Game Developers Should Ignore Software Pirates
wraith808 points out a story about remarks made by the CEO of software and game development company Stardock about sales in the PC game industry. His suggestion to other developers is simple: ignore the software pirates. From Ars Technica:
"'So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for,' Wardell writes on his blog. 'But not PC game developers.' Don't let people who aren't your audience control the titles you make, and ignore piracy. This is much like Trent Reznor's strategy, although the execution is different. Instead of worrying about pirates, just leave the content out in the open. The market Reznor plays to will still buy the music; he's simply stopped worrying about the pirates. He came to the same conclusion: they weren't customers, they might never be customers, so spending money to try to stop them serves no purpose."
Think about what you're saying for a second. Sure, a tech-savvy kid can easily find cracks and apply them, but such skills are still relatively rare in the marketplace as a whole. Not to mention the fact that if you picked 1000 random people out of game shops around the world and asked them about bnetd, the VAST majority would probably not know what it is!
I still remember when Counter-Strike got popular... All the kids at school were playing it, and the VAST majority had legal copies - despite being otherwise shameless pirates in every other way. Some enterprising individuals tried to circumvent the protection via key sharing, etc, but in the end all of THEM just went out and bought it for sheer convenience (having WON kick you off for duplicate keys sucks). I have ZERO doubt in my mind that Valve took a fair chunk of piracy out just by using something as simple as a CD key.
Then there's the other end of the spectrum... Splinter Cell: Chaos Theory. It ran random crap in the background that will refuse to run if ANY semblance of a virtual CD driver is present, or certain models of CD drives... Suffice it to say it generated LOADS of false positives and was a pain in the ass. IMHO that game is the TEXTBOOK example of how NOT to implement anti-piracy in your software.
If there was really that much involved in pop-music we wouldn't turn up our noses at it like we do.
It's a sad fact that this 'consumable fashion item' we call pop-music nowadays mostly consists of remixes of old songs (usually just overlayed with some heavy beats) with some production line peroxide blondie 'singing' either the original lyrics or some new stuff. pop-hiphop isn't any better. Take a classic, throw some base drums in and 'rap' about bitches, money and all the luxury items you own.
And when said blondie doesn't cut it as a singer, use a computer program to make it sound 'good'. Our company had some musicians over at an event. We were all supposed to sing a 'company song' together (you know, motivational crap...). It sounded like someone was torturing a hundred cats and three babies. Then they showed us how they went about it all, a little echo here, a small change of pitch there and voila, it was reduced to merely twenty cats and half a baby.
Seriously, that is not music. That is the china-produced clothing of music. It is cheap, sold at a hefty price.