war. FPS games nurture the mental aspect attached to the physionomics of warfare - that's it. And while being an aspect of combat, it is far from the core basis of combat.

      Psychology deals with the understanding of actions taken during war by the entities who participate. It addresses the mental state of participants pre, and post, participation in wartime activities.

      Physionomics investigates how FPS games influence the mental awareness, and possibly the acuity, of recognizing multiple threat targets - and driving engagement until all threats have been negotiated.

      The concept of how someone feels about killing another is distinctly removed from how someone recognizes an element they need to kill. Look at the psychology of serial killers.

  12. Re:who cares? by clarkcox3 · · Score: 4, Insightful

    It could be argued that graphic and non-graphic violence is fundamentally different because someone who feels that it is necessary to present or watch acts that are not socially acceptable (like rape or murder) are fantasizing about those acts
    We don't, nor should we, punish or legislate fantasy. It is not illegal (or immoral) to fantasize about illegal acts.
    --
    There are no tiger attacks in my area and it's all because this rock I'm holding keeps the tigers away.
  13. Those are NOT the same questions! by raehl · · Score: 5, Insightful

    * Do you believe in the killing of unborn children?
    * Do you believe you have the right to tell a women whos been raped that she has to carry to term the resulting fetus?


    There are lots of unborn children who are not being carried by rape victims.

    The whole problem with the 'abortion debate' is that the extreme participants argue under the assumption that if you are not universally pro-life, you must be pro-abortion, and if you are not universally pro-choice, you must be pro-government-control of bodies.

    That's not the way reasonable people think.

    I think abortion is bad *AND* I think the government telling a woman what to do with her body is bad.

    On top of that, I realize that not all abortions are equally bad - aborting a one-cell fetus is not even in the same realm of bad as aborting a 38-week-old fetus. And telling a woman who is pregnant as a result of sex she agreed to have that she can't have an abortion is not as bad as telling a woman who never consented to the sex that led to pregnancy that she can't have an abortion.

    Now, there is going to be a lot of variance in where most reasonable people decide the 'badness' of allowing women to choose to abort their pregnancies is less bad than forcing a woman to carry a pregnancy to term. Most reasonable people are going to agree that the death of non-differentiated fetuses is a very small amount of bad. And most reasonable people are going to agree that the death of a fetus that is, but for a few inches of position, about to be a live birth as extremely bad. So most REASONABLE people support *BOTH* abortion *AND* limits on choice.

    6 weeks pregnant because you were raped? Abort if you want.
    38 weeks pregnant because you were raped? Sorry, too late.

    A debate about whether abortion is OK or not is stupid. A debate about government intervention in a woman's choice is stupid. There is no debate - both are bad. The debate needs to be about at what point a woman's control of her body is outweighed by the interests of the fetus.

    So back to your original questions:

    #1) Sometimes.
    #2) Sometimes.