Unreleased iPhone 2.0 May Already Be Hacked
The as-yet unreleased second iteration of iPhone hardware may already be compromised, reports Engadget and News.com. Members of the 'iPhone Dev Team' have (supposedly) made use of the recently released SDK to gin up a Beta 2.0 software hack. "Unlike previous hacks, this one isn't specific to the latest firmware version, it exploits the way that Apple designed the iPhone's main bootloader. According to the iPhone Dev Team, the iPhone verifies whether or not firmware code has been signed with an RSA certificate before allowing it to be written to memory. The team has apparently figured out a way to disable that check and allow unsigned code to be written to memory."
Well, it's funny that Jobs likes to lecture the music and movie industry about the futility of DRM, but then he tries to lock down the iPhone.
If he were rational (which is not to say that irrational precludes being brilliant), I don't think he'd really care that much about iPhone hacking, unless people started to look at it as something safe and normal and that Apple should support those hacks.
When somebody solders a modchip onto a game console motherboard, he knows very well that he's on his own. But when a hacked up iPhone starts to feel normal to users, then Apple loses the ability to control the release cycle. They don't want their new products to compete with hacks for their existing ones, because they've discovered the secret of the software subscription model Microsoft toyed with a few years ago: you don't call it a subscription, you call it spiffy new hardware.
Of course, he might well be totally ape-shit over iPhone hacking, I don't know. I don't think like him, which is why I'm not rich.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
the whole iphone dev system is interesting in that it is an attempt to finally invert the usual "blacklisted software" security system that has so often been the rule. rather than the busted concept of allowing all software to run, and then chasing down 'bad' ones with antivirus programs, rootkit detectors, spyware removers etc, they're moving to a whitelist. default deny, selective approve, with revocation.
;)
just as any sane firewall is set up. (it would be nuts to set up a firewall to default allow all ports, and then start selectively blocking them only once an exploit that uses it becomes apparent, but then you have today's software security model doing just that.) forcing devs to buy a cert means they have somewhat of a point of authentication and also a hook to revoke all of a dev's apps if they fail to toe the line by releasing a virus, trojan, phish etc. Or "something that reduces apple's revenue"
I believe leopard has the (currently unused) capability to do this built in as well. looks like the iphone is going to be a bit of a testbed for the concept. this kind of thing is only possible really with a "brand new" os where you can start from day 1 with no backward compatibility problems. it's also the reason you're not allowed to run interpreters like java or javascript... else Sun would get a valid cert to load the java interpreter, which in turn could run anything on the planet bypassing the "run only whitelist code" concept.
I can't say i agree with such "mandatory*" restrictions on a computing device I purchased, but as a matter of security philosophy it really is quite interesting.
*well, mandatory if you want to run snazzy new SDK apps. they really should set up an "unsupported, you may be SORRY!!" class of signature that would let you run, at your own risk, anything from that signature.
This is precisely the concern. Have you ever worked in support? I worked technical support for several years. The worst part of the whole ordeal was dealing with all of the unpredictability on the other end. This is the only reason we had no official Linux support. It was the reason we only needed 3 people to handle all Macintosh calls. The more predictable the workspace on the other end of the line, the better a technician can deal with a situation.
This also applies to software development. This is what makes game consoles attractive, you have a reliable set of expectations to target. You know, when you have a device as sophisticated in software as the iPhone (it's got an entire OS, not just some execution firmware like non-smartphones) it is infinitely helpful to be able to predict what will or will not be going on there.
So, while I'm sure Apple has no realistic expectation to avoid firmware hacking, I do believe they try to keep the expected cases in place as best as they can without getting ridiculous so the quality of software can remain high. So they can provide what they claim to provide in the device.
While a more savvy person may realize their phone is running out of battery twice as fast because of some software they put on there themselves, the average consumer is not going to understand any of this reasoning. Apple doesn't want to deal with phone calls and complaints that root from things the user did to themselves unwittingly. The easiest way to avoid that is making it hard for users to do it to themselves. Make it an effort to get hacked firmware and unapproved software and you achieve this goal. You don't have to prevent it 100%, and therefore, there is no logical argument that Apple is being hypocritical about their DRM stance. This isn't DRM, this is the virtual version of that welded bolt on the back of a service-only machine.
Any geek willing to break the seal is willing to forego support when they inevitably break the machine.
I read the script, and I think it would help my character's motivation if he was on fire. -Bender
I find it amusing that they even try to lock it down. Unless they seal the thing in adamantium or lock it away in a secure server facility, any system is hackable. Even if it comes down to slicing lines on a PCB or soldering in a modchip between the memory and the northbridge.. it's just absolutely absurd to hand someone a device and tell them they can't hack it.
Well, it's funny that Jobs likes to lecture the music and movie industry about the futility of DRM, but then he tries to lock down the iPhone.
Yes, but Apple only does this as a safeguard to help protect more timid users. Apple, unlike the music studios, knows it will be broken and does not really care.
If he were rational (which is not to say that irrational precludes being brilliant), I don't think he'd really care that much about iPhone hacking
He doesn't, which is why the last iPhone update did not break jailbroken phones.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
....restrictions on a computing device ....
The iPhone is a PHONE a wireless PHONE. Repeat this a thousand times. It is NOT a general purpose computer. Most people who bought or will buy this expensive gadget want a phone first of all and want that to work as reliably as any other phone at LEAST. Apple will and must do everything in its power that their phone or ipods don't become another Windows like portal for propagating all sorts of malware aimed at emptying unsuspecting people's bank accounts.
In that regard, Apple can simply inform iphone users in no uncertain terms that warranties on hacked devices are null and void. They are also within their rights to warn users that any update from Apple may indeed inadvertently brick their hacked devices. Unauthorized customer modifications and use of manufactured goods and machines have always resulted in lost warranties at the very least. Sometimes human lives are at stake.
All theory is gray
The point isn't to make it unbreakable.
It's to make it enough of a pain in the ass that those who manage it realize they're wading into unsupported waters.
This
Yes, allowing the user to modify a device complicates support. But this can be dealt with - look at how e.g. HP and Dell manage user support nowadays? "Reset your system to the factory-shipped state with the included Restore partition - problem solved." This is even easier to do with the iPhone.
Thing is, users don't have to install any third-party software, if they want a "guaranteed quality experience". Why not simply allow people the choice about how they use their device? Hell, put up a warning on install - "You are now straying from the Apple Way - Abandon All Hope!" - but to assume that *every* customer is incapable of managing their own device is just insulting.
What bugs me most is how Apple apologists go on about how the iPhone is so great because "it's got an entire OS!" (like this is new) - and then claim that every limit on this OS, every restriction and removal of user choice, is actually somehow for the user's benefit. "No 3G? Might kill battery. No Flash? Might kill performance. No plugins? Might, um, break something." It really gets old.
Yeah yeah, vote with my wallet, I don't have to buy one. I'd really like to buy one, they've done so much right with it, but these decisions are deal-breakers for me, and the continual excuses don't give me hope that this will change.
Why would anyone engrave "Elbereth"?
But the other poster's point is that anybody who's willing to open the device and make a modification already knows they're in unsupported waters. Making it difficult just wastes everyone's time.
Maybe not
The iPhone is a PHONE a wireless PHONE.
It's a device that can make phone calls, amongst other functionality. My Power Mac 7500 was making and receiving phone calls 10 years ago; that didn't transform it into a single-purpose appliance that would crash and burn if I did anything else with it.
Also, the iPod touch is not a phone.
It is NOT a general purpose computer.
Why not? It runs Unix, and its API looks a whole lot like that for Mac OS X. Apple may not want you to think of it as a computer, but objectively speaking it is.
Most people who bought or will buy this expensive gadget want a phone first of all and want that to work as reliably as any other phone at LEAST.
And yet if there's any way to run apps not approved by Apple, these same people who insist on reliability above all else will be stampeding to download malware-infested porn apps from the Elbonian mafia?
How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
Given that Apple is slow to approve developers, the only way to test your OpenGL ES program is to Jailbreak the iPhone.
You are supposed to test your program with the iPhone Simulator, called Aspen. The Aspen simulator is part of the free download SDK for the iPhone. However, Aspen does not support OpenGL ES, which is hardware acceleration for cool effects & fast 2D or 3D.
To deploy to the iPhone, Apple must give you a certificate, and they only do that to those paid developers whom they select.
In other words, most game developers can not test their programs because they can not deploy their programs to the iPhone.
I want to play around/learn. I have avoided Jailbreak solutions to date, but I see no other way.
Funny, because I recall Steve Jobs making it clear in September that Apple would fight attempts to unlock the iPhone. He didn't say anything about protecting the timid. I think it went more like this. "It's a cat and mouse game" and "It's our job to keep them from breaking in." I guess I missed his "Protect the timid" speech.
He doesn't, which is why the last iPhone update did not break jailbroken phones.Yeaaaaah... I'm sure you're right SuperKendal. Steve was just feeling generous. I don't imagine that billion dollar class action lawsuit regarding the intentional bricking had anything to do with it.