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Computer Games Make Players Less Violent

Stony Stevenson writes "A new study of computer gamers has found that a session in front of World of Warcraft can make players less stressed and more calm. The study questioned 292 male and female online gamers aged between 12 and 83 about anger and stress. They then played the game for two hours and were retested. "There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger, but this very much depended on personality type," said team leader Jane Barnett from Middlesex University."

5 of 192 comments (clear)

  1. Middlesex University by QX-Mat · · Score: 5, Informative

    For the those unaware of the British University system, you need to automatically take a popularist study from a poly-technical University with plenty of salt.

  2. debate rages on by cvd6262 · · Score: 4, Informative

    I once heard a "scientist" on a local NPR show claim to have definitively linked violent games to violent behavior. There were two problems with his claim:

    1. His research only investigated the immediate effect of viewing violent or non-violent images and a single measure of aggression immediately following the treatment. His "link" was grossly exaggerated.

    The research in the TFA seems to have measured only immediately following the session. Hey, heavy drinkers are often less stressed after their first shot too.

    2. More apropos, the debate as to whether vicariously living an experience increases the participants' desire to engage in that experience (contagion), or it purges them of the desire to engage in that experience (catharsis) has been raging for more than two millennia.

    While the research in TFA informs the debate, it still assumes that contagion is the case.

    "This will help us develop an emotion and gaming questionnaire to distinguish the type of gamer who is likely to transfer their online aggression into everyday life."

    We should be just as skeptical of research that appears to support gaming as we are of research with contrary findings.

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  3. Re:This just in... by Jarik+C-Bol · · Score: 2, Informative

    no, it appears that they found the link to show that if you are an avid gamer, you are probably autistic. This is explained in the end of the article.

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    I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  4. Re:This just in... by timeOday · · Score: 4, Informative

    Warcraft is addictive, but that's different from objections some people have to other games, such as Grand Theft Auto. The headline of this article is (intentionally?) over-broad, wanting it to be a counterpoint to arguments against graphic violence in games, which it isn't.

  5. Re:Ticking time bombs.... by thermian · · Score: 2, Informative

    I've been using games as a way to relax at the end of a days coding for years. I started off by firing up Elite (on the bcc model B), and pirate hunting, or hunting down jiucy freighters and getting them to drop their cargo.

    In later years this turned into an evenings doom, or CnC.

    Nowadays it's X3, that's beside the point though The one constant theme has been that I play games to go from stressed to unstressed, or just to wind down if there's no stress.

    I wouldn't pick an online game for that though, like a mmorpeger or somesuch, because you aren't god of your own little universe, and if you get the lags, or some asshat messing you about, you get stressed again.

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    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams