More Interest In Parallel Programming Outside the US?
simoniker writes "In a new weblog post on Dobbs Code Talk, Intel's James Reinders discusses the growth of concurrency in programming, suggesting that '...programming for multi-core is catching the imagination of programmers more in Japan, China, Russia, and India than in Europe and the United States.' He also comments: 'We see a significantly HIGHER interest in jumping on a parallelism from programmers with under 15 years experience, verses programmers with more than 15 years.' Any anecdotal evidence for or against from this community?"
Old programmers don't want to learn new things -- trust the tried and true.
Young bucks want to be on the cutting edge to get the jobs that the old people already have.
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Oh, and the people see the benefit in the other countries more than those in the U.S.? Probably not, we're just lazy American's though.
Q1) Why did the multithreaded chicken cross the road?
A1) to To other side. get the
Q2) Why did the multithreaded chicken cross the road?
A4) other to side. To the get
It is funnier in the original Russian.
echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
One reason could be that software engineers with more experience simply already know about these things, and have faced off against the many problems with concurrency. Threads can be hell to deal with for instance. So because of things they don't show any interest.
That being said I think that if you want to actually make use of many cores you really do have to switch to a language that can give you usage of many threads for free. Writing it manually usually ends up with complications. I find Erlang to be pretty nifty when it comes to these things for instance.
Parallel programming is going to go mainstream, not because people find it interesting, but because that's the way hardware is forcing us to go. First mainframes, then workstations, and now desktops and laptops have moved away from single CPU cores. In every case, it has been a necessary evil due to the inability to pack enough power into a single monolithic processor. Does anyone actually think Intel, if they could, wouldn't happily go back to building single-core CPU's with the same total power as the multi-core CPU's they're making now?
Right now, parallel development techniques, education, and tools are all lagging behind the hardware reality. Relatively few applications currently make even remotely efficient use of multiple cores, and that includes embarrassingly parallel code that would require only minor code changes to run in parallel and no changes to the base algorithm at all.
However, if you look around, the tools are materializing. Parallel programming skills will be in hot demand shortly. It's just a matter of time before the multi-core install base is large enough that software companies can't ignore it.
One day soon, the computer industry will realize that, 150 years after Charles Babbage came up with his idea of a general purpose sequential computer, it is time to move on and change to a new computing model. The industry will be dragged kicking and screaming into the 21st century. For over 20 years, researchers in parallel and high-performance computing have tried to come up with an easy way to use threads for parallel programming. They have failed and they have failed miserably. Amazingly, they are still continuing to pursue the multithreading approach. None other than Dan Reed, Director of scalable and multicore computing at Microsoft Research, believes that multithreading over time will become part of the skill set of every professional software developer (source: cio.com). What is wrong with this picture? Threads are a major disaster: They are coarse-grained, they are a pain in the ass to write and hard to debug and maintain. Reinders knows this. He's pushing threads, not because he wants your code to run faster but because Intel's multicore CPUs are useless for non-threaded apps.
Reinders is not an evangelist for nothing. He's more concerned about future-proofing Intel's processors than anything else. You listen to him at your own risk because the industry's current multicore strategy will fail and it will fail miserably.
Threads were never meant to be the basis of a parallel computing model but as a mechanism to execute sequential code concurrently. To find out why multithreading is not part of the future of parallel programming, read Nightmare on Core Street. There is better way to achieve fine-grain, deterministic parallelism without threads.
Whether it's a good idea or not, you will have a VERY hard time convincing an old dog programmer that he should jump on the train. Think back to the time when relational models entered the database world.
Ok, few here are old enough to be able to. But take object oriented programming. I'm fairly sure a few will remember the pre-OO days. "What is that good for?" was the most neutral question you might have heard. "Bunch o' bloated bollocks for kids that can't code cleanly" is maybe more like the average comment from an old programmer.
Well, just like in those two cases, what I see is times when it's useful and times when you're better off with the old ways. If you NEED all the processing power a machine can offer you, in time critical applications that need as much horsepower as you can muster (i.e. games), you will pretty much have to parallelize as much as you can. Although until we have rock solid compilers that can make use of multiple cores without causing unwanted side effects (and we're far from that), you might want to stay with serial computing for tasks that needn't be finished DAMN RIGHT NOW, but have to be DAMN RIGHT, no matter what.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Been there, done that. Good from far, but far from good.
As an engineer straight out of college, I was very interested in parallel programming. In fact, we were doing a project on parallel databases. My take is that it sounds very appealing, but once you dig deeper, you realise that there are too many gotchas.
Considering the typical work-time problem, let's say a piece of work takes n seconds to complete by 1 processor. If there are m processors, the work gets completed in n/m seconds. Unless the parallel system can somehow do better than this, it is usually not worth the effort. If the work is perfectly divisible between m processors, then why have a parallel system? Why not a distributed system (like beowulf, etc.)?
If it is not perfectly distributable, the code can get really complicated. Although it might be very interesting to solve mathematically, it is not worth the effort, if the benefit is only 'm'. This is because, as per Moore's law, the speed of the processor will catch up in k*log m years. So, in k*log m years, you will be left with an unmaintainable piece of code which will be running as fast as a serial program running on more modern hardware.
If the parallel system increases the speed factor better than 'm', such as by k^m, the solution is viable. However, there aren't many problems that have such a dramtic improvement.
What may be interesting are algorithms that take serial algorithms and parallelise them. However, most thread scheduling implementations already do this (old shell scripts can also utilise parallel processing using these techniques). Today's emphasis is on writing simple code that will require less maintenance, than on linear performance increase.
The only other economic benefit I can think of is economy of volumes. If you can get 4GHz of processing power for 1.5 times the cost of a 2GHz processor, it might be worth thinking about it.
- There are often other ways to do it, e.g. multiple processes communicating over sockets, or multiple processes that share memory.
- Threads are hard to get right. Really, really hard.
When your library of mutexes, semaphores, etc. doesn't have exactly the construct you need, and you go to write your own on top of them, it's really, really hard not to introduce serious bugs that only show up very rarely. As one random example, consider the Linux kernel team's attempts to write a mutex, as descried in Ulrich Drepper's paper "Futexes are Tricky."If these people take years to get it right, what makes you think *you* can get it right in a reasonable time?
The irony is that threads are only practical (from a correctness/debugging point of view) when there isn't much interaction between the threads.
By the way, I got that link from Drepper's excellent "What Every Programmer Should Know about Memory." It also talks about how threading can slow things down.
> Name a single real world problem that doesn't parallelize.
Childbirth. Regardless of how many women you assign to the task, it still takes nine months.
(feel free to reply with snark, but that's a quote from Fred Brooks, so if your snarky reply makes it look like you haven't heard the quote before you will seem foolish)