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'Mind Gaming' Could Enter Market This Year

An anonymous reader writes "In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in San Francisco, says its mind-control headsets will be on shelves later this year, along with a host of novel "biofeedback" games developed by its partners. Several other companies — including EmSense in Monterey, California; NeuroSky in San Jose, California; and Hitachi in Tokyo — are also developing technology to detect players brainwaves and use them in next-gen video games."

7 of 154 comments (clear)

  1. Lawsuits by Naughty+Bob · · Score: 4, Interesting

    This tech sounds like a lot of fun, but I am imagining that the parents of the first kid to blow a gasket trying the brain-wave equivalent of button-mashing are going to be able to bring some interesting court action.

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    "Be light, stinging, insolent and melancholy"
  2. Wearable computing and the return of hats. by spikesahead · · Score: 3, Interesting

    This makes me think of two things in particular; wearable computing and the return of hats.

    I would sincerely like to be able to have a computer display in my glasses that I could view while walking around or standing in line.. at the very least providing something akin to a wearable Garmin gps device. The problem in my daydream has always been; how do I control the silly thing? How am I going to type? Mini keyboards like that on my phone are fine for short messages, but unsuited to any sort of real industrial typing and completely useless if I have to be walking or driving at the same time.

    I would be willing to put a great deal of effort into learning how to type with my mind fluently.

    However, wearing something like this on my head would make me look kind of silly in the business world. If an interface like this really takes off it could help ignite a resurgence of hats. I read an article recently revolving around how fifty years ago men of any class were rarely out and about without some form of stylish hat. As time passed this trend ended and now all we're left with is casual baseball caps. I've always liked a good fedora, and if they became fashionable to use as a mind interface cover then I could safely wear one in public without looking demented.

  3. Great workout..... by iknownuttin · · Score: 5, Interesting
    2) They make this interface work in conjunction with other body movement - like maybe adding it to the Wii games like Avatar. You'd actually have to move and think the right things to get the character on screen to do what you want.

    I always wanted a martial arts game where you would wear gloves and boots and fight a computer guy. it wouldn't be the same as sparring with a real opponent (3D, depth perception, actually getting hit, etc...) but it sure would be a great and fun workout - maybe even helping with timing.

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    I prefer Flambe as apposed flamebait.
  4. Re:The Power Glove seemed cool too by flyingsquid · · Score: 4, Interesting
    Given that it's a Harry Potter game, it would make much more sense to have the spells be voiceactivated, where the actual spells used in the books would allow you to levitate objects, disarm opponents, etc. Voice recognition software has really matured in the past 10 years, and a lot of gamers already have microphones, so the pieces are already there, they'd just have to be assembled. Plus, with the motion detection in the Wii, you could combine the words of the spell with some sort of motion. This would (a) be totally awesome, and (b) be so close to witchcraft, it would drive the fundamentalists insane, which would also be awesome.

    I would bet that the next big thing, after motion-sensitive controllers, is going to be voice recognition. Imagine you're playing as Captain Kirk, and you can issue commands like "Ahead full impulse power!", "Fire photon torpedoes", or even, during an away mission to some forgotten planet, "Beam me up, Scotty!". I'm not even a huge Star Trek fan or anything, but I think that would be pretty cool.

    Or what about Half-Life 2: what if you could issue commands for your forces, like "medic!" "cover me!" or "attack that strider!" and your squad would actually do something useful, instead of just complain and get shot (which is about the limits of their current capabilities)? And how much easier would it be to control your units in StarCraft, if you could just say "[unit name], [action]", for instance, "Wraiths, cloak", "tanks, seige mode", or "marines, attack carrier"?

  5. Re:The Power Glove seemed cool too by ehrichweiss · · Score: 4, Interesting

    I have to agree somewhat. About 10 years ago a company released a device called MotionWare that would electronically make your inner ear feel motion, without any visual or mechanical trickery; the ultimate gamer VR device. I got a developer's version while waiting on them to pitch the idea to places like Logitec, etc. but even though it worked fairly well, there were no takers and so now I'm stuck with a $1000+ prototype.

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    0x09F911029D74E35BD84156C5635688C0
  6. Re:The Power Glove seemed cool too by TheRaven64 · · Score: 4, Interesting
    The best thing about voice recognition for gaming is the same thing that makes it good for teaching languages. The really tricky part about voice recognition is being able to tell that slightly different pronunciations of the same word are, in fact, the same. With something like a Harry Potter game, this isn't an issue because the set of words is relatively small and you actually want poor pronunciation to have negative effects. If you don't enunciate the spell correctly, then you should singe your (avatar's) eyebrows.

    In other games, voice recognition is best for vague commands. If you want a specific tank to go to a specific location, then a point and click interface is best. If you want all tanks of a specific category to adopt some general behaviour then a voice interface can be better. Things like fire at will or return fire behaviour in Total Annihilation were really fiddly to set, but just saying 'fleet, fire at will' would have been a lot faster.

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    I am TheRaven on Soylent News
  7. Re:The Power Glove seemed cool too by gfody · · Score: 3, Interesting

    I was playing phantom hourglass on a jet while traveling for work. I was really enjoying the game until I got stuck at this part where I was supposed to actually yell out. I didn't want to do that cause the people around me were sleeping and I'd feel like a weirdo talking to my DS. I ended up playing something else the rest of the flight (thank god for R4)

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    bite my glorious golden ass.