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Another Web-Based Game Targeting Casual Gamers Launches

News.com is reporting that Mytopia, another casual-gaming network, has launched into public-beta. More than just a regular game with virtual rewards, Mytopia encourages exchanging points for real-world prizes like iTunes or Amazon certificates. "Since Mytopia is centered on "classic games," the offering--Sudoku, chess, backgammon, hearts, spades, dominoes, bingo, and poker--is a bit of a yawn, though the company has said new games will be added on a monthly basis. On the flip side, the familiarity of those games may be a draw to players who don't want to learn a whole new set of rules. Indeed, Mytopia is targeting a thoroughly non-"gamer" demographic."

3 of 79 comments (clear)

  1. Bot by DigitalisAkujin · · Score: 2, Interesting

    How long until someone codes a bot so I can get free shit?

  2. Imagination Network by Kythorn · · Score: 2, Interesting

    This (visually) looks amazingly similar to the Imagination Network

    http://www.codinghorror.com/blog/archives/001081.html has a screenshot comparison I saw earlier this morning.

  3. In USA, games have no copyright by tepples · · Score: 2, Interesting

    Since Mytopia is centered on "classic games," For "classic" read "public domain." On Slashdot's home turf, games aren't copyrightable; implementations are. As long as you step around trademarks (e.g. "Zookeeper" vs. "Bejeweled" or "Lockjaw" vs. "Tetris" or "Snood" vs. "Bust-A-Move"), you break no law by reimplementing an existing casual game's rules with a new program and new graphics.