'Mind Gaming' Could Enter Market This Year
An anonymous reader writes "In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in San Francisco, says its mind-control headsets will be on shelves later this year, along with a host of novel "biofeedback" games developed by its partners. Several other companies — including EmSense in Monterey, California; NeuroSky in San Jose, California; and Hitachi in Tokyo — are also developing technology to detect players brainwaves and use them in next-gen video games."
This tech sounds like a lot of fun, but I am imagining that the parents of the first kid to blow a gasket trying the brain-wave equivalent of button-mashing are going to be able to bring some interesting court action.
"Be light, stinging, insolent and melancholy"
This makes me think of two things in particular; wearable computing and the return of hats.
I would sincerely like to be able to have a computer display in my glasses that I could view while walking around or standing in line.. at the very least providing something akin to a wearable Garmin gps device. The problem in my daydream has always been; how do I control the silly thing? How am I going to type? Mini keyboards like that on my phone are fine for short messages, but unsuited to any sort of real industrial typing and completely useless if I have to be walking or driving at the same time.
I would be willing to put a great deal of effort into learning how to type with my mind fluently.
However, wearing something like this on my head would make me look kind of silly in the business world. If an interface like this really takes off it could help ignite a resurgence of hats. I read an article recently revolving around how fifty years ago men of any class were rarely out and about without some form of stylish hat. As time passed this trend ended and now all we're left with is casual baseball caps. I've always liked a good fedora, and if they became fashionable to use as a mind interface cover then I could safely wear one in public without looking demented.
bend like the reed
I always wanted a martial arts game where you would wear gloves and boots and fight a computer guy. it wouldn't be the same as sparring with a real opponent (3D, depth perception, actually getting hit, etc...) but it sure would be a great and fun workout - maybe even helping with timing.
I prefer Flambe as apposed flamebait.
Hardly, OCZ has already released their neural impulse actuator, which allows gamers to map neural impulses to keys that would be used in gameplay. (ie. WADS) It's not vaporware, it's already here and on shelves (or will be very shortly.)
http://www.ocztechnology.com/aboutocz/press/2008/273
I would bet that the next big thing, after motion-sensitive controllers, is going to be voice recognition. Imagine you're playing as Captain Kirk, and you can issue commands like "Ahead full impulse power!", "Fire photon torpedoes", or even, during an away mission to some forgotten planet, "Beam me up, Scotty!". I'm not even a huge Star Trek fan or anything, but I think that would be pretty cool.
Or what about Half-Life 2: what if you could issue commands for your forces, like "medic!" "cover me!" or "attack that strider!" and your squad would actually do something useful, instead of just complain and get shot (which is about the limits of their current capabilities)? And how much easier would it be to control your units in StarCraft, if you could just say "[unit name], [action]", for instance, "Wraiths, cloak", "tanks, seige mode", or "marines, attack carrier"?
I have to agree somewhat. About 10 years ago a company released a device called MotionWare that would electronically make your inner ear feel motion, without any visual or mechanical trickery; the ultimate gamer VR device. I got a developer's version while waiting on them to pitch the idea to places like Logitec, etc. but even though it worked fairly well, there were no takers and so now I'm stuck with a $1000+ prototype.
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In other games, voice recognition is best for vague commands. If you want a specific tank to go to a specific location, then a point and click interface is best. If you want all tanks of a specific category to adopt some general behaviour then a voice interface can be better. Things like fire at will or return fire behaviour in Total Annihilation were really fiddly to set, but just saying 'fleet, fire at will' would have been a lot faster.
I am TheRaven on Soylent News
I was playing phantom hourglass on a jet while traveling for work. I was really enjoying the game until I got stuck at this part where I was supposed to actually yell out. I didn't want to do that cause the people around me were sleeping and I'd feel like a weirdo talking to my DS. I ended up playing something else the rest of the flight (thank god for R4)
bite my glorious golden ass.
Yeah that is what it looks like on the surface.
You do more than that though, you teach yourself to perform certain actions by controlling your brainwaves.
Who knows what system you are going to upset with this.
I say this because I used to play around with SIRDS (single image random dot stereograms) a lot up to the point
where I could slip easily into the stereo mode and out. When I got that far I occasionally would wake up in the morning and my eyes wouldn't focus right when watching the ceiling. It still happens during the day that when I watch highly repetitive patterns I slip into stereo mode which takes some effort to get out off.
This is nothing serious but it should remind us that some things weren't planned for by evolution.
Je me souviens.
I have a son with cerebral palsy (spastic quadriplegia). It's incredibly hard for him to play games even with the uber sized trackball I got him (http://www.infogrip.com/product_view.asp?RecordNumber=98). I'd love someone to make this work as there's nothing wrong with his mind it would seem - the signals for movement just don't get to his limbs properly.
Anyone with a physical impairment that prevents them from using standard input device technology would love something like this. Assuming it works at all... here's hoping.
This tech - made affordable - would be an enormous boost to the morale of the elderly and disabled.
It is important to keep physically active, of course.
But to win a game - or simply to be competitive - against those less physically restricted [their own grandkids, perhaps] would be sweet.