Adobe Photoshop CS4 Will Be 64-Bit For Windows Only
HighWizard notes that Adobe Systems has shared the first scrap of information about its next version of Photoshop, CS4, and it's a doozy: there will be a 64-bit version of the photo-editing software, but only for Windows Vista and not for Mac OS X. Ars explains the history of how this conundrum came to pass — blame Apple and/or Adobe as you will.
just like the article says, it's not like it's going to make your app run any faster. In fact, with tday's machines, 64 bit will probably run slower than 32 bit...
I guess there's no hope now...
Sorry, but I will blame Microsoft.
;)
It may be a knee-jerk reaction, but still.
Blame Apple? I didn't think we could do that, here.
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
they promised, and then rescinded, 64 bit Carbon, and didn't even bother to tell developers until WWDC 2007. This is the big problem with Apple's secrecy, sometimes they are secret just to be secret. There was NO reason not to let developers know there would be no 64 bit carbon as soon as the decision was made, but Apple waited until the last possible second for who knows why.
Yeah, Carbon is dead and they should be going to all Cocoa, but that takes time, and if it was your intention to kill Carbon, why even promise a 64 bit version at all? Why not state from the getgo that you plan to phase out Carbon and that if you want a 64 bit GUI you better be making it in Cocoa? Apple goes out of their way to piss people off sometimes I swear.
Monstar L
You misread the article:
The Lightroom news naturally raises the question: What's Adobe doing with Photoshop? In the interest of giving customers guidance as early as possible, we have some news to share on this point: in addition to offering 32-bit-native versions for Mac OS X and 32-bit Windows, just as we do today, we plan to ship the next version of Photoshop as 64-bit-native for Windows 64-bit OSes only.
Didn't Apple say nearly 10 years ago that Carbon was a stopgap solution and that you shouldn't particularly rely on it anyways?
This guy's the limit!
Remember, going to 64-bit on x86 can make programs faster, but not because of the extra bits. The speedup comes from the fact that, in addition to increasing the bits, AMD also added a bunch of extra registers to the spec.
"[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz
This was as sudden as Apple dropping OS9 development. It was coming and coming for years, but developers are more content to repackage old code, than to rewrite it. This is the same mentality thats screwing Vista development too. Developers are just plain LAZY.
"Slashdot, where telling the truth is overrated but lying is insightful."
Personally, I'm taking Adobe to task on this one.
Carbon was initially meant to be a "type" of backward compatibility with old Mac OS "less than X" applications so that they would require minimal re-writes of code to allow the program to be Mac OS X "native".
Apple has been pushing people to use the "more native superior" Cocoa framework for a number of years now by not only urging programmers and developers to use Cocoa but, by also enhancing the speed, stability and capabilities of Cocoa while Carbon stagnated (comparatively) and Adobe has constantly and stubbornly refusing to re-write ANYTHING they make to use the superior Cocoa framework.
This has been the case since the "Photoshop 7 ver.2" generation of Adobe's Mac products.
Lightroom uses Cocoa because it was made from scratch. That's it. If it was a hold over from pre-X days, I would bet my geek creds that it would be written in carbon.
Yes, I do fully realize that re-coding all of Adobe's Creative Suite to the Cocoa framework is a monstrous task, but Adobe has been severely dragging their feet regarding the switch-over which, I might add, they "hoped for in CS2 and "promised" for CS3!
That totally happened..... oh wait, it didn't! So now Adobe is caught with their pants down and doesn't want to admit it, despite Apple saying "You're not supposed to use Carbon anymore!" for years.
So no, this is not Apple's fault. It's Adobe's and I look forward to seeing any counter-arguments!
This should be interesting!
This signature is lame.
who cares.
GIMP runs well on macs with xcode & developer tools installed.
I've been using 64-bit systems since 1994... including ILP64 Alpha processors... and unless you're memory starved 64-bit software tends to be slower than 32-bit software... with one exception: there's a serious problem with 32 bit mode that the 64-bit mode doesn't have.
On the Alpha, the problem was that 32-bit mode requires trapping many accesses because the CPU is *purely* 64-bit.
With AMD64, AMD implemented a large register file efficiently, so a good compiler can generate better code for it. Intel's implementation of AMD64 doesn't seem to be as good, and since Apple is on Intel...
Also, Adobe has to have a 64 bit version for Windows, because Windows comes in 64- and 32- bit versions, but OS X has the same support for both 64- and 32- bit in the same OS...
So unless you're editing truly enormous images, far larger than most users ever deal with, this doesn't matter.
On the plus side, Apple's been trying to kick Adobe into converting to NeXTSTep/Yellow Box/Cocoa since 1997, and Adobe's knuckle-dragging over abandoning Classic is what made Carbon necessary in the first place, so I don't think Adobe's in any position to say Apple didn't give them plenty of warning.
It's been 11 years and they're finally going "oh, man, I guess Apple's really serious about this Objective C stuff!".
Trolltech(/ nokia) is working with Apple to get QT on MacOSX using Cocoa.
Problem solved!
SwiftX
Exactly. Adobe, along with all Mac OS developers were warned almost a decade ago - essentially a previous geological epoch in computer terms - that going forward they would have to move their apps from Carbon, the old OS 9 compatibility layer - to Cocoa, the new Mac OS X framework which has been the fully native Mac OS X framework since the developer previews of Mac OS X in the late 90s.
Adobe was busy focusing on the windows market and betting that Apple would go out of business so they put 0 effort into porting Photoshop to Cocoa - OOOPS!
Apple not only survived but thrived, so Adobe simply dug in their heels and assumed that Apple would keep Carbon around forever rather than risk losing Adobe. Instead, Apple simply built internal Cocoa replacements for all the Carbon software whose absence could threaten the platform:
Microsoft Internet Explorer -> Safari
Microsoft Outlook -> Mail and AddressBook
Microsoft Word -> Pages
Microsoft Excel -> Numbers
Microsoft PowerPoint -> Keynote
Adobe Photoshop -> Aperture
This 64bit issue is no one's fault except Adobe who have had nearly a decade's warning that they needed to move from Carbon to Cocoa.
You're clearly unfamiliar with the history. Apple have been saying that Carbon was a temporary transitional framework and that developers should move to Cocoa since the late 90s.
Dropping 64 bit support for Carbon *GUI* code (yes, there is 64 bit Carbon, just not 64 bit Carbon GUI libraries) was just the latest in Apple's long litany of warnings that Carbon is eventually going bye bye and developers should transition to Cocoa, something they were told to do nearly a decade ago.
You're thinking of Tiger, I think. Leopard is fully 64-bit. http://www.apple.com/macosx/technology/64bit.html
Just want to correct one thing: Aperture is not a replacement for photoshop it is a competitor of Adobe Lightroom. Apple doesn't have a direct replacement for photoshop.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
When it comes to software development, companies prefer to make changes that affect the customer directly, and in the short term. The Ars article mentions that it would take a serious redistribution of resources to begin the port from Carbon to Cocoa, which means that feature development and stability improvements (things that the customer sees) would have slowed significantly. CS4 might come out with a few new features, but users would complain that it is basically a rehash of CS3 and there would be significant negative press. Arguments would intensify that Photoshop has hit a plateau, and future sales would be hurt.
All that would be the result of the forward-looking decision to port to Cocoa far before this point, and that decision would have had the potential to cause more problems for Adobe than they're seeing now by not having a Cocoa version ready. Today's news is bad press for Adobe, but it's not as bad as it could have been. In reality, people will get along with a 32-bit Mac version or the 64-bit Windows version instead. Since the problem of making a Cocoa port is now very customer-facing, the marketplace will likely be more forgiving of a feature stall over the next few years.
Remember the enormous delay Adobe had in bringing CS3 to OS X? Their excuse for that was that they the Intel chipset was making them abandon their CodeWarrior-developed code and they had to start over from scratch.
So now they are saying that when they made the decision to start over from scratch, they chose the older, backward-compatible API instead of a forward-looking modern one? If their mumbling about the delay of CS3 were true, then there was no reason at all that they wouldn't have just moved to Cocoa right then.
Adobe needs to get their lies straight if they hope to be as awful of a company as Microsoft (something they seem to be striving for with increasing vigor).
When I read the title, "Adobe Photoshop CS4 Will Be 64-Bit For Windows Only" it sounded like it will ONLY run on 64-bit computers with Windows. Which sounds crazy that they would limit their market to 64-bit Windows Vista. But after you read the article and comments, it will be able to run on 32-bit computers also. There are 32-Bit macs, aren't there? (I realize the 64-bit is especially useful in all things graphic that take up a lot of memory.)
Perhaps a better title would have been, "64-Bit Macs Snubbed by Photoshop CS4"
If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
if x1, x2 are put in registers then your transform will fetch only the pages where the pixel values are; if x2 is in memory, then _each_ fetch of a page where a pixel are is interleaved with one fetch and one write of the page where x2 is. This means that the operation becomes probably three to four times slower.
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048